Entitlement: My team should win!

Entitlement: My team should win!

in WvW

Posted by: testpig.5018

testpig.5018

No.

Many post/players seem to have a misunderstanding on how games work. They think they are entitled to win, that things are not fair, they keep losing during “off-peak” hours. They are totally out-manned, out-gunned, out-classed, and there is nothing they think they can do about it.

They look at the score and think “welp, they have a 100k point lead, no reason to go into the WvW anymore”. My server has been the underdog server many times, and heck even the “Big Dog” server once or twice. There is something that myself and my guild has quickittenaken a grasp of to focus on the enjoyment of the game, and not the score which tends to really hinder some players.

The score does not matter. Sure for the overall server the score is great for server ego. However if your server isn’t able to really press that score, what do you do then? how do you make a difference? well, you could run from keep to keep, zone to zone, trying to take Orbs, and keeps, and castles, and just end up being crushed the moment you appear at the relic keeps door. Or you could change the way you determine victory. Set objectives which are not about the taking a castle in the enemy lake. but instead, taking and holding, a supply camp. Learning the terrain, setting up siege and defending this single point, from overwhelming odds. You will soon discover that it is very very possible to defend these smaller objectives, and earn yourself some much needed victories.

Large populations tend to dumb down the players. As as they get crushed at your objective, they will learn to avoid it, which lets you press onward until you lay siege on a tower, and repeat.

Keep in mind, these objectives have zero value to you, other then to allow you to farm the entire other realm. If you lose it, you just take another one, and repeat. A small group of 5-10 players, taking on the zerg… is a wonderful feeling =)

Entitlement: My team should win!

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Posted by: Nabrok.9023

Nabrok.9023

Couldn’t agree more.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Barkey.2609

Barkey.2609

I agree. My guild is on IoJ now, but we migrated there from Devonas Rest. We were one of maybe 4 guilds that actually played in decent numbers on the server then. I’ve found that in coming to IoJ we are less useful on the battlegrounds where we have superior numbers and assets, but when we decide to go to a borderland where we don’t really have a presence, our experience from DR of being regularly outmanned comes into serious practice. I call it “Going Viet Cong” when we just run 15 people around a server hitting sentry points and camps, and occasionally silent ramming a tower.

We have fun doing this, and being outmanned has given us so much practice at fighting in such a manner that in even odds in a skirmishing situation, we don’t lose anymore. Any SBI or Blackgate who were around last night for our harassment can attest that MoB can do a whole lot with a little.

Aggressive Napkins [MoB] Warrior
Defensive Napkins [MoB] Guardian
Isle of Janthir

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Posted by: Gaslov.9164

Gaslov.9164

I think the problem is Guild Wars attracts RPG players instead of players of traditionally competitve games (RTS, FPS, Sports). This crowd is used to being on a track where they are the hero and they ultimately win. But the problem with competition is that winning requires practice and perserverance. Games like Dark Souls received such a reputation amongst RPG players because gasp it was hard! Losing is not something RPG players are used to. In fact, most RPG’s I’ve ever played, the main story quest was generally a wash and the challenging parts of the game were simply optional.

WvW is a niche game. It’s not for everyone. It is especially not for the people who believe the game should cater to them, instead of them adapting to the game.

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Posted by: Kyus.3812

Kyus.3812

Whilst I completely agree with you the element that is missing off of the WvW posts regarding “night capping” (hate that term) and WvW Scores, Winning etc; is that the current scoring system is inadequate for a 24 hour matchup style of gameplay. It is far too easy to make competitive fighting redundant by encouraging and recruiting members for wvw in less populated hours.

I couldn’t care less about that number tick at the top of the screen from a personal note, but it would be nice to have a scoring system that is more reflective of what is actually going on when the fighting is at its thickest.

Kyús – 80 – Guardian// All Classes Level 80
Hand of Blood [HoB]
EU – Aurora Glade

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Posted by: Sharpclaw.7510

Sharpclaw.7510

IF winning generally meant more than marginal realm bonuses, I think this thread would have a greater point to make.

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Posted by: Mug.9403

Mug.9403

I recommended removing the scoring system a week in and replacing it with….

Nothing.

Entitlement: My team should win!

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Posted by: mcl.9240

mcl.9240

I recommended removing the scoring system a week in and replacing it with….

Nothing.

I wholeheartedly support any proposal to remove the scoring system from player visibility (I’m fine with keeping it behind the scenes for use in matchmaking, as long as the brackets when presented to the players are not presented in ranked order).