Entire zergs appearing out of thin air.

Entire zergs appearing out of thin air.

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Posted by: kelman.9451

kelman.9451

Always wonder, is this the mesmer portal? but there must be a limit to number who can use it
the mesmer stealth field?
and/or just lag?

I was never sure what exactly is going on. By the time you see them you have 10 status ailments on you.

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Posted by: EnRohbi.2187

EnRohbi.2187

Probably Veil,
Unless Anet just couldn’t resist the allure of putting culling back in.

Dragonbrand

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Posted by: AndrewSX.3794

AndrewSX.3794

If more than 20, it’s Veil.

Used with clever positioning (right before a corner) and sincro (chaining veil for extend stealth duration) a zerg can easily close the gap with his target under 2-4 sec of stealth.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: kelman.9451

kelman.9451

Ok sounds like veil, but What is the limit per portal anyways? or is 20 the limit per portal?

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Posted by: EnRohbi.2187

EnRohbi.2187

Ok sounds like veil, but What is the limit per portal anyways? or is 20 the limit per portal?

20 is the limit per portal,
Also, the actual portal itself is very, very visible even if the zerg is not.

So Veil is by far the most likely.

Dragonbrand

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Posted by: lunyboy.8672

lunyboy.8672

Ok sounds like veil, but What is the limit per portal anyways? or is 20 the limit per portal?

20 is the limit per portal,
Also, the actual portal itself is very, very visible even if the zerg is not.

So Veil is by far the most likely.

Add it to the long list of mesmer abilities that aren’t hindered by the 5-target limit imposed on other professions skills, utilities, and attacks.

Including Mass invisibility and Feedback; even Time Warp which IS limited to 5 now prioritizes players over illusions, pets, minions, etc.

And I still give swiftness to my turrets instead of players.

But whatevs.

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

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Posted by: JJBigs.8456

JJBigs.8456

Ok sounds like veil, but What is the limit per portal anyways? or is 20 the limit per portal?

20 is the limit per portal,
Also, the actual portal itself is very, very visible even if the zerg is not.

So Veil is by far the most likely.

Add it to the long list of mesmer abilities that aren’t hindered by the 5-target limit imposed on other professions skills, utilities, and attacks.

Including Mass invisibility and Feedback; even Time Warp which IS limited to 5 now prioritizes players over illusions, pets, minions, etc.

And I still give swiftness to my turrets instead of players.

But whatevs.

Re-Roll?

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Posted by: Korsbaek.9803

Korsbaek.9803

all fields that buff on entry is not limeted to 5 players

Commander Korsbaek lvl 80 Guardian
Ayano Yagami lvl 80 ele

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Posted by: Jayne.9251

Jayne.9251

I actually witnessed six stragglers wandering around Klovan the other night and called it out. Was watching them and the gate like a hawk, because we’d just 15 minutes before had a big zerg attempt that failed. These EU guys are crazy (in a good way).

As I’m watching the gate, suddenly BAM four alpha golems, one omega and about 20 players popped at the gate where previously there’d been no one. For Klovan! Gate melted, they poured in before help could arrive.The kicker? They used thief/mesmer invis all the way down from SM. A portal was never used, so there was zero sign of anything incoming, outside of the six or so stragglers.

This kind of stuff makes me really really happy I moved over to EU, I’ve never seen anything like it in my 8 months on NA. The level of coordination to pull something off like that, lol …. And that’s just one example….

L’enfer, c’est les autres

(edited by Jayne.9251)

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Posted by: EnRohbi.2187

EnRohbi.2187

Ok sounds like veil, but What is the limit per portal anyways? or is 20 the limit per portal?

20 is the limit per portal,
Also, the actual portal itself is very, very visible even if the zerg is not.

So Veil is by far the most likely.

Add it to the long list of mesmer abilities that aren’t hindered by the 5-target limit imposed on other professions skills, utilities, and attacks.

Including Mass invisibility and Feedback; even Time Warp which IS limited to 5 now prioritizes players over illusions, pets, minions, etc.

And I still give swiftness to my turrets instead of players.

But whatevs.

Mass Invisibility is affected by the 5 target limit.
To the best of my knowledge, all curtain-type skills are unaffected by the aoe limit (Guardian’s Ring and Line of Warding included).

Projectile reflections from other classes are also unaffected by the 5 man limit.

These aren’t Mesmer mechanics you’re complaining about, they’re shared in other classes.

Your prejudice is showing, though.

EDIT: I actually went and looked it up because I wasn’t sure. I stand corrected (by myself), Mass Invisibility appears to affect up to 9 other allies according to the wiki. I’ll give you that one, there is no game-mechanics related reason that shouldn’t observe the 5-man aoe cap. The rest of the mesmer skills use mechanics that are not unique to ourselves though.

Dragonbrand

(edited by EnRohbi.2187)

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Posted by: obastable.5231

obastable.5231

mass invis affects more people because it’s an elite skill. if it didn’t go over the aoe cap it would be a pointless & redundant thing with a stupidly long CD, a short invis duration, and a waste of a skill slot entirely.

nerf all the elites ASAP!

Hello Kitty Krewe
“Sentio aliquos togatos contra me conspirare!”

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Posted by: Limm.8401

Limm.8401

They used thief/mesmer invis all the way down from SM. […] there was zero sign of anything incoming[…]

Are you sure you didn’t see a suspicious amount of smoke fields? Or maybe some out of place shadow-refuges?

Kitty Rages; 55k

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Posted by: Luthan.5236

Luthan.5236

Is there a list of all the limits? I know about the siege(mentioned somehwere and most have a limit of 50).

So what is the hard limit of that veil? Or is this really unlimited? And where is it mentioned that portal limit is 20? I always thought this was unlimited.

all fields that buff on entry is not limeted to 5 players

Is this the same for speedbuff from Mesmer and Guardian(the things they place on the ground)?

But not Combo fiels? Or are Combo fields also unlimited? … if not how does it decide which targets to give the combo effect first? I mean I always hear people to try stacking boons by combo fiels… but within a zerg if affected by a limit of 5 it would be hard to get them to all people and it could be that a few get a lot of stacks an others don’t get any(or is there a rule to go to the ones with the lowest amount first to?) —- and without limit it would be too OP probably.

Edit: Also – what I noticed: Why is there still the strange bug that you don’t get swiftness from Mesmer/Guardian they place on the ground if you already have swiftness… shouldn’t it add 10 more seconds? This seems a bit bugged to me. Would make it much easier to stack swiftness then.

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Posted by: AndrewSX.3794

AndrewSX.3794

Edit: Also – what I noticed: Why is there still the strange bug that you don’t get swiftness from Mesmer/Guardian they place on the ground if you already have swiftness… shouldn’t it add 10 more seconds? This seems a bit bugged to me. Would make it much easier to stack swiftness then.

Mesmer curtain is designed to do NOT apply swiftness if you already have it.
Guardian symbol is wonky because it apply the boon every pulse – and happens to cross the symbol too fast so you miss the boon. That’s why larger symbol is a popular choice in wvw.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Luthan.5236

Luthan.5236

So they probably wanted it like this you can’t stack the swiftness too much? More than 1 Mesmer if it stacked when you already got the buff it probably would be easy to stack it unlimited?

What about that veil? Seems pretty OP if this stacked when you already got the buff… to this probably is the same like the Mesmer speed buff? If you get it 1 time and it is still running you need to wait until you can get it another time? This would mean the zerg would be visible… after these 4 seconds(which is still a lot) before they could get the stealth another time.

Edit: Also does someone know the stealth skill that gives about 10-12 seconds stealth? I think it was an allied thief and I got stealthed by him and it was pretty long… and the wiki only lists skills with about 3-6 seconds stealth time. Or was this something heavily traited and affected by boon duration or runes? Or maybe he did use more skills… but it was pretty fast… if they did not have all a 0 skill use time then it was only 1 skill.

(edited by Luthan.5236)

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Posted by: Jayne.9251

Jayne.9251

They used thief/mesmer invis all the way down from SM. […] there was zero sign of anything incoming[…]

Are you sure you didn’t see a suspicious amount of smoke fields? Or maybe some out of place shadow-refuges?

No that’s what makes me think it was incredibly/coordinated timed Mesmer stuff now … because I literally saw nothing, and I’m one of those people who scout 90% of my time in WvW. And it wasn’t a hack either because they would have just ported inside if that was the case, no need for golems. It was just one of those moments of admiration for the enemy because it required incredible discipline to pull it off. And these were the same guys who got two trebs, five ballis and four acs up in under 30 seconds when they tried their first assault.

L’enfer, c’est les autres

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Posted by: Marquiz.7625

Marquiz.7625

Also does someone know the stealth skill that gives about 10-12 seconds stealth? I think it was an allied thief and I got stealthed by him and it was pretty long… and the wiki only lists skills with about 3-6 seconds stealth time. Or was this something heavily traited and affected by boon duration or runes? Or maybe he did use more skills… but it was pretty fast… if they did not have all a 0 skill use time then it was only 1 skill.

Shadow Refuge. It has a 3 second cast time (Which you are stealth if you stay in the circle) and a 10 second stealth duration after you finish casting. So overall, we are looking at around 13 seconds of stealth using only 1 skill. If during the casting period, you leave the circle, or get pushed out of it, you will get a debuff that makes you unable to stealth for 3 seconds. The stealth duration can be higher if you trait for it.

Marquiz
Home: Crystal Desert
Guild: [KöMÉ] §Strength, Honour & Duty§

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Posted by: Luthan.5236

Luthan.5236

Thank you. Did not know this. Now I read the additional info on that skill at the Wiki and this explains it all…

I only read the top part of the Wiki page and there it says “3 seconds” and does not mention that it pulses… (is this even in the ingame tooltip? then Wiki should mention it at the top – if not they should put it in the ingame tooltip too).

Need to try this with my thief soon… have still chars 2-5(and now 6,7 with my 2 new char slots) leveling in PvE 10 level… then doing story… switching to the next char lol. Really need to play one of them a bit longer without break next when he is 80 and try WvW/PvE. But probably first Guardian and Ranger and the Ele and Thief will have to wait a bit. ;-)