Posted on behalf of guildie, because you’ll see. Idea is Brosef’s:
“When will they wise up and remove this stupid mechanic? This is exactly the same as the rididulous arbitrary capture timers from Warhammer Onlines capture points. It’s the single biggest reason it’s super efficient for people to always ball up into a mobile zerg. Zerging keeps should happen, that’s thier intended gameplay role. Zerging camps should be made heavily inefficient. Even worse, zerging a camp and not having to leave a garrison of players behind to protect it after the zerg moves on.
Instead, they buff it more in the last patch.
If the concern is camp-flipping collusion, nerf the camp rewards down to 20% of where they are currently. The WvW would be so much better if camps could change hands at will based on who actually controls the territory. Folks wanting to hold camps would have to spread out more to cover all of them. Less zerging, more small group action. No arbitrary 5 minute timer to be manipulated.
While we’re at it, let’s do away with the 15 minute ticks. If they can dynamically updated the score on dolyak deaths, they can have the score updating on much faster intervals at lesser values. Update the score every minute with: 1 point per camp every minute, 2 points per tower, 4 points per keep, and 6 points for stonemist.
The “time-window” aspect of WvW needs to go away. It’d be a whole lot healthier.
I’d have posted this on the official forums, but I don’t remember my password."
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