“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Outnumbered buff(?) been talked about plenty of times, the main purpose isn’t to be a buff, but a warning.
Any bonuses you get from Outnumbered would affect an otherwise totally fair 1vs1 or 5vs5 fight around a camp, just because a huge zerg is on the other side of the map.
They will never add anything to the Outnumbered that will give you an advantage in an actual fight.
If you want changes to it, make it things outside of actual fight bonuses, especially things that would actually give you an edge in defending against huge zergs. Stuff like:
* Extra supply
* Faster build/repair
* +200% wxp (and magic find, we wouldn’t notice it anyways)
I would personally love to see something as complex as a change to the number of targets of skills as well, to let outnumbered fight back more by increasing the max number of targets on skill from 5 to 7-8-10 range. But probably wouldn’t work because of engine limitations and what not.
But in short, anything that would give one team an advantage in a 5vs5 is strictly nono!
I did read in one of the proposal threads about idea to change map-wide outnumbered buff into objective-based outnumbered buff. It would work basically same way Objective Auras for Guild Claims work atm, only the game counts number of attackers and number of defenders around the objective.
It would avoid the problem with any meaningful buff messing up fair fights other side of the map.
A more localized variant of Outnumbered could indeed be interesting, and would have a lot more ways it could be played/setup.
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