Everything is cc...
You gotta evolve man. Stop complaining and find a way to counter. Because there are ways to counter already.
You gotta evolve man. Stop complaining and find a way to counter. Because there are ways to counter already.
Besides boon stacking with a bunch of guards blowing aoe stab everywhere? Thing is I survive just fine and do my fair share of killing but it’s just not fun anymore. Is this really the direction the majority of players want to take? It seems so boring.
Maybe it’s just me. It just seems too simple to keep people happy over time. Should also note that if you play on lower tiers you may not even know what I’m talking about.
You gotta evolve man. Stop complaining and find a way to counter. Because there are ways to counter already.
I have a much better idea… how about anet, who takes in millions per month, devote the effort to work on professions and create some different cc rule sets for pvp modes.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Im breaking a stun or getting dazed/chilled/immobilized every couple of seconds vs some groups (condi map blob). Often times seemingly through stab or maybe it’s getting stripped or corrupted. Add to it DHs or whatever somehow pulling me mid teleport.
It’s very annoying to have people barfing out so much cc in fights. Just walking is a pain in the kitten most of the time. Marks on the ground are usually dripping with cc. Throw in all the passive taunt and fear running around.
Seriously this stuff isn’t fun anymore. Map blobs just melee train up and roll in one direction. 4 or 5 of them always leap way ahead and die like idiots. They catch stuff in cc then kill rinse repeat.
Tone down the cc. Having basilisk venom connected to every freaking well and mark probably sounded like a good idea but it wasn’t. CC is over the top atm. /rant
Stuns don’t break stuns for more than half a second.
Protection is useless.
Invulnerable doesn’t always mean invulnerable.
WvW is in serious trouble.
You gotta evolve man. Stop complaining and find a way to counter. Because there are ways to counter already.
I have a much better idea… how about anet, who takes in millions per month, devote the effort to work on professions and create some different cc rule sets for pvp modes.
How about your suggestion be across the board in all game modes?
Players should not be able to be hit by any MORE than three other players, thereby removing the CC from the equation and replacing it with a far more skill and cooperation based fight.
How about that, Anet?
Stuns don’t break stuns for more than half a second.
Protection is useless.
Invulnerable doesn’t always mean invulnerable.
WvW is in serious trouble.
Yeah true on that. Half the time you stun break but you’re already standing in enough cc to kill every1 on the map twice over. Best stun breaks are teleport, invuln or ones that include multiple stacks of stab. Invuln is situational as it can lock you into a nasty condi tick.
I just don’t see this going in a great direction. If the majority want things this way then so be it. Will be interesting to see how bad it really gets.
While i agree that people need to adapt to new metas and builds some of these cc/comdi bombs are a bit nasty even if your prepared for them. I would agree to diminishing returns where a stun/cc wouldnt work over and over and over… but you would eventually be immune to them for like 5-10 seconds enough to get away untill it resets.
You gotta evolve man. Stop complaining and find a way to counter. Because there are ways to counter already.
I have a much better idea… how about anet, who takes in millions per month, devote the effort to work on professions and create some different cc rule sets for pvp modes.
How about your suggestion be across the board in all game modes?
Players should not be able to be hit by any MORE than three other players, thereby removing the CC from the equation and replacing it with a far more skill and cooperation based fight.
How about that, Anet?
So, we’ll all wander around in super tanky builds not being able to make any impression on each other’s blob and all fighting will become pointless?
Ok I get the condi issue which boonshare kinda solves, while boonshare also solves the CC problem which isnt that much of a problem. I have one stab in blobfights and Im barely getting stuck. Most people try to dodge through ele lighting field → getting stunned, i see alot of people running into lines of warding more than one time. The same line. Going into panic mode doesnt help. With HoT sigils you can get serious damage by getting interrupted by those fields. Sometimes it helps just to stand around and wait for it to disappear, pop some block skills or whatever if you get targeted. Always have a skill to teleport away. Every class or build which isnt able to teleport or be invincible long enough should go backline to not get stuck in CC, simple. If you still get stuck in CC, change to a backline build and check out if it suits you more. Doesnt help to have a 40man melee blob if 30 dont know how to play with it.
Even better idea… Wait to see what anet does for wvw (maybe spvp) specific balancing in the next balance patch… :/
This has already been announced.
Maguuma – Predatory Instinct [HUNT]
Necromancer
The boonshare “removes” the problem except that it’s boring as hell to play. It made me take another break from the game.
If the balance isn’t made to make the game fun and improve the gameplay experience than what is it there for?
Anyway I wouldn’t get my hopes too high about the next patch. They can’t fix 2 years of bad balancing and all the elementalist useless skills with 1 patch.