Q:
(edited by Shadey Dancer.2907)
Q:
Was wondering if there was any plans for balancing in EotM. Even pvp style balancing would be preferable to the way it is now.
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PS, will the ‘Outnumbered’ buff be changing, as the ‘Take no armor damage on death’ part is now redundant, (as far as armor costs go anyway).
(edited by Shadey Dancer.2907)
That’s a really good question. How about +vitality, or +running speed (so that we can escape), or 3s stealth on hit (so that we can escape) while frolicking and gathering strawberries on a map where you are outnumbered…
There is at least 2 ways to solve this problem,
Either Arenanet change the way players are added to the different teams, Red, Green, Blue by adding them randomly and equally like its done in spvp, so that each team will always have the same numbers, or 1 less OR
Arenanet could just fix the OP buffs that Overgrowth (GreenTeam) has, firstly they have a crazy regen buff that makes them much harder to kill, then they have a keep boss that is just annoying to kill and usually always takes a few minutes compared to the other 2 teams bosses that literally take seconds, and then there is also the observatory which takes longer to cap than other special objectives.
I would love to see the stats on team wins because mostly all I ever see is green team wins, and that IMHO is the reason for so many matches becoming outnumbered. Its got so bad now that Im sure a lot of people enter EOTM, realise they are not on green team, then think to themselves “F this” and leave.
TLDR : Green team is faceroll ftw, and is causing the uneven teams.
(edited by Vavume.8065)
That’s a really good question. How about +vitality, or +running speed (so that we can escape), or 3s stealth on hit (so that we can escape) while frolicking and gathering strawberries on a map where you are outnumbered…
I was asking if it was changing, that means just that (which also includes the removal of that portion of the buff and / or including something else).
Why the over reaction troll post iv no idea.
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