Eternal Battleground Jump Puzzle Start Area

Eternal Battleground Jump Puzzle Start Area

in WvW

Posted by: Hsinimod.5784

Hsinimod.5784

There needs to be a no siege zone or some buffer to prevent griefing at the very start. The puzzle is designed (as well as WvW) as the go-to place for camping and griefing, but there should be some locations that are off-limits for that behavior.

Walking in and loading, to find your body already half dead from ballista barrages is insane. You can’t even get a group in to counter, since they are a pin-point to AoE. Red is the most vulnerable, since they can be pinned down until the campers get bored.

It is acceptable in most of the rest of the puzzle, since you need to be deeper inside. That is harder to set up siege, run supply, and keep your Mesmers safe to allow a dominance of siege. I’m not for it, but I can understand if other people are. People love to camp easy kills. I get it.

But it is too easy to lay down siege at the start and just run in and out to keep the area locked down from any other players entering. You can snipe them before they fully load and destroy a team of greater numbers.

Playing Devil’s Advocate since 1990.

Eternal Battleground Jump Puzzle Start Area

in WvW

Posted by: SoPP.7034

SoPP.7034

No siege in puzzles, its all I ask.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

Eternal Battleground Jump Puzzle Start Area

in WvW

Posted by: Hsinimod.5784

Hsinimod.5784

I’m more for a zero siege tolerance policy myself.

But at the very least, the start zone should be un-siegeable.

When you need to fight to just clear the start, and then still have to deal with yanking the Mesmers off the cliff to prevent the rezzing enemy from just blitzing through your group to the water (to both prevent them from jumping down and re-sieging the start once you go inside, AND to keep the Arena from being a camp ground of more and more just teleporting up to the end)…. it’s just ridiculous.

When I can’t do content I want because of such behaviors, I’m not going to be “the better man” and just quietly go through when I’m able. Being the better man often means you end up with the short end of the stick. When I go through, I camp. I sit in there for hours enjoying not letting anyone else by. I could be doing better things and more efficient things… but I just watch TV half-afk waiting with my posse.

I’m getting skill points on my lowbie Mesmer just to port groups to the end to siege-camp the puzzle and put it on lockdown. If it is going to be allowed and encouraged by ArenaNet, then I’ll make sure my server is the one that benefits.

Playing Devil’s Advocate since 1990.