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Posted by: BloodyPanda.6789

BloodyPanda.6789

With the recent wvw reward update how you earn more pips base on wvw rank, I think anet should consider making some changes in all reward aspects of the game.

For PvP
I was surprise at the recent wvw update that how your wvw rank effect how much reward pips you get. So to be fair, I think vet pvp player should get more pips base on their rank also. So the higher your pvp rank are, you should get bonus pips per game. I think that is fair since this system is integrated in wvw.

For Raid
Vet raider should get few times more Legendary Insights and rewards per boss kill than new player who are coming to raid, after all, new raider haven’t spend the time and effort and being loyal to raid so why should they get same reward as vet raider?

For Dungeon or Fractals
Vet runner should get 2X or 3X the dungeon tokens and gold per run than newbies. Its just not fair why should new players who never run dungeons or fractal get the same reward(for doing the same thing as vet) as someone who has always been loyal to daily dungeon/fractal run god???!!!!

For Vet resource node farmer
They should get more material per “F” because.. well.. they been mindlessly farming for materials so we can have cheaper materials on TP to craft all the goodies we need. So a new player who just pick up a Harvesting sickle, Logging axe, or Mining pick should not get the same amount of material per “F” than the loyal veteran, hardworking resource node farmer.

For AFK farmer
Not as hardworking as our resource node farmers, but still, I think anet should increase drops for the the vet afk farmers or at least spawn more mobs near them to reward their loyalty. New afk farmer should not get the same amount of drops or rewards than an experienced afk farmer.

There are alot more thing such as JP runner and all that but the main point is with how the new awesome and fair wvw pip reward system works, we should implement this system which give vet player(in their field of profession and experience) prestigious rewards for being loyal and previously time commitment they spend than those who are new in business. If you have any more ideas on certain rewards that I have not mention, let me know. Together as vet players of guild wars 2, we should demand prestigious rewards for being loyal and for the large amount time spend on this game, we will put new players in their place! They should spend 7 times the effort or 7 times slower to get the same reward as we do! We will make this a better game for all vets and drive away those new players, who was never supporting the game in the beginning!

(edited by BloodyPanda.6789)

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Posted by: nosleepdemon.1368

nosleepdemon.1368

It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.

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Posted by: PabbyGaul.9682

PabbyGaul.9682

I reccomend teq for u instead of wvw.

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Posted by: BloodyPanda.6789

BloodyPanda.6789

It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.

I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.

(edited by BloodyPanda.6789)

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Posted by: BloodyPanda.6789

BloodyPanda.6789

I reccomend teq for u instead of wvw.

I would if killing teq 1000 times give me more advantage over loot per kill than any 1st timer would. for example, because i have kill teq 1000 times, from that point on i should get 28 dragon chests per kill from now on, while any first timer teq player should still get only that 4 dragon chests. But unfortunately currently kill teq only reward you 4 dragon chests, does not matter if you are new or vet to this world boss that why seeing the awesome wvw reward i really think the concept of this reward system should be promoted to all aspect of game

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Posted by: Thetroll.8912

Thetroll.8912

It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.

I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.

Yeah I totally agree with you, higher level pvp player should get bonus pips per win. I would recommend:

Starting at Dolyak: 1 extra pip
Wolf: 2 pip
Tiger: 3 pip
Bear: 4 pip
Shark: 5 pip
Phoenix: 6 pip
Dragon: 7 pip

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Posted by: kdaddy.5431

kdaddy.5431

It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.

I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.

Yeah I totally agree with you, higher level pvp player should get bonus pips per win. I would recommend:

Starting at Dolyak: 1 extra pip
Wolf: 2 pip
Tiger: 3 pip
Bear: 4 pip
Shark: 5 pip
Phoenix: 6 pip
Dragon: 7 pip

LOL did i miss something?

PvP was made easier for the casual PvE player.

Heck its why S1-4 was different from 5 and 6.

The PvP community hated how Anet made PvP seasons and the PvP rewards PvE friendly. I love seeing these threads where everyone wants it easier but say things like No legendary armor should be in raids because they are unique to raids along with the titles/AP/Guild Hall rewards.

Its so hilarious seeing these things, i cant wait for Anet to cave so i can completely quit this game. My god, to think this is what Anet wanted as there core base fans.

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Posted by: Jaysian.8135

Jaysian.8135

It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.

I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.

Yeah I totally agree with you, higher level pvp player should get bonus pips per win. I would recommend:

Starting at Dolyak: 1 extra pip
Wolf: 2 pip
Tiger: 3 pip
Bear: 4 pip
Shark: 5 pip
Phoenix: 6 pip
Dragon: 7 pip

LOL did i miss something?

PvP was made easier for the casual PvE player.

Heck its why S1-4 was different from 5 and 6.

The PvP community hated how Anet made PvP seasons and the PvP rewards PvE friendly. I love seeing these threads where everyone wants it easier but say things like No legendary armor should be in raids because they are unique to raids along with the titles/AP/Guild Hall rewards.

Its so hilarious seeing these things, i cant wait for Anet to cave so i can completely quit this game. My god, to think this is what Anet wanted as there core base fans.

I dont get it, how does this making have anything with PvP community hated PvP rewards PvE friendly? In fact its a proposal that will make dedicated pvp community feel more rewarding. I mean most high level pvp player are the core pvp community, this is a proposal to integrated their pvp level and time they spend so they can progress the reward track faster than the causal pve people who are just there for rewards! its the same concept as the new wvw system! High level wvw players progress through reward faster by gaining more pips and high level pvp players progress through reward faster by gaining more pips. So I dont get it? what are you exactly againist? Do you want the reward system not effect by the player’s wvw or pvp level? Im super confuse on what you are trying to prove here.

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Posted by: fredley.2354

fredley.2354

The whole reward system is unintuitive for new players. Why would a new player stay when it takes significantly longer to get anything. I propose a change so new players get more pips but veterans with higher ranks get more claim tickets per chest.

Before you say that would be unfair, I think it isn’t. New players get faster rank ups and veterans get their skins.

Btw. I’m neither new or a low rank player.

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Posted by: Fade.5904

Fade.5904

Or just make wvw rewards follow the same trend as say fractal rewards
We could have:
T1 (exotic) armor and weapons gained from R1 to maybe R2000
T2 ascended rewarded at various ranks maybe R2000 – R6000
T3 ascended rewarded from R6000 to R10,000
And finally the legendary back piece at R10,000

Or we could just keep it like it is and stop complaining

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Posted by: Zok.4956

Zok.4956

It would be more intuitive if armor/skins would just be tied to WvW-ranks, like some skins are tied to AP.

Or it could be with a new reward track where you gain tickets and those chests.

After all, its just a time-gating system. No player skill required.

But the current PIP-system on top of the WvW-rank system and the reward track system combined with WVW-rank requirements results in an overtuned, complicated and unbalanced combination of several time-gating systems.

Was this intentional from Anet, or was it just a potentially good idea that went bad and that slipped through?

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Posted by: kdaddy.5431

kdaddy.5431

It’s hardly a huge bonus. Why are you so bitter that players that stuck by wvw have been proportionally rewarded for their efforts? Where is your sense of fair play? By the way, you two can earn These Rewards And More if you play the game.

I am not bitter, i think its a great system for people who stuck by certain game mode being proportionally rewarded for their efforts. That is why i think its great idea to implement this system to all reward, or at least as much as possible. For example a high level pvp player should always get more pips toward their reward track than a lower level pvp player who is new, even if they are in the same match, same team, but because the higher level pvp player have stuck by pvp for so long they deserve more pips. I mean I am a dragon rank in pvp, I just dont think its fair for some player who previously only do wvw and are level 1 in pvp, coming in pvp and earn the same amount of pips as I do. Its the same concept with wvw pip reward system. All I am asking for the same type of reward for other game mode also.

Yeah I totally agree with you, higher level pvp player should get bonus pips per win. I would recommend:

Starting at Dolyak: 1 extra pip
Wolf: 2 pip
Tiger: 3 pip
Bear: 4 pip
Shark: 5 pip
Phoenix: 6 pip
Dragon: 7 pip

LOL did i miss something?

PvP was made easier for the casual PvE player.

Heck its why S1-4 was different from 5 and 6.

The PvP community hated how Anet made PvP seasons and the PvP rewards PvE friendly. I love seeing these threads where everyone wants it easier but say things like No legendary armor should be in raids because they are unique to raids along with the titles/AP/Guild Hall rewards.

Its so hilarious seeing these things, i cant wait for Anet to cave so i can completely quit this game. My god, to think this is what Anet wanted as there core base fans.

I dont get it, how does this making have anything with PvP community hated PvP rewards PvE friendly? In fact its a proposal that will make dedicated pvp community feel more rewarding. I mean most high level pvp player are the core pvp community, this is a proposal to integrated their pvp level and time they spend so they can progress the reward track faster than the causal pve people who are just there for rewards! its the same concept as the new wvw system! High level wvw players progress through reward faster by gaining more pips and high level pvp players progress through reward faster by gaining more pips. So I dont get it? what are you exactly againist? Do you want the reward system not effect by the player’s wvw or pvp level? Im super confuse on what you are trying to prove here.

Im saying leave it as it is.

PvP players are not worried about the pips since Pips just give out gold and shards which most dont use and those shards get you armor that many cant craft since they play most of there time in PvP. If you have ever watched the ESL players playing on twitch or there uploaded videos they are trashing most items.

Players want serious rewards, serious prestige for the time/work/ or ability they have played at.

PvP got none of the above. I was in Plat 2 S5 and finished plat 1, i got my legendary wings S2 and i see players that are at silver and below skill level with the same wings and titles. S5 they brought new titles but did nothing about the new levels of cheating going on with in the Season. S6 came and nearly no one played and once again players with low gold skill have the same titles and potential ESL players. (if the GW2 scene had a ESL)

Thats just since HOT, a major patch that happened 3 years ago made PvP AP/titles/finishers were made really really easy for PvE players which started the PvP scenes death.

In a MMO like this you need rewards you get for accomplishing a mission- a short term goal- you need rewards from a chain of missions which get you a slightly better item- a above average goal- and you need long term rewards for those that who put the time into a game- a long term goal.

Anet needed to implement this idea shortly after GW2 release.

Here we are 6 years later and this game is releasing items for WvW players, they screwed it up for PvP.

I was just saying there is no need to change anything simply because its about the prestige of playing a game mode. PvP players who played 10k games should have a dragon finisher. Not someone with 500 games, players with 5,000 WvW levels should get more then players then those PvE heros who are at level 200.

At no point should we be punishing the kid who spends hours practicing dribbling, shooting, lifting weights, running. Just because the kid who didnt want to do those things now screams " its not fair, he gonna play in the NBA now and i want to".

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Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

I still think they should give reward tracks for playing the Trading Post, its actually a lot more fun then most game modes lol.

aka. “The Complainer”

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Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

simple, make everyone get the same pips and have tickets cap at the same rate, but give higher ranks more loot and increase loot table to have ascended or unique items – (account bound mini’s, skins or stuff that you can sell on TP or to a vendor for a high amount).

aka. “The Complainer”

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Posted by: Jaysian.8135

Jaysian.8135

I still think they should give reward tracks for playing the Trading Post, its actually a lot more fun then most game modes lol.

I just want the BlackLion to drop there taxes. 15%!!!! greedy kittens!