Eternal Battlegrounds Area Balance

Eternal Battlegrounds Area Balance

in WvW

Posted by: Eglesia.5049

Eglesia.5049

Since the changes made to WvW last year, affected how the rotations went (Green = 1, Blue = 2, Red = 3). Do you all think they should create a new/edit the map to balance it out?

As it stands now:

Red: Seems to be too far apart and close together. The two towers are close to the keep, while Mendens is out there by it’s lonesome as well as the supply camp(forgot name).

Green: Is way too close together. Everything is super close to the keep, that you can easily build trebuchet’s and retake the area in little to no time. The only time-consuming event would be taking the supply camps. Even that adds maybe five to ten minutes of gameplay, depending on who is attacking it.

Blue(in my opinion): Is semi-evenly spaced. The towers and supply camps seem to be balanced. Even though there is still some closeness between the towers and keep. The spacing is in such a way that makes it defend-able. As well as, allows players/zergs the ability to flip with a decent amount of resistance.

What do you all think?

Eternal Battlegrounds Area Balance

in WvW

Posted by: aspirine.6852

aspirine.6852

Green is by far the easiest to defend, after that Blue and then Red. Blue has got some disatvantages that their supply can be taken out fairly easy. Red has a supply to keep advantage to veloka, keep and ogre. This is perhaps the reason of their two towers being placed on weird spots.(Anza flipping like mad on a normal day)

But I take this over the “balanced” maps in BL any day. I’d rather have some more variety in BL too.