Explain the new matchup system please

Explain the new matchup system please

in WvW

Posted by: Luthan.5236

Luthan.5236

How does it work? Does it just randomly match you or are there max ranking or rating differences(like only matching against other servers max x ranking above or below or max x rating above or below you)?

How does it deal with servers like Fissure of Woe and Vabbi? I mean shouldn’t they always get paired against 25th ranked instead of even making it harder for them by matching them against stronger servers?

And how does it fix that problem? I’m not playing at that low ranked servers but I can’t imagine it to be fun there… I don’t even think playing against them could be fun…. not much WXP to farm if there is no one fighting back.

Shouldn’t ArenaNet aggressively try to get more players and guilds to that servers by making free transfers there and huge boni or rewards for players going there and staying there(like after 1 week giving some rewards after 2, 3, 4, 5 … weeks giving more rewards to get players to stay there longer)?

Edit: http://mos.millenium.org/eu/matchups
Rating difference at lowest tier ist too much. A big “jump” in the rating. The 2 lowest servers should be at 900 and 1000 not 400 and 600. This needs to be addressed as soon as possible. Afaik this has been already like this for weeks and ArenaNet failed to do something about this and know I want to know what their plans are to fix this…

(edited by Luthan.5236)

Explain the new matchup system please

in WvW

Posted by: Snowreap.5174

Snowreap.5174

the basic server ratings are determined according to this:
http://www.guildwars2guru.com/news/884-the-math-behind-wvw-ratings/

and this:
http://www.glicko.net/glicko/glicko2.pdf

the matchups are based on a combination of rating and a random factor that is added to prevent tier stagnation. details are here:
https://www.guildwars2.com/en/news/big-changes-coming-to-wvw-matchups/

note that as the accuracy of the ratings improves (the ratings aren’t accurate right now due to tier stagnation), ArenaNet will probably reduce the randomness parameters from the current 40.0 and 1.0 to lower values, so that we continue to get some variation, but not as much as we’re getting now.

-ken

The Purge [PURG] – Ehmry Bay