I was pondering the frustration of holding a keep. Even fully upgraded, a keep is not that difficult to break into – certainly not for a zerg. It almost always becomes a matter of numbers. I’d like to see advantages given for planning and map coordination. So, here’s my idea:
When you look at a keep from a distance, it is beautiful and tall. TALL. I think it would be awesome to be able to upgrade a keep with a new level or story. Walls could get higher (but still have arrow slits), but the keep becomes much more difficult to take. The Keep Lord would move to the higher level, causing the invading server to have to travel up to fight it possibly with bottlenecks. Of course, this would come at a huge supply cost, requiring the server to take and hold camps for significant time to achieve it.
Also, burning oil takes a lot of supply to build, and it is very easily destroyed. It’s almost not worth building if it weren’t a requirement for higher upgrades. Instead of having it be able to be destroyed, change the mechanics. Have a keep or tower be able to produce buckets of burning/boiling oil. If that server invested in making a bunch at the cost of supply, etc, then the attacking server is going to have to rework their attack until the keep runs out of prepared oil. If a server neglected to make a stockade of oil, they’ll be sorry when they get a zerg at their gate.
Tell me what you think =)
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