EotM Overhaul

EotM Overhaul

in WvW

Posted by: Justine.6351

Justine.6351

Q:

People complain about population imbalance and whatnot for wvw and inpart EotM with huge que, no que, mega blobs and so on. Maybe it’s time to start improving EotM as a different mode of wvw beyond “lol 2hr karma train map”.

*Hotjoin into a pool of players from any&all servers that then get sorted into 2 teams by a calc.
-Teams of upto 5 that que together are placed on same team.
-Forced movement of players to low population side if one side has -5 due to quiting. Again teams of 5 if forced or volunteer move, they do so together.
-Volunteer rewards for moving to losing side.

*Players may que in as commanders and will be sorted to a map as such. If only 1 or no commanders que in it will substitute/assign highest ranks as such.
-1 commander per team. People who que as commanders are not locked out if 3 or more, they are chosen high rank priority. Those who fail the roll may still have chance if first choice leaves match.
-Players that que as commander and win that spot or players who volunteer first to command get some special tbd reward if they see a match to conclusion.

*The third faction will be npcs. And I don’t mean “I will solo them” npcs. Solid skill/trait set npcs of varying types, champs/elites/vets with a main group for big objectives and a small group for minor objectives. They attack the side with the highest score. They do not defend but will aggress any enemy players that enter aggro range so may defend if pathing takes them into encounter range.

*Maps comprised of 30 per team with a 10 man que. At 10 it opens new map and previous map population locks.
-New maps that start out with no one in que will still que 10 and calc commanders and high ranks for sorting an ok 5v5 start.

*Map ends at 2hr mark or if total population drops below 10, high score wins.
-Map will end to a conclusion if you capture enemy player keep.
-Capturing NPC keep will award large amount of score.

*Siege cap at X pieces (to be determined).
-All siege at objectives within event range disapear on flip.
-Commanders and assigned lieutenants may /delete siege that is selected.

*Afk leechers,
-5min of no movement = kick and 1hr block from EotM.
-10min of no combat = kick and 1hr block from EotM.

*Rewards,
-Normal kill foe loot and wvw rank rewards and reward tracks.
-EotM exclusive rewards to be determined.
—Only rewarded at conclusion of match.
— Enemy player keep capture +2, high score +1, playing map to conclusion +1. Points contribute to an all new EotM player progression panel and determine EotM rank (wvw ranks still contribute to commander roll).
—EotM rank tiers open up new rewards in a new vendor tab. Rewards tbd but don’t cost new currency or gross amounts, just unlock tiers for access.

*EotM player progression panel
—4 branching trees a player can place eotm rank points into. Offensive, defensive, support and siege.
—offensive will have things like +% offensive to CCed enemies, players in stealth, armor penetraition, chance to break through blocks/projectile hate, stomp time reduction.
—defensive will have things like vitality contributes X-amount to condi mitigation, stealth attacks -dmg, toughness reduces crit chance, dodge faster & evade longer.
—support will have things like concentration stat lowers cd on interrupted skills, healing power improves healing to poisoned and CCed allies, projectiles reflected deal increased dmg, corrupted boons increase in condi duration/stacks.
—siege will have things like +
dmg against siege, repair walls/gates more efficiently, build siege more efficiently, +% player dmg against gates with torch bundle (made that up!), Condition dmg and expertise allow wvw traps to be layed faster.

I would make each one have unlimited point placement with diminishing returns. If someone wants to be uber torch wielder that burns down gates why stop their progression with an in-your-face hard cap?

Just some thinking, ty for reading.

EotM Overhaul

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Posted by: Pelto.9364

Pelto.9364

Ranks means nothing. Higher rank is not automatically better commander or a commander at all.

EotM is fine for me, except maybe this team grouping by colors.

EotM Overhaul

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Posted by: Justine.6351

Justine.6351

Ranks means nothing. Higher rank is not automatically better commander or a commander at all.

EotM is fine for me, except maybe this team grouping by colors.

It means a player spends time in wvw and eotm. Does it mean great? No. But it’s better than 300 pve gold spent at a vendor with no wvw-oriented-gate. And note, it’s entirely voluntary to command. Will bad commanders with higher rank win a roll on occasion? Um ya. And just like wvw, if you get a bad tag you tag up yourself and/or find a different map. Leaving would not be penalized.

EotM Overhaul

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Posted by: displayname.8315

displayname.8315

I like pretty much all that stuff..
(*Hotjoin into a pool of players from any&all servers
*Players may que in as commanders
-Forced movement of players
-EotM exclusive rewards to be determined) and everything else in OP

Honestly I’d play EotM now if not for that map.. DAT MAP!

JQ subsidiary

EotM Overhaul

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Posted by: Buy Some Apples.6390

Buy Some Apples.6390

I hate to say it, but the way things are going, WvW will end up being converted to EOTM.

We’ve already lost half our servers due to linking.
Large WvW guilds becoming bored and moving to another server which triggers another bandwagon transfer spree (bet anet make a bit from gem purchases there!)
Server pride means nothing any more.
Guilds are facing issues with TS as well, having to invite and give permissions to their new linked server players. Only to find in a couple months today’s ally is tomorrow enemy, and enemy which can now spy on their comms.

As more players leave this game, how many more servers will need to be linked so that anet can pretend WvW is still an active gamemode?

I can see it now, every few months player will have to sign up for either Red Green or Blue. They’ll all fight for that colour until the next reset, where players can select again which colour they want to represent.

And just look at the poll options they give us! None of the options they provide are to tackle the real problems with WvW. They have all been small Quality of Life improvements, or things which require very little time and resources to implement!

Look at the canons, people voted for them to be added to test, but that’s because there was no other options available!
People voted and posted they know they’ll be OP and cause problems.
And they were OP and they did cause problems.
And when players complained to have them removed asap, we get a red post blaming us that we asked for it!
We asked for it because it was either that or nothing!

The polls are yet another illusion cast by anet to make the newer players believe the devs are working on WvW.

Complained about WvW before it became cool.
I used to be a PvE player like you, then I played Guild Wars 2

EotM Overhaul

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Posted by: Justine.6351

Justine.6351

I like pretty much all that stuff..
(*Hotjoin into a pool of players from any&all servers
*Players may que in as commanders
-Forced movement of players
-EotM exclusive rewards to be determined) and everything else in OP

Honestly I’d play EotM now if not for that map.. DAT MAP!

Too much tangled depths? Ya I don’t care much for it either tbh. It looks like a mess but as seen with desert, it’s something they can cleanup if the mode gets activity.

EotM Overhaul

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Posted by: Gudradain.3892

Gudradain.3892

@op I’m all for improving EotM but…

What are you trying to fix exactly with that big list of complicated changes? It looks like a solution without a problem…

It might help to understand why you want those changes if you express what it could improve. For example :

Problem : Many players don’t like the map design of EotM.
Solution : Introduce map rotation between EotM and EBG.

Afala – Ehmry Bay

EotM Overhaul

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Posted by: Justine.6351

Justine.6351

@op I’m all for improving EotM but…

What are you trying to fix exactly with that big list of complicated changes? It looks like a solution without a problem…

It might help to understand why you want those changes if you express what it could improve. For example :

Problem : Many players don’t like the map design of EotM.
Solution : Introduce map rotation between EotM and EBG.

It would improve/add a battle ground mode where it’s not blob vs blob lagging large sections of the map with numbers so large that individual players become no one and victory at any level of depravity is the only way. Or a huge karma train cause one side completely collapses and logout leaving the remaining players with nothing to do except /sit. With its much shorter time for victory a failure isn’t from Friday to next Friday for 2 months. And it wouldn’t lock players into stale matches. Also it would leave the current wvw intact for those who do like zerging and small scale with their server mates.