EoTM matchmaking failing with guilds?
Probably can, and that is probably the reason why regular WvW doesn’t have overflows.
It feels as if large EoTM guilds can log in an overflow and win every time if they want.
Define winning
It feels as if large EoTM guilds can log in an overflow and win every time if they want.
Define winning
If your guild is large enough, your side would win the PPT battle everytime if you are in the match for long enough. Imagine if an (un)official EoTM guild was made and tons of people on that server joined and then tons of people from other servers joined. It could get gigtantic and do EoTM 24/7 with whatever portion of the members are online. They ferry all teammates into the same overflow by partying up and leaving party once they get in. Theoretically, they could have a karma train of more than 100 players at all time. Maybe there’s a website that has the guild info to make it look official and forums for organizing. Then it’d have names of players so people not in the guild (if their server is same color that week) could party up and join in. Then they would karma train the whole map repeatedly while letting stuff flip (no defense) and constant back capping. Many PvE’ers who want money or easy karma/wxp/badges/exp would probably consider it. It’d probably be boring though. But stuff like this likely won’t happen to this scale but smaller scale could still have an overwhelmingly high chance of winning in EoTM and make it unfair to opposition due to EoTM not having a player limit.
Old news, our guild figured this out day 1. It is actually common sense, why wouldn’t you want to play with your guild ?
It feels as if large EoTM guilds can log in an overflow and win every time if they want.
Define winning
If your guild is large enough, your side would win the PPT battle everytime if you are in the match for long enough. Imagine if an (un)official EoTM guild was made and tons of people on that server joined and then tons of people from other servers joined. It could get gigtantic and do EoTM 24/7 with whatever portion of the members are online. They ferry all teammates into the same overflow by partying up and leaving party once they get in. Theoretically, they could have a karma train of more than 100 players at all time. Maybe there’s a website that has the guild info to make it look official and forums for organizing. Then it’d have names of players so people not in the guild (if their server is same color that week) could party up and join in. Then they would karma train the whole map repeatedly while letting stuff flip (no defense) and constant back capping. Many PvE’ers who want money or easy karma/wxp/badges/exp would probably consider it. It’d probably be boring though. But stuff like this likely won’t happen to this scale but smaller scale could still have an overwhelmingly high chance of winning in EoTM and make it unfair to opposition due to EoTM not having a player limit.
What if 1/2 of this guild is blue and 1/2 green. An even match up. This might be theoretically possible but wont happen or not on a consistent basis atleast. The design is pretty nice to counter this. And nobody enjoys a karma train 24/7, I did a few in EOTM and it is fun for a couple of days but gets boring after that. Now I enjoy roaming in EOTM, picking of zergs.
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