(edited by BloodyPanda.6789)
Entire reward system overhaul proposal.
It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.
I reccomend teq for u instead of wvw.
It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.
I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.
(edited by BloodyPanda.6789)
I reccomend teq for u instead of wvw.
I would if killing teq 1000 times give me more advantage over loot per kill than any 1st timer would. for example, because i have kill teq 1000 times, from that point on i should get 28 dragon chests per kill from now on, while any first timer teq player should still get only that 4 dragon chests. But unfortunately currently kill teq only reward you 4 dragon chests, does not matter if you are new or vet to this world boss that why seeing the awesome wvw reward i really think the concept of this reward system should be promoted to all aspect of game
It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.
I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.
Yeah I totally agree with you, higher level pvp player should get bonus pips per win. I would recommend:
Starting at Dolyak: 1 extra pip
Wolf: 2 pip
Tiger: 3 pip
Bear: 4 pip
Shark: 5 pip
Phoenix: 6 pip
Dragon: 7 pip
It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.
I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.
Yeah I totally agree with you, higher level pvp player should get bonus pips per win. I would recommend:
Starting at Dolyak: 1 extra pip
Wolf: 2 pip
Tiger: 3 pip
Bear: 4 pip
Shark: 5 pip
Phoenix: 6 pip
Dragon: 7 pip
LOL did i miss something?
PvP was made easier for the casual PvE player.
Heck its why S1-4 was different from 5 and 6.
The PvP community hated how Anet made PvP seasons and the PvP rewards PvE friendly. I love seeing these threads where everyone wants it easier but say things like No legendary armor should be in raids because they are unique to raids along with the titles/AP/Guild Hall rewards.
Its so hilarious seeing these things, i cant wait for Anet to cave so i can completely quit this game. My god, to think this is what Anet wanted as there core base fans.
It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.
I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.
Yeah I totally agree with you, higher level pvp player should get bonus pips per win. I would recommend:
Starting at Dolyak: 1 extra pip
Wolf: 2 pip
Tiger: 3 pip
Bear: 4 pip
Shark: 5 pip
Phoenix: 6 pip
Dragon: 7 pipLOL did i miss something?
PvP was made easier for the casual PvE player.
Heck its why S1-4 was different from 5 and 6.
The PvP community hated how Anet made PvP seasons and the PvP rewards PvE friendly. I love seeing these threads where everyone wants it easier but say things like No legendary armor should be in raids because they are unique to raids along with the titles/AP/Guild Hall rewards.
Its so hilarious seeing these things, i cant wait for Anet to cave so i can completely quit this game. My god, to think this is what Anet wanted as there core base fans.
I dont get it, how does this making have anything with PvP community hated PvP rewards PvE friendly? In fact its a proposal that will make dedicated pvp community feel more rewarding. I mean most high level pvp player are the core pvp community, this is a proposal to integrated their pvp level and time they spend so they can progress the reward track faster than the causal pve people who are just there for rewards! its the same concept as the new wvw system! High level wvw players progress through reward faster by gaining more pips and high level pvp players progress through reward faster by gaining more pips. So I dont get it? what are you exactly againist? Do you want the reward system not effect by the player’s wvw or pvp level? Im super confuse on what you are trying to prove here.
The whole reward system is unintuitive for new players. Why would a new player stay when it takes significantly longer to get anything. I propose a change so new players get more pips but veterans with higher ranks get more claim tickets per chest.
Before you say that would be unfair, I think it isn’t. New players get faster rank ups and veterans get their skins.
Btw. I’m neither new or a low rank player.
Or just make wvw rewards follow the same trend as say fractal rewards
We could have:
T1 (exotic) armor and weapons gained from R1 to maybe R2000
T2 ascended rewarded at various ranks maybe R2000 – R6000
T3 ascended rewarded from R6000 to R10,000
And finally the legendary back piece at R10,000
Or we could just keep it like it is and stop complaining
It would be more intuitive if armor/skins would just be tied to WvW-ranks, like some skins are tied to AP.
Or it could be with a new reward track where you gain tickets and those chests.
After all, its just a time-gating system. No player skill required.
But the current PIP-system on top of the WvW-rank system and the reward track system combined with WVW-rank requirements results in an overtuned, complicated and unbalanced combination of several time-gating systems.
Was this intentional from Anet, or was it just a potentially good idea that went bad and that slipped through?
It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.
I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.
Yeah I totally agree with you, higher level pvp player should get bonus pips per win. I would recommend:
Starting at Dolyak: 1 extra pip
Wolf: 2 pip
Tiger: 3 pip
Bear: 4 pip
Shark: 5 pip
Phoenix: 6 pip
Dragon: 7 pipLOL did i miss something?
PvP was made easier for the casual PvE player.
Heck its why S1-4 was different from 5 and 6.
The PvP community hated how Anet made PvP seasons and the PvP rewards PvE friendly. I love seeing these threads where everyone wants it easier but say things like No legendary armor should be in raids because they are unique to raids along with the titles/AP/Guild Hall rewards.
Its so hilarious seeing these things, i cant wait for Anet to cave so i can completely quit this game. My god, to think this is what Anet wanted as there core base fans.
I dont get it, how does this making have anything with PvP community hated PvP rewards PvE friendly? In fact its a proposal that will make dedicated pvp community feel more rewarding. I mean most high level pvp player are the core pvp community, this is a proposal to integrated their pvp level and time they spend so they can progress the reward track faster than the causal pve people who are just there for rewards! its the same concept as the new wvw system! High level wvw players progress through reward faster by gaining more pips and high level pvp players progress through reward faster by gaining more pips. So I dont get it? what are you exactly againist? Do you want the reward system not effect by the player’s wvw or pvp level? Im super confuse on what you are trying to prove here.
Im saying leave it as it is.
PvP players are not worried about the pips since Pips just give out gold and shards which most dont use and those shards get you armor that many cant craft since they play most of there time in PvP. If you have ever watched the ESL players playing on twitch or there uploaded videos they are trashing most items.
Players want serious rewards, serious prestige for the time/work/ or ability they have played at.
PvP got none of the above. I was in Plat 2 S5 and finished plat 1, i got my legendary wings S2 and i see players that are at silver and below skill level with the same wings and titles. S5 they brought new titles but did nothing about the new levels of cheating going on with in the Season. S6 came and nearly no one played and once again players with low gold skill have the same titles and potential ESL players. (if the GW2 scene had a ESL)
Thats just since HOT, a major patch that happened 3 years ago made PvP AP/titles/finishers were made really really easy for PvE players which started the PvP scenes death.
In a MMO like this you need rewards you get for accomplishing a mission- a short term goal- you need rewards from a chain of missions which get you a slightly better item- a above average goal- and you need long term rewards for those that who put the time into a game- a long term goal.
Anet needed to implement this idea shortly after GW2 release.
Here we are 6 years later and this game is releasing items for WvW players, they screwed it up for PvP.
I was just saying there is no need to change anything simply because its about the prestige of playing a game mode. PvP players who played 10k games should have a dragon finisher. Not someone with 500 games, players with 5,000 WvW levels should get more then players then those PvE heros who are at level 200.
At no point should we be punishing the kid who spends hours practicing dribbling, shooting, lifting weights, running. Just because the kid who didnt want to do those things now screams " its not fair, he gonna play in the NBA now and i want to".
I still think they should give reward tracks for playing the Trading Post, its actually a lot more fun then most game modes lol.
simple, make everyone get the same pips and have tickets cap at the same rate, but give higher ranks more loot and increase loot table to have ascended or unique items – (account bound mini’s, skins or stuff that you can sell on TP or to a vendor for a high amount).
I still think they should give reward tracks for playing the Trading Post, its actually a lot more fun then most game modes lol.
I just want the BlackLion to drop there taxes. 15%!!!! greedy kittens!