Q:
Eternal Battlegrounds Jump quest
A:
I would never make such an agreement. If I enjoyed jumping puzzles enough to bother with them, blasting people off with my flamethrower would probably be a primary occupation for me.
Jumping puzzles are “phat lewt”. I mean you can get a friggin’ SIEGE GOLEM BLUEPRINT in there. That’s 1 gold! That’s 24 badges! That’s a massive thing that’s going to bash down my tower door in about 30 seconds by itself and can only reasonably be stopped in time by 30 people or 3 ballistas.
It is in everyone’s best interest to stop enemy teams from using jumping puzzles.
In fact, this thread should become a rally call to all jumping puzzle PvPers.
Get there first!
Stop the enemy!
Don’t let them get free siege golem blueprints!
It is your duty to your team to knock people from high ledges!
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
you cant force people to not attack you, and nobody is the boss of the servers for put such rule…so yeah i am one of the people who attack anybody it comes in sigh if its an enemy.
to be honest i dont even know wheres the eternal bg jump puzzl,e just the borderlands
If I have the chance to kill another server’s player(s) in these areas I am going to make two assumptions:
1) This player belongs to a server who is attempting to beat my server in WvWvW – therefore he has no interest in assisting or NOT hindering me.
2) This player, because of #1, will attempt to kill me if and when they see me, because they are likely to have the same assumptions as I do.
My best course of action to protect my investment of time and effort is to ensure that this player cannot interfere with my ability to complete my goal (especially relevant under EB where trap controls are placed BEYOND the areas they protect). The easiest way to do that is to kill them.