Enemies on minimap?
Personally, I am opposed to enemies on the mini-map. I have a lot of fun being in stealthy teams, trying to take towers/keeps with five people. Enemies having dots would completely give it away. Teams need to keep scouts at all of the critical locations, relaying information so the commanders can direct troops to the necessary locations.
teamlegacy.net
isleofjanthir.net
I think the only workable change with this is enemy NPC defenders/guards/sentries/etc.
I would not want a map clustered with 50+ red dots plus another 50+ green dots where all I see are dots. NPCs would make sense, but actual players no. This would also ruin players who wish to flank bases and supply, as well as gather intel and set up strategy for their team while trying to remain undetected (behind enemy lines aka). This could also apply for a whole squad of players who would really want to surprise the enemy.
Ik most people don’t do that and instead run into massive fights that last a lifetime, but once people realize the power of flank and if this option was added to the game, then it ruins a major layer of combat that could be both exciting and effective, ruining the whole idea of surprise.
Personally, I am opposed to enemies on the mini-map. I have a lot of fun being in stealthy teams, trying to take towers/keeps with five people. Enemies having dots would completely give it away. Teams need to keep scouts at all of the critical locations, relaying information so the commanders can direct troops to the necessary locations.
Because NPCs are predictable in their location and have fixed positions on the field, this suggested option could be incorporated, but not necessary.
no, we dont need minimap campers who simply see red and turn their character… it eliminates stealth movements on the field and makes certain types of manuevers useless.
do it the right way, use your eyes, your enemy is a movement away
well as soon as you attack the area becomes contested and ppl know you are there, I know it wouldnt work to have everyone revealed but Towers and Keeps arent supposed to be taken by 5 ppl so giving away a ganking party should be a benefit to having a tower.
I more just meant that when you are in view of the bases NPCs tht you get revealed and it was more a thought to help with ppl just popping in due to latency since I figured it would be easier to render a dot then a character.
Well telephones shouldn’t exist in this game so either the warning is carried by a courier to the defending team’s base, or no courier is implemented at all. People should not know if their base is being taken or not if they aren’t physically on the scene. Punish the team for not doing their job as a defender. Can’t get away with dominating a whole map, spawn camping the enemy, and immediately knowing that your base on the other side of the map is being taken if one person does damage to a guard.
well as soon as you attack the area becomes contested and ppl know you are there, I know it wouldnt work to have everyone revealed but Towers and Keeps arent supposed to be taken by 5 ppl so giving away a ganking party should be a benefit to having a tower.
What do you mean Towers and Keeps aren’t supposed to be taken by 5 people? If you aren’t watching your territory, then you deserve to lose it.
teamlegacy.net
isleofjanthir.net
no, we dont need minimap campers who simply see red and turn their character… it eliminates stealth movements on the field and makes certain types of manuevers useless.
do it the right way, use your eyes, your enemy is a movement away
The right way is the same thing when ppl see red names they will go chase after them, problem is tht once you get within 100m only then do you realize it wasnt one red name but 50 tht havent rendered yet.
Thts why I said only in the vicinity of the towers or forts, you can still stealth around most of the map taking supply camps and routes.
And I meant it more as an upgrade like add a certain amount of scouts to the walls. Then you can kill the scouts to stop the spotting. Just thought it might add some more tactics to taking bases knowing that you can just attack base npcs without drawing attention to yourself.
Well telephones shouldn’t exist in this game so either the warning is carried by a courier to the defending team’s base, or no courier is implemented at all. People should not know if their base is being taken or not if they aren’t physically on the scene. Punish the team for not doing their job as a defender. Can’t get away with dominating a whole map, spawn camping the enemy, and immediately knowing that your base on the other side of the map is being taken if one person does damage to a guard.
Geez ppl sure get defensive fast. I meant only while you are in the vicinity do you see ppl on the minimap, if you are on the otherside of the map wont see anything.
So I only meant you could upgrade a tower with scouts (or something) and while you are at the tower the scouts report the location of attackers to you. If nobody is at the tower defending it then it doesnt matter all ppl will see is the contested cross swords.