Eternal Battleground Jump Puzzle Start Area
No siege in puzzles, its all I ask.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
I’m more for a zero siege tolerance policy myself.
But at the very least, the start zone should be un-siegeable.
When you need to fight to just clear the start, and then still have to deal with yanking the Mesmers off the cliff to prevent the rezzing enemy from just blitzing through your group to the water (to both prevent them from jumping down and re-sieging the start once you go inside, AND to keep the Arena from being a camp ground of more and more just teleporting up to the end)…. it’s just ridiculous.
When I can’t do content I want because of such behaviors, I’m not going to be “the better man” and just quietly go through when I’m able. Being the better man often means you end up with the short end of the stick. When I go through, I camp. I sit in there for hours enjoying not letting anyone else by. I could be doing better things and more efficient things… but I just watch TV half-afk waiting with my posse.
I’m getting skill points on my lowbie Mesmer just to port groups to the end to siege-camp the puzzle and put it on lockdown. If it is going to be allowed and encouraged by ArenaNet, then I’ll make sure my server is the one that benefits.