Existing pve maps as new maps for wvw

Existing pve maps as new maps for wvw

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Posted by: ddoi.9264

ddoi.9264

So I popped into Divinity’s Reach for Wintersday stuff, and a thought just hit me. Why isn’t this a wvw map?

A thread pops up every week asking for new maps. There are three identical maps posing as Borderlands and one EB that has barely changed in 2 years. Why not replace one of them with one of your existing ones in pve if making new wvw maps is so difficult? All the racial cities look very fun to imagine wvw’ing in. Some cityscapes to fight in would be a welcome change.

Divinity’s Reach in particular seems like a fantastic map to wvw in. Many places to hide entire groups, funnel spots, vantage points, multiple paths to locations, portals, god statues that can function like Borderlands Bloodlust bonuses, districts as towers and of course a nice palace in the centre that can act as a keep/smc.

Some changes here and there, adding camps and walls, few adjustments for balance and it may well work.

Existing pve maps as new maps for wvw

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Posted by: joneirikb.7506

joneirikb.7506

I think it is a good idea for another huge battlefield type map.

I would rather like to see some different types of maps though, to encourage different play-styles.

On the other hand, my greatest wish lately has been to make Queens-Dale a WvW map, so I can gank all the kittens in map-chat -_-’

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

Existing pve maps as new maps for wvw

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Posted by: Zenith.6403

Zenith.6403

Elevation is hard counter to melee and obstacles are hard counter to ranged. It’s not easy to create a WvW map that would be both balanced and interesting. Divinity’s Reach is a pretty city, but horrible for balanced PvP gameplay.