Faction based WvW

Faction based WvW

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I bring this up again because more people are starting to talk about it. Turn WvW faction based, and don’t restrict people into playing 1 faction. There are already 3 factions in the game which works perfectly for the borderlands.

It simply works like this, on the screen where your character is selected, you have 2 options: PvE or FvF. If you log into FvF you can see exactly how many players there are per faction, per map.

It could look like this:

Eternal Battlegrounds 1 Vigil 87/100
Durmand Priory 73/100
Whispers 85/100

Eternal Battlegrounds 2 Vigil 55/100
Durmand Priory 60/100
Whispers 48/100

Vigil Borderlands 1 Vigil 95/100
Durmand Priory 100/100
Whispers 93/100

And so on..

The point is, when you log on, you can see exactly where the map stands. You no longer walk into a severely outnumbered situation unless you choose to. Anet can give each faction it’s own set of achievements which players can work towards.

Each faction can have it’s own set of siege, base designs, traps, and food. They could also have their own weapon and armor skins which Anet could place in the gem store where I’m sure people would gladly pay for them, I know I would. To even further our options, they could easily attach themed versions to these skins for events such as xmas and halloween. Give them their own minis.. ya I think Anet could probably make a killing off it.

Each faction could have it’s own set of legendaries to work towards which would strictly only be done through FvF play. I think players would appreciate this type of addition so they don’t have to grind through PvE to get a legendary. If things go well, maybe open up legendary armor as well to work towards.

While I’m on this track, why not give each faction it’s own set of crafting. By this I mean general crafting: Vigil Architecture or Vigil general. Where players can craft things for their guild and home instance. I’ve seen some people pipe up on how cool it’d be to have guild halls and what not. I think it’s a great idea, why not be able to craft it? Give each faction it’s own set of things to make. It doesn’t have to be restricted to architecture, this is just a thought. Anet could attach gem bought options to this as well.

This can be expanded in so many different ways. This is why I personally like it:

- No more que’s
- No more uneven matches unless you choose it
- Set up Guild vs Guild easily (just go to a low populated map)
- Far more achievements to work towards
- Legendaries you can work towards strictly through FvF
- A whole new set of armor and weapon skins
- Many more things to work towards

Then the bottom line for Anet, I’m sure they will find, they’ll make a lot more money off something like this.

What do people think?

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Posted by: Solstice.1097

Solstice.1097

Personally I prefer to fight for the pride of my server.

Capturing or defending objectives would feel pointless if I have no loyalty to my team.

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Posted by: Adahilia.3678

Adahilia.3678

Ok so while this idea is not a bad one, if you want to see how this plays out – check out the Rift WvW since they already have a system similiar to this in place. I can tell you what happens though, instead of server stacking you end up with faction stacking. In turn you end up with high – very skilled v moderate to low skilled, which will create even more of a fuss regarding imbalance.

(edited by Adahilia.3678)

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Posted by: Straegen.2938

Straegen.2938

WvWvW can be fixed by going to GvGvG. No need to invent another system. They should align guilds based on alliances against warring guilds each week. Easier to balance, creates fresh matches and players do have something to fight for… their chosen guild.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Stone.6751

Stone.6751

I agree with the last post, a system based on guild alliances would be ideal in my opinion. Create min/max players per Alliance to help create balance, and let Guilds start politicking, communicating, planning, etc.

Then we would truly have Guild Wars, and WvW would take on an added dimension of strategy and people would take more ownership of the results.

Penny Royalty – Level 80 Guardian
Raingarde – Level 80 Necromancer

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Posted by: Samhayn.2385

Samhayn.2385

The problem with faction based war would be at this point a lot of people have chosen a faction that may not be inline with the people they generally group with in wvw and thus split people apart. Not a bad idea if it started this way just not a good one at this point.


It was 2 vs 20 but its ok we got’em both!

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Posted by: DeadlySynz.3471

DeadlySynz.3471

WvWvW can be fixed by going to GvGvG. No need to invent another system. They should align guilds based on alliances against warring guilds each week. Easier to balance, creates fresh matches and players do have something to fight for… their chosen guild.

I really like this idea too, this is something I think would work and would be better than what we have in place now.

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Posted by: UrMom.4205

UrMom.4205

Not gunna lie…i have no clue as to how you fix game modes like this. Problem with set servers in these instances is they lose populations and then you get imbalances. Ok fix it by having factions or dynamic maps, where it places players based on where players are needed, ok well then that is a nightmare for friends to play together. The same thing has happened in Planetside 2 (a game I played tons of when it first launched), the servers are stacked per faction and you get ridiculous imbalances. I just don’t see how the game mode could ever be fixed.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

Not gunna lie…i have no clue as to how you fix game modes like this. Problem with set servers in these instances is they lose populations and then you get imbalances. Ok fix it by having factions or dynamic maps, where it places players based on where players are needed, ok well then that is a nightmare for friends to play together. The same thing has happened in Planetside 2 (a game I played tons of when it first launched), the servers are stacked per faction and you get ridiculous imbalances. I just don’t see how the game mode could ever be fixed.

You could be right, but in my thinking, or should say “hoping” is that there are a lot of players who play WvW. There is also a lot of players who probably want to play WvW but don’t because they are completely outnumbered.

The idea was, the player doesn’t get dynamically placed where they are needed, they go where they want to go. So it would be no problem playing with their friends, even when their friends reside on other servers. You either choose to play in an outnumbered match, or you don’t. Organized guild fights could happen easier because they just choose map where the population is low. You want to duel your buddy 1v1 or 2v2, well agree on a map and location and go there.

I don’t see how faction stacking would be a problem considering there would be no reward for winning. In other words, no league play. Well maybe if Anet wanted to build a living story around how it plays out each month, that would be interesting. If there are achievements latched onto each faction, players should have a reason to play all 3.

Ultimately, I think those players who get discouraged from WvW due to the lopsided matches, are more likely to play if they log on and see map with relatively even numbers. Same goes for players on stacked servers, they can either choose to play on an even playing field, or outnumbered. Guilds could possibly get their entire roster on the map if they wanted to for a free for all.

I’m sure there are still holes that can be poked in this, but I still think it’s better than what we have now. Another poster stated this may have been a better idea from the get go, but to change it now might be a little too much. Granted, Anet doesn’t have to alter the maps, just how people log in.

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Posted by: Cactus.2710

Cactus.2710

Personally I prefer to fight for the pride of my server.

Capturing or defending objectives would feel pointless if I have no loyalty to my team.

Clearly the majority don’t share your view. If they did, we would never have had all this server hopping. Besides, I fail to see the “pride” in getting face stomped and doing nothing but providing loot bags to your enemy … and that’s exactly what happens in the many severely unbalanced matches that server-vs-server-vs-server creates.

Team pride trumps server pride … they aren’t necessarily the same at all.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Cactus.2710

Cactus.2710

The problem with faction based war would be at this point a lot of people have chosen a faction that may not be inline with the people they generally group with in wvw and thus split people apart. Not a bad idea if it started this way just not a good one at this point.

What is the difference between recreating GW2 WvW to have factions versus players abandoning GW2 altogether for a different game that knows how to create balanced faction-based matches? I’m pretty sure that’s exactly what will happen within the next year if ANet doesn’t get a clue.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]