First a little background story:
So my friends and I have been doing the puzzle fairly regularly since we discovered it a a few weeks ago. In the early stages not a ton of people knew about it so most people didn’t bother fighting each other, the puzzle took about 20 minutes and most people left immediately after getting it. That brings us to my experience this weekend (Sunday), upon entering the puzzle my friends and I instantly see enemies from teh other servers (for now known as X and Y). Server x instantly attacks us and we fight back killing them. Server Y just kind of stands around and waves. We decide to leave Y alone and proceed. That particular night I was having a huge issue with the dark room and it took me about 15 mintues to get through. In that time all the members of Server Y made it out and, I assume finished the puzzle. Once I was done, my friends and I exit to realize that those ‘nice guys’ from server Y are sitting on top of the arena releasing animals and bombarding us. It takes approximately 2 hours for my friends and i to finally kill the server Y people and finish our puzzle. From then on we declared war upon this server and now instantly kill them on sight. That brings us to yesterday, we are again paired against server Y and some other server. Before even entering the puzzle we hear that Server Y is giving people trouble in the puzzle so we head in to scope it out. Turns out that this server has built a ballista about half way to the dark room on top of a cliff. From their position 2 people with a ballista could have probably held out against 30 others no problem. Seeing no way to progress in the puzzle itself my friends and I decide 2 can play at this game and we build and arrow cart at the entrance to the puzzle. We then proceed to kill every member of the enemy servers that come in over and over, I’m positive we killed some ranger from server Y about 10 times. Eventually enough allies come through our portal that we can proceed the enemies on the ballista had left (or been killed somehow) and we finished the puzzle.
Now for the suggestions/problems:
Problems:
1) When you get the chest you can back track to any early point of the puzzle and camp
2) You can build Siege weapons in an underground puzzle with 1 progression route
3)There are a number of points in the puzzle where 2 people can stop progression of 10-20 enemies
Suggestions:
1) Upon looting the chest players are forced to leave and the zone is closed to them. This means people wanting to stop others have to choose to do so before competing the puzzle themselves. Meaning they risk getting over ran and killed and losing their chance to finish themselves. It also forces players back to eternal which means they have to actually help with WvW (the whole point of the zone) or leave.
2) Siege weapons are silly, either make multiple routes to the end or prevent siege from being built in the puzzle area, I don’t mind a good natured PVP fight but jumping across tiny rock walls while being pelted with ballistas doing thousands of damage and slowing me isn’t exactly ‘good natured’
3) See suggestion 2.
TL;DR – People spend way to much time/It is too easy to camp the eternal BG jumping puzzle. Upon looting the chest players should be forced to leave. This promotes players actually participating in WvW instead of hiding underground for hours on end. Siege weapons make certain parts of a 1-route puzzle impossible to proceed through.