Look at how effective someone is in a full Dire set.
Nice balance.
I feel like this is something that should really be addressed…
Right now when a person takes an Ewaypoint while it is still active but takes too long to load in, he gets redirected back to a different place once the Ewaypoint expires…
This is really annoying considering how ridiculous are loading times in this game in general.. half the time I cannot even make it in even if I take the Ewaypoint as soon as it pops… Then I end up being redirected to citadel or w.e.
Can this pls be fixed?
Loading times in general can be really long. The issue might be that there is just so much going on in the area that you are loading into, which might be causing the slower load times.
Usually it is from loading into a different map. Get onto the map that will have an EWP pulled and you should get in fine.
Usually it is from loading into a different map. Get onto the map that will have an EWP pulled and you should get in fine.
That can eat up too much time, and cause some to actually miss the ewp.
I feel like this is something that should really be addressed…
Right now when a person takes an Ewaypoint while it is still active but takes too long to load in, he gets redirected back to a different place once the Ewaypoint expires…
This is really annoying considering how ridiculous are loading times in this game in general.. half the time I cannot even make it in even if I take the Ewaypoint as soon as it pops… Then I end up being redirected to citadel or w.e.
Can this pls be fixed?
It’s not just the loading times, which are approaching 30 seconds to get into the game alone on every single start of the game, it’s also the fact that the waypoint is not staying active for the “stated” time.
There are many times when an EWP has been pulled and instead of being there for xxx time, it’s gone in less than ten seconds, leaving most who are loading in, back to spawn and losing the darn property.
The timers are off.
The loading time isn’t being considered.
I feel like this is something that should really be addressed…
Right now when a person takes an Ewaypoint while it is still active but takes too long to load in, he gets redirected back to a different place once the Ewaypoint expires…
This is really annoying considering how ridiculous are loading times in this game in general.. half the time I cannot even make it in even if I take the Ewaypoint as soon as it pops… Then I end up being redirected to citadel or w.e.
Can this pls be fixed?It’s not just the loading times, which are approaching 30 seconds to get into the game alone on every single start of the game, it’s also the fact that the waypoint is not staying active for the “stated” time.
There are many times when an EWP has been pulled and instead of being there for xxx time, it’s gone in less than ten seconds, leaving most who are loading in, back to spawn and losing the darn property.
The timers are off.
The loading time isn’t being considered.
Yes, I noticed that too. It also sometimes pops several seconds after it was pulled, if you are trying to take it from another map…
Some ppl can see and take it immediately.. some have to wait for like 5-10sec for it to appear.
Just encountered this too. Was using emergency waypoint and after a 2min+ loadscreen (usually >10sec) i ended up at spawn.
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