Exploit / Bug: Getting into enemy citadels

Exploit / Bug: Getting into enemy citadels

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Posted by: AggieTechGuy.4901

AggieTechGuy.4901

I heard about a bug / exploit that allows you to get into an enemy’s citadel. You can get inside, kill NPCs (not legendary defenders), and can move all the way to the citadel waypoint. After having our guild accused of spying / hacking, I tested this exploit myself and documented it.

There is a hill that you can jump on top of to get past legendary defenders. It is really difficult to do, but I managed to get by walking as far up as I could and using ride the lightening.

From there, you can run around the sides of the citadel, avoiding defenders and possibly kill NPCs on the way, to get all the way to the enemy citadel waypoint.

At this point, it seems to be somewhat public knowledge. While I don’t particularly like posting exploits on the forums for anyone to see, I think added publicity will motivate ANet to fix it sooner rather than later (sorry ANet). It is probably an easy fix – you could just place an extra defender or 2.

Attachments:

Commander Logain Redwood – Isle of Janthir
Guildmaster of [CORE] Company of the Red Elite

Exploit / Bug: Getting into enemy citadels

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Posted by: Bandlero.6312

Bandlero.6312

That’s a VERY old exploit that’s well known and been reported to Anet who knows how many times. I believe you could do it in beta too. All from that exact spot.

The original [WvW] guild
Fergusons Crossing Invader
http://gw2command.com

Exploit / Bug: Getting into enemy citadels

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Posted by: AggieTechGuy.4901

AggieTechGuy.4901

That’s a VERY old exploit that’s well known and been reported to Anet who knows how many times. I believe you could do it in beta too. All from that exact spot.

Ah, I never knew. I just figured I’d post it here after getting yelled at.

Commander Logain Redwood – Isle of Janthir
Guildmaster of [CORE] Company of the Red Elite

Exploit / Bug: Getting into enemy citadels

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Posted by: Catisa.6507

Catisa.6507

3rd thread this week, not new, not a big deal either.

AR

Exploit / Bug: Getting into enemy citadels

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Posted by: Zikory.6871

Zikory.6871

The only real argument why this needs to be fixed is for scouting. A enemy play can hang out there and call which way the zerg went after they port. Though this can be done by scouts not in the area so…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer