Every class should have a unique use

Every class should have a unique use

in WvW

Posted by: Gmotagi.3641

Gmotagi.3641

What makes really fun WvW is good tactics. Zergs are boring and I can honestly say that I’ve had the best times when running with 10 or so people playing strategically. What I also beleive is that every class should bring something unique to that table but as it is now it seems to me that classes are being nerfed so that all that you get is a big DPS blob.

Now this isnt a theif rant but it is a good example of what I’m trying to get across. Up to the last patch theives biggest WvW use was really being able to go and delay the taking of a control point by infinite stealthing. The trouble was that all the guilds that are unskilled or didnt have enough of a blob couldnt find them and so the tears started on the forum and the nerf bat appeared. Now theives really have no unique skill in WvW they have become pure DPS.

So whats the cure? Again taking theives as an example, give them a unique use. E.g. Like in DAOC (if I remember correctly) make some walls scaleable for them so that a theif can climb up and get inside. Yes I know that will cause 20+ bands of theives going on the rampage and taking towers so you counter it by putting a X marker on the map or make them take 5 mins to climb up.

The point isn’t that the above mechanic is a good suggestion or not so don’t focus on that. Its that you give each class a unique use in WvW.

Ask yourselves this. How strategic would chess be if every piece was a queen?

Every class should have a unique use

in WvW

Posted by: Fixeon.5076

Fixeon.5076

Most classes bring something special to the table. Thieves are still very good scouts/harassment characters. You can solo take camps and stop yaks from coming in. It gets a bit boring playing by yourself though I feel you there. I spent two, three hour sessions with a half hour break between them doing nothing but stopping yaks from getting into garrison and northern towers so that my server would have paper gates/walls to break through later that night. We ended up taking everything and handing fully upgraded towers over to our night crew only to have them lost by morning

There is a lot of team work that even zergs can take advantage of. The problem is when a zerg does take advantage of them they instantly become over powered and people complain about them (take portals for example they are something a mesmer is well used for). There are lots of other skills that have likewise been considered OP because they are used in zergs.

I am not worried about the whole cap point nerf as a thief I thought it was wrong to begin with, but like every other thief I used and abused it. Now its one less trick we have, and for good reason.

As for your example of being able to scale walls I just don’t see this working out. Taking 5 minutes to climb a wall no one would ever do it. Because taking a small team with catapults to knock the wall down would most likely be faster and easier. And if they were to speed it up it would just become over powered and people would find a way to abuse it. For example what if you had a mesmer stay dead inside a keep you failed to take, or just lost. Then later have a thief come along and scale an obscure wall somewhere and res him. This would simply lead to too many exploits.

That being said that doesn’t mean there are not other (perhaps more balanced) ideas out there, not only for thieves but for all classes)

Fixeon – Guardian
Umberage of Death – Thief
~~~Sanctum of Rall~~~

(edited by Fixeon.5076)

Every class should have a unique use

in WvW

Posted by: Kerithlan.1659

Kerithlan.1659

That depends on what version of chess we’re playing. Pre-Elizabeth or Post-Elizabeth?

Also, abusing an exploit != “check out our niche role”. Thieves are great for quick-capping supply camps with small numbers. I’ve seen a thief and his warrior buddy sneak into a camp together and kill everything with burst.

This is going to come across way more elitist and crass than I’m intending it to be, but learn to play. If you seriously cannot find yourself a new role now that your exploit hole has been patched up, then you need to re-evaluate yourself as a player. There’s something more at work here than throwing out old cheese.

Fosthe — Sylvari Elementalist
Men of Science [MoS] – Tarnished Coast

Every class should have a unique use

in WvW

Posted by: Hymnosi.5928

Hymnosi.5928

What a thinly veiled whine.

1 player preventing 60 players is not a good mechanic. You’re lucky they didn’t need the infinite stealth mechanic instead.

Hymnosi – Lv80 Engineer
Commander of Phantom Core [CORE] on Borlis Pass

Every class should have a unique use

in WvW

Posted by: Gmotagi.3641

Gmotagi.3641

You totally missed the point like I know people would. The theif capping was an EXAMPLE of a unique mechanic not a whine about how it was nerfed. The theif fix was needed and I only have a low level theif so I’ve never used that exploit in any case.

My point was that every class should bring unique ‘gameplay features’ to the table for WvW and not just be a part of the zerg.

Every class should have a unique use

in WvW

Posted by: waeren.9743

waeren.9743

You totally missed the point like I know people would. The theif capping was an EXAMPLE of a unique mechanic not a whine about how it was nerfed. The theif fix was needed and I only have a low level theif so I’ve never used that exploit in any case.

My point was that every class should bring unique ‘gameplay features’ to the table for WvW and not just be a part of the zerg.

You have the best mobility in the game, can solo cap camps, can do great if not the best burst, stealth, venoms, …

Why complain?