Faction System Proposal

Faction System Proposal

in WvW

Posted by: lioka qiao.8734

lioka qiao.8734

I’ll start by saying I’m not in league with the other faction system guy. I would like to propose a faction system though that could possibly work to balance population.

Introduction:
Servers would be split into 3 factions. Names TBD, lets call them red, green, and blue. This split is done based on each server’s active wvw population as a median over two weeks leading up to its release. During that time no transfers will be allowed. ANET would do well to not announce this faction system release, but just say they’re locking transfers for another purpose. Servers are divided into the 3 factions to have a close balanced starting population. After that the servers will never change faction.

Basic matchup:
WvW stays the way it is but each map now has 3 districts, akin to shards in the megaserver system, but permanent and persistent. Each district’s warscore adds to a faction’s total war score, which determines the winning faction at the end of a week. A faction must do well in all districts on all 5 wvw maps to be successful. Players may choose which district of a wvw map they wish to enter, and this will be crucial for a faction’s success Factions will change colors based on their position at the end of the week: Winning faction gets green color, second place gets blue, third gets red.

Edge of the mists:
EOTM will no longer be the overflow it is but will be a normal wvw map with 3 districts. This adds into the 4 current maps to produce 15 total maps to conquer. Structures on EOTM would be upgradable and supply easier to come by as an adjustment to make it mesh with other maps.

Transfers:
For the first week transfers will be locked.
After the first week, the faction which won first place in a week may not receive transfers. Transfer costs to other factions depends on how far the lead was for the first place faction.
- Greater than 100k lead would allow free transfers to the second place faction.
- Second place transfer for a closer lead would then be 100-50k lead would be 200 gems, 50-25k 400 gems, 25k-0 800 gems.
- Players from the third place faction may pay the same lead price to transfer to the middle faction. Transfers to the third place faction from the first place faction will always be free. Transfers from second to third place will be based on the same lead scale as for first to second.

I propose this system as a way to balance out wvw population and provide decent fights and ppt at the same time. The existence of districts allows small parties to avoid huge zergs and make headway while providing ample room for the total wvw population. The number of districts and maps can be expanded if the wvw population increases or reduced if the population decreases. That would be manual at ANET’s discretion.

The system is open to volatility with the free transfer allowance but also allows for players to correct balance without having to pay to do so. If they all bandwagon a faction and it wins the faction gets locked to incoming transfers while the losing ones open up. The prices to transfer from second to third and first to second place prevent those factions from being unbalanced against each other.

There it is. My idea for a faction system that could work.

Little red Lioka

Faction System Proposal

in WvW

Posted by: Jayne.9251

Jayne.9251

Did this work for ESO?

If it did, why are you playing GW2?

L’enfer, c’est les autres

Faction System Proposal

in WvW

Posted by: morrolan.9608

morrolan.9608

Did this work for ESO?

If it did, why are you playing GW2?

The suggestion is not the same as ESO beyond having 3 factions and that is hardly unique to ESO but is in fact the way every other RvR type game has set up.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Faction System Proposal

in WvW

Posted by: Jayne.9251

Jayne.9251

Has it worked for ESO?

L’enfer, c’est les autres

Faction System Proposal

in WvW

Posted by: morrolan.9608

morrolan.9608

Has it worked for ESO?

3 factions? Yes.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Faction System Proposal

in WvW

Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

I really don’t like that idea at all.

I’ve considered the possible permutations of an instanced WvW myself in the past and decided it was a bad idea.

You don’t build a community that way and you’ll destroy the existing community and sense of belonging.

Servers have a community, you get a sense of belonging that instanced play does not offer. Servers have Teamspeak servers setup, guilds and pugmanders that we know and trust.

Everyone knows each other and builds up trust and friendship.

You won’t get that with a faction system.

Factions will just end up with some random pugmander who thinks he’s awesome but doesn’t know where to put a catapult. It’ll be like eotm – in other words, absolutely terrible.

What you will have is one server instance having a powerful fight/ppt guild dominating that instance while another guild on an opposition server is stuck on a different instance. Just like when eotm has a big guild running around.

These guild pirate ships that should be fighting, instead pass in the night.

It’s just not going to work for guilds and this is guild wars not pugmander wars.

If you think this idea is going to work, explain how the two fight guilds on Dragonbrand will manage to find two fight guilds on JQ on the same instance and fight each other?

Are we going to have to do BS like taxiing into a instance? That sounds fun, not.

(edited by dzeRnumbrd.6129)

Faction System Proposal

in WvW

Posted by: Jayne.9251

Jayne.9251

Has it worked for ESO?

3 factions? Yes.

Then why are you here?

L’enfer, c’est les autres

Faction System Proposal

in WvW

Posted by: Teon.5168

Teon.5168

The 3 faction system sounds like the 3 race system of DaoC…..altho everyone used the same map for RvR. Battlegrounds was a bit different than RvR.

I haven’t gotten far enough in ESO yet to see what their faction system is like. (I am finding that ESO’s pve is horribly boring……nothing like Skyrim or the single player versions of the series)

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-

Faction System Proposal

in WvW

Posted by: morrolan.9608

morrolan.9608

I really don’t like that idea at all.

I’ve considered the possible permutations of an instanced WvW myself in the past and decided it was a bad idea.

You don’t build a community that way and you’ll destroy the existing community and sense of belonging.

The linking system is already doing that. Be that as it may if you make the factions alliances of existing servers it somewhat bypasses that issue.

Has it worked for ESO?

3 factions? Yes.

Then why are you here?

As I’ve said in the past the 3 faction setup and multiple campaigns for ESO is not the issue with that game.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro