Essence - New WvW ability/mechanic

Essence - New WvW ability/mechanic

in WvW

Posted by: zerospin.8604

zerospin.8604

There is some justified talk about revive being too OP when faced against a large force whilst outnumbered. Here I propose to introduce a new WvW ability you can invest in, and a new WvW mechanic that attempts to balance this issue.

- Life Essence (temp name)

Life essence is a bit like lives in oldschool games.
Everyone in WvW starts with one Essence Point (EP).
You can only be revived by others, if you have at least 1 EP, it is then spent.
If you have 0 EP left, you must waypoint back or use a revive orb (that always works).

You can invest WvW ability points to increase the number of EP you have.
It should not be too cheap, i.e. 20sp/EP

That’s not all. The EP are affected by the Outnumbered buff.
While Outnumbered, your available EP are doubled every hour the Outnumbered Buff is on. The server remembers how long your side was outnumbered, and applies that factor to your base EP.

Moreover, the higher your current EP, the faster you can be revived from death, but only if you have the outnumbered buff.

What this does is give the weaker side a lot more chances to get their dead up and defending, while putting skill back into defending against overwhelming odds, because the large zerg will loose people a lot faster now.

This does not punish anyone, only boosts the weaker side.
It only affects WvW. In PvE, EP are disabled.

Yay or nay?

Essence - New WvW ability/mechanic

in WvW

Posted by: Hammer.9405

Hammer.9405

Kinda sucky if you in an organised guild group going after the zergs 1 or 2 people are bound to drop from your side, if i have 0 EP and die yet my group wins the fight i still need to wp back?

FURY
Gunnar’s Hold

Essence - New WvW ability/mechanic

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Posted by: insanemaniac.2456

insanemaniac.2456

how doesnt this encourage karma training for wxp and being in a zerg? moar wxp = live longer = trounce moar outmanned scrubs who cant rez as much as you

i dont think this would actually put an end to the issue that the winner of a battle remains at full strength for free. often the losers arent outmanned, and even loosely organized groups would ensure that all members have at least 1-2 rezzes before ever leaving spawn. the wxp system is getting old enough now that the instant it hits live servers, entire groups could instantly and or easily take a couple ranks in this skill, and then suddenly youve placed another time gated barrier to being successful in wvw on any given character.

JQ: Rikkity
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