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Posted by: Contagion.7206

Contagion.7206

So… Let me be clear. I love the world vs. world system. It’s such a cool idea and it works so well (in my opinion). It also is amazing how epic it can get. But I feel there’s something missing…

You know how in fantastic stories there’s often great battles, but the presence of some hero or person suddenly changes the tide of battle and strikes fear in the hearts of enemies? Sort of like when a great wizard inters the scene on the good guys or bad guys side. He’s not unbeatable, but definitely a person to be feared among the men. Well, in WvW we are the regular soldiers on the battlefield and while there’s many different types of us with different roles to play, no one person is like a demikittenong mortals. That’s probably for the better, because we don’t want their to be players who are just kick-but among others. That’s no fun.

So, how would it be if there were NPC Champions and Beasts that appeared occasionally around the eternal battlegrounds, that could be one over to fight in some big battle that the players direct for a territory. These guys would not be invincible, or armies of NPCs, just powerful individuals that held the power to turn the tide of battle. I’m just looking for ways to make battles in the WvW have more epic events and stories behind them. How about it? thumbs up or thumbs down?

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Posted by: Contagion.7206

Contagion.7206

I meant that we don’t want there to be demigod players among mortals. Something went wrong with the formatting. :/

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Posted by: Wicked Lilith.7361

Wicked Lilith.7361

That’s good idea, also maybe give after each week to players on realm few temporary titles that others can rally around.

There is time to rest, time to work and there is time to kill something…
Kasumi Yashiro Human Engineer FSP White Dragons Legion (XIII)

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Posted by: Lord Rhett.9360

Lord Rhett.9360

Of course, that goes back to the whole “Commander” issue; how it’s bought and not earned. By fighting valiantly, a player should be given the opportunity to advance in “rank”. It wouldn’t do anything, but I’d be more inclined to rally around a Commander or Sergeant if I knew that those titles meant that they were distinguished professionals who know what they’re doing and can be counted on to get the job done (as it were).

My Little Dolyak: Supply is Magic

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Posted by: Cover Girl.2580

Cover Girl.2580

Of course, that goes back to the whole “Commander” issue; how it’s bought and not earned. By fighting valiantly, a player should be given the opportunity to advance in “rank”. It wouldn’t do anything, but I’d be more inclined to rally around a Commander or Sergeant if I knew that those titles meant that they were distinguished professionals who know what they’re doing and can be counted on to get the job done (as it were).

I think what hes saying in the subject is a Signature person. Like in DCU it would be Superman, much like in COH we had Statesman. He means someone like Eir, or Logan Thackary come in and battle with the server thats underdog or one for each server. That would bring LOTS of people into WVW to see the major character there. In COH, for certain events, they would bring one of the sig heroes to a zone and tell everyone thanks for playing and stuff. Its a good idea.

Sanctum of Rall
The Mord Sith [MORD]
(Borderlands Stationed Commander)

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Posted by: DivineBeing.2086

DivineBeing.2086

Hmm, not sure what you mean Cover Girl lol. So tell me if what I am saying is what you were saying xD.

I think what the OP is saying is he would like an elite NPC to aid in the fights between servers. You would somehow “recruit it” (build it or some kind of achievement or maybe a replacement for the outmanned buff?). You could only have one of him and he would have a TON of health while put out a TON of damage, or perhaps different variations of such an epic NPC that could give amazing boons to teammates? He would still be killable of course, but nowhere near as easy as to kill one of the NPC’s at at the keep or campsites.

Blackgate
Lightdivinity – Level 80 Bunker Elementalist
Reshaos – Level 80 Power Necromancer

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Posted by: Lord Rhett.9360

Lord Rhett.9360

I noticed he mentioned something along the lines of what I expanded upon, but hey, recruitable NPCs would be just as fantastic. Maybe Svanir or a random dragon?

Of course, we’ll get the same complaints we got about orbs.

My Little Dolyak: Supply is Magic

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Posted by: AprilRain.7649

AprilRain.7649

Well, I suppose legendary npc’s could be added as an upgrade to towers or keeps as a secondary line of defense.

Not quite sure how you’d be able to add them to the game for offensive purposes though, as that relies on a whole new level of coding and the pathing required for the AI would require immense amounts of work – Since obviously you wouldn’t want such an npc out in the open, escorting a dolyak.

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Posted by: Miu Xie.5872

Miu Xie.5872

And why wouldn’t you want such an npc escorting a dolyak?

I’d agree though, programming an offensive npc might be a pain and prone to bugs/exploits.

Sanae Kurita, Mag

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Posted by: Contagion.7206

Contagion.7206

Hmm, not sure what you mean Cover Girl lol. So tell me if what I am saying is what you were saying xD.

I think what the OP is saying is he would like an elite NPC to aid in the fights between servers. You would somehow “recruit it” (build it or some kind of achievement or maybe a replacement for the outmanned buff?). You could only have one of him and he would have a TON of health while put out a TON of damage, or perhaps different variations of such an epic NPC that could give amazing boons to teammates? He would still be killable of course, but nowhere near as easy as to kill one of the NPC’s at at the keep or campsites.

This is what I was thinking about. You guys pointed out it would be hard to code for an NPC like this, and I agree…
But it would be worth it! Right?
(I liked the idea that it might be more available to the underdog of a game. Good idea).

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Posted by: Dropper.9176

Dropper.9176

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Posted by: zuube.5930

zuube.5930

Isn`t the grub outside of the green fortress and the tree elemental outside of the red near the supply camp epic since you need alot of people to take them down.

But I`ve always thoguht there should be some sort event that would happen when one side got to far ahead (like by 50,000 or 100,000 points)like an invasion force or environmental effect.

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Posted by: Cover Girl.2580

Cover Girl.2580

in City of Heroes, there were points to capture, much like here. when one side took x amount of them, an announcement was made in the zone that reinforcements were heading to the latest captured point. usually 2-3 of the signature character npcs would spawn and run to that area wiping out anything in their way. this allowed the losing team to have a lil help capturing that point back, and allowed the winning team a chance to kill the sig characters for badges and xp. The characters were tough, but no tougher than a standard champion here. This would be the easiest fix and way to implement this into GW. Just have them spawn and follow a set path to the camp and aggro normally as per champion aggro and behavior.

Sanctum of Rall
The Mord Sith [MORD]
(Borderlands Stationed Commander)

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Posted by: Xyanide.8650

Xyanide.8650

are u saying portal bomb, perma stealthed thieves or something like that? those things changed a battle or maybe changed the whole war. jusk kidding

[Ele]Sereniah/[Nec]Xyanade
[NöPë] from Stormbluff Isle
In morte ultima veritas