Exchange the Outmanned Buff with the Orb Buff

Exchange the Outmanned Buff with the Orb Buff

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Posted by: SausageStorm.4293

SausageStorm.4293

“Exchange the Outmanned Buff with the Orb Buff and vise versa”

Wouldn’t that make more sense?

Exchange the Outmanned Buff with the Orb Buff

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Posted by: Truemulti.2091

Truemulti.2091

Yea this must be change… 3 buff and get insane stat buff… outmanned buff give useles pvp buff… server owning other and get buff from orb are more powerfull and almost impossible to less server do anything…
Now Wx3 promote server with more ppl… more ppl on pvp = better buffs and owned other servers… ppl stop play on less popularity server becaus they cannot do nothing… enemy goot outnumbered and orb bost… we get bonus to loot magic find… funny…

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Posted by: zTales.4392

zTales.4392

Actually, that’s a pretty good idea. Didn’t think about that. Rewards for the winning server that don’t affect gameplay, and rewards for low populated servers that make them stronger and encourage them to fight… It’s a great idea imo, but then would people be fighting over the orbs as much as they are now?

Bri Dragonblight – Ranger | Bri Iceblight – Guardian
Northern Shiverpeaks

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Posted by: Cloud.7613

Cloud.7613

I’m on a server that is somewhat struggling and when we do get the outmanned buff it’s pretty much a sign to quit for the night, because it gives us nothing and we know they’ll have 2 if not 3 orbs within the hour if they haven’t already. The orbs are just icing on the cake for the bigger servers and it makes it impossible for the smaller servers to even fight 1v1. I personally think they should scrap the orb idea, replace it with your idea and work out another system, because at the moment, It’s just making it easier for the big server to dominate not by numbers, but increased strength in numbers.

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Posted by: Truemulti.2091

Truemulti.2091

for example… orb give pore point… not that buff… this buff do from strong server super strong server… more point for server it’s good idea to…
Now strong server take 3 orb and say “kiss me in… try retake… we are outnumbered and you cannot do nothing with that… go try retake with magic find buff…”

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Posted by: maddbomber.2176

maddbomber.2176

Either way, the out-manned buff needs to be improved.

A well tweaked system would have an out manned server still losing, but being competitive enough to keep the first keep / supply in borderlands.

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Posted by: SausageStorm.4293

SausageStorm.4293

Actually, that’s a pretty good idea. Didn’t think about that. Rewards for the winning server that don’t affect gameplay, and rewards for low populated servers that make them stronger and encourage them to fight… It’s a great idea imo, but then would people be fighting over the orbs as much as they are now?

More orbs = More money and karma?

Sure I’d fight for it.

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Posted by: Kazim.2043

Kazim.2043

IMO Orbs should give more points not stats.

Izuvac.5713 “…like imagine 2 taliban server against 1 american…”

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Posted by: etsmith.9025

etsmith.9025

This actually is a good suggestion. Giving the overwhelming team a huge stat buff is just asking for a lopsided game. Having a magic finder buff isnt helping being outnumbered 5 to 1.

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Posted by: Shep Stormfury.8604

Shep Stormfury.8604

I think this is a great idea too!

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Posted by: Parthis.2091

Parthis.2091

This actually is a good suggestion. Giving the overwhelming team a huge stat buff is just asking for a lopsided game. Having a magic finder buff isnt helping being outnumbered 5 to 1.

Indeed, it actually just encourages the out-manned team to farm Coyotes

Commander Amayasu Gerani, Guardian.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory

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Posted by: Azrael.5834

Azrael.5834

I’m bitter over how if one team has all 3 orbs, they’re strong to the point that you’re never going to get all 3 back easily.

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Posted by: Chessrook.8643

Chessrook.8643

I’m bitter over how if one team has all 3 orbs, they’re strong to the point that you’re never going to get all 3 back easily.

Yeah, when you think about it, 15% more health adds up to having attack one more time. Which isn’t much really when in the heat of the moment.