EotM balance
The issue is that they put all the biggest/highest score servers from each tier grouped together. Effectively they created a coalition of all the strongest wvw servers, in respect to their tier.
Just stop purchasing gems untill they fixed it. Doing it for a few weeks now. If more join then I’m sure they get it fixed in no time!
I have greatly enjoyed leveling / rank farming in EotM but it is getting less fun lately. I don’t understand why all 1st place servers go OG, 2nd to BL and 3rd to FR. It sets up OG to have a full map blob to bully all day, every day while the other teams have to duck and dodge to survive.
Why not set it up like PvP where players can’t join overpopulated teams? If the system assigns players to a team at each login, there will be population balance and better flow of the map. If you want to play with a particular friend/guild, set up a queue system so a player can wait for a specific team as soon as the other teams fill. You already have this system in the game and EotM needs it badly.
It’s not like WvW where the results have any real consequence (begging the question) besides a supply drop to a borderland that frankly should be nixed.
You may have had a different original vision for EotM, but it has devolved into a constant 70 vs 20 steamroll. Please put the fun back in!
i ever saw one anet dude in eotm and when i asked him to put auto balance, he said : no, he/she likes the imbalance.
so there you have it folks
i ever saw one anet dude in eotm and when i asked him to put auto balance, he said : no, he/she likes the imbalance.
so there you have it folks
That would be at least a clear statement. We should get something like that officially, then I can delete GW2 from my disk without problem.
@Indie Not only the strongest. They are the storngest usually because they outnumber there opponents.
There is some fun in being outnumbered all the time though. If you can get enough cooperation you can put strategic ac traps to stop and kill all the green train to decrease their numbers a bit.
It’s bad though that most people come eotm for karma and they don’t understand importance of killing enemy. So if you put ac traps and ask your team to wait behind that corner for 5 min to get enemy into it, you will be most likely flamed in mapchat and some other guy will tag up and get wiped at next champion. But sometimes it works out and then gg.
i ever saw one anet dude in eotm and when i asked him to put auto balance, he said : no, he/she likes the imbalance.
so there you have it folks
That would be at least a clear statement. We should get something like that officially, then I can delete GW2 from my disk without problem.
Can i have your stuff?
I also enjoy the imbalance of eotm. Then again i dont like ktraining.
A commander that stops for 5 minutes to camp the enemy in EotM will be an ignored commander. Sad but true.
If you want to kill people in EotM, go with a fearwall necro or siege up a tower with ACs, a few friends, and let the loot bags roll in.
If you want to kill people in EotM, go with a fearwall necro or siege up a tower with ACs, a few friends, and let the loot bags roll in.
that kind of attitude makes me sad
If you want to kill people in EotM, go with a fearwall necro or siege up a tower with ACs, a few friends, and let the loot bags roll in.
that kind of attitude makes me sad
It’s called realism. Once in a while I find a commander who actively seeks fights in EotM. Unfortunately said commanders usually get a lot of crap from the people there because he’s “not doing the rotation right”.
You should try stopping the 30+ enemy zerg with just a couple of necros and ACs. It’s priceless
You should try stopping the 30+ enemy zerg with just a couple of necros and ACs. It’s priceless
It will barely work against really big zerg since they got airship strike and disablers and can afford building counter ac, so you need people to keep them busy while they melt. Nerco fear works in few spots and easily countered by stab and aegis, not to mention pro eotm sfr roamers which won’t let you stand at one spot for long.
Ever met green commander who won’t let you do anything on the map like he get precursor from every kill? When you get to play outnumbered side you have to give a fight sometimes cause otherwise you will get rekt again and again.
You should try stopping the 30+ enemy zerg with just a couple of necros and ACs. It’s priceless
It will barely work against really big zerg since they got airship strike and disablers and can afford building counter ac, so you need people to keep them busy while they melt. Nerco fear works in few spots and easily countered by stab and aegis, not to mention pro eotm sfr roamers which won’t let you stand at one spot for long.
Ever met green commander who won’t let you do anything on the map like he get precursor from every kill? When you get to play outnumbered side you have to give a fight sometimes cause otherwise you will get rekt again and again.
Fair enough. In my experience most zergs just swap targets though after you’ve wiped their first assault. Especially effective if the zerg is coming via the bridge to the towers.
You should try stopping the 30+ enemy zerg with just a couple of necros and ACs. It’s priceless
It will barely work against really big zerg since they got airship strike and disablers and can afford building counter ac, so you need people to keep them busy while they melt. Nerco fear works in few spots and easily countered by stab and aegis, not to mention pro eotm sfr roamers which won’t let you stand at one spot for long.
Ever met green commander who won’t let you do anything on the map like he get precursor from every kill? When you get to play outnumbered side you have to give a fight sometimes cause otherwise you will get rekt again and again.
Fair enough. In my experience most zergs just swap targets though after you’ve wiped their first assault. Especially effective if the zerg is coming via the bridge to the towers.
the oil and few sup acs will wipe 75% of them eotm zergs. Priceless to see idd.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Beyond changes to population mechanics, the sides need to be rebalanced. Red by far is the most difficult to defend side. The inner keep has so many different spots it can be breached from, most all of the destructible bridges there have landmass underneath them that make it difficult to actually kill people with them, the cannons are easily destroyed or avoided because of their positioning and subterranean sections around the map, and the Siege Devourers are so inexpensive and close to inner that it gives the enemies easy resources to attack it.
(edited by Ultimaistanza.4793)
The best way to balance EotM is to make it imposable to make a new map with out Qing out the first map.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
If you want to kill people in EotM, go with a fearwall necro or siege up a tower with ACs, a few friends, and let the loot bags roll in.
that kind of attitude makes me sad
Well eotm is a sad place.
If you want to kill people in EotM, go with a fearwall necro or siege up a tower with ACs, a few friends, and let the loot bags roll in.
that kind of attitude makes me sad
Well eotm is a sad place.
Wait what? Killing ppl in a pvp zone makes them feel bad or dose out smarting the other side by tricking large groups into deadly chokes? The only thing “sad” about EotM is most ppl are not playing like its a pvp zones if any thing the point of view of feeling bad about necros wall working so well IS what making EotM bad.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
sweetcakes, they can’t even balance the classes. how much more this?
The only thing “sad” about EotM is most ppl are not playing like its a pvp zones if any thing the point of view of feeling bad about necros wall working so well IS what making EotM
badless enjoyable for a minority of players, including myself.
Fixed your statement.
The only thing “sad” about EotM is most ppl are not playing like its a pvp zones if any thing the point of view of feeling bad about necros wall working so well IS what making EotM
badless enjoyable for a minority of players, including myself.Fixed your statement.
I guess that works too though one think that if you want something balance then your looking at it from a pvp point of view not so much pve point of view. Its fine to have pve in EotM but the lack of an end goal keeps things feeling as if its better to have ppl training to just take objective and not stay back and def them to a point or even to attk the other team’s group.
So what i am saying its to add a rewards at the end of the 3hr match that is items related and at the same time make it much harder to make OF maps so you cant just run from a map your losing on to fight a ghost map where your going to win comply.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
eotm is a joke.. just for mass ktrains and what not.
Leader of Side Effect, [SE]
Tarnished Coast
eotm is a joke.. just for mass ktrains and what not.
yes but so is SE , guess its better to level there then reg pve if you dont have the tomes
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
if you dont have the tomes
With the new daily monthly you get around 40 per month.
Thats a new lvl 80 twink every 2 month (in fact 1.5 with birthday lvlup scrolls) without any leveling.
Do you relly need more of them?
(edited by Dayra.7405)
was speaking generally, my toons are leveled up, but people still go there to exp grind.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Every serious ap farmer (top 30 now) is SFR almost. Why? SFR is only reliable ‘green’ source for eotm, and can farm the achievements ‘easier’. Time to put a stop to this unbalance to that red/blue can farm achievements too (or just have fun in eotm).
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
What it needs is very simple. And in that there are 2 possibilities.
1) The binding between server and eotm-color is cut-down. Whenever you join a match for the first time, your color is assigned to be that of the smallest team. (and if you rejoin within this match you get the same color again)
or a bit more subtable, but probably with positive effect on WvW-population balance as well:
2) Change the instance assignment for the minority team, such that they are no longer spread equally between all instances created by the majority team, but instead concentrated on a few instances as well. Result: instead of the minority teams being outnumbered and overrun on all maps, the majority team sits on mostly empty maps. E.g. with the current usual eotm balance 2/3 of SFR sit on an empty map without any change over ever seeing an enemy, without transfer AWAY from SFR.
So the result is: the people overstacking are harmed, no longer the once that play on minority servers, which in fact should help to increase balance, and not as currently increase imbalance.
(edited by Dayra.7405)
why is this thread in the wvw section? Mod – please move to pve section where it belongs
Acid Bath Babies Go Plop Plop [FizZ]
I say make transfers free, but you can only do it once a month or so. If people want to bandwagon up, screw it, let them. They’ll do it anyway or they’ll quit playing. If your server has such a deep and strong community, than why would they bail on you? And if transfers are free, it’s entirely possible people who are tired of queues at the top may trickle down. If I spent 1800 gems to go up, I wouldn’t want to spend another 1800 to go back down and gamble on a lower ranked server. The reduced gem costs could work too, but then if you are more unhappy moving from high to low, you still have that huge cost to go back where you came from. But at the very least modify the ranking system so servers can move up and down a little more freely until things settle.
But, you know, maybe I just want to watch the world burn. Actually what I want is data, so much data. All the data. Where players are, when they play, how they play, etc. Not knowing the strengths and weaknesses of every server seems to be one of the issues here. All of our opinions are biased based on our experiences in WvW.
Example time. Lets say Green is overstacked and has 240 people queu’ing. Red has 160 people and Blue a meager 120 people queueĆng. Each map can hold 80 from each colours.
Green has 240 people, so that means 3 full overflows of 80 Green per overflow.
The other two simply get spread out across all the available overflows. So Red will average 53 people per overflow. And Blue will be spread thinly with just 40 people per overflow.
So the overstacked colour doesn’t just dominate one overflow, they get to dominate all the overflows. Because they dictate the amount of overflows that the other two colours have to get spread out across. That’s how the EotM works.
Nice idea from Jski. If you wanted to stack on a full server then expect ques..
Every serious ap farmer (top 30 now) is SFR almost. Why? SFR is only reliable ‘green’ source for eotm, and can farm the achievements ‘easier’. Time to put a stop to this unbalance to that red/blue can farm achievements too (or just have fun in eotm).
Yeah, those 30 AP hunters always turn the tide in all the match ups.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
The best way to balance EotM is to make it imposable to make a new map with out Qing out the first map.
+1000
This means that sides will be evenly matched and overflows from full severs will not have anything to do, so they will cap and leave.