Farming and W + W + W = shinnies
I was actually gonna make a thread about this issue.
Our experience this morning was one of the most boring ones I ever had in wvw, thanks to the newly introduces ascended stuff.
My group enjoys, most of all, fighting in small scale against a more numerous opponent. I’m ok if other people prefer other styles of play or blobbing around. It doesn’t really bother me.
What bothers me is that most players we encountered today didn’t even fight. We were all morning in the same borderland. Every 30 mins a new farming blob would come in, take everything and waypoint away to another bl. Zero defense, zero people outside of the blob. Just us, trying to hit the tail of the blob and the blob not giving a crap, because who would risk dieing to us if that means no ascended shinies?
So towards the end of our play session we were again following an enemy zerg and we killed a lonely warrior who was standing behind trying to get a fight, but not expecting 4 of us. He joined our group and talked to us about how crappy wvw was being for him too; he was there to do something fun, pvp, and he ended up getting punished for it because he didn’t get his ascended stuff, while everybody else in the zerg got it without putting any effort into it.
Hows is that fair, how is that fun?
I’m not gonna suggest any changes because I have great faith in the dev team and I know they have the same ideas as we do and a better general idea about the impact of changes than the average player.
All I’m saying is this needs fixing and fast, please do not wait for the new system and the 17th patch to make some changes. WvW cannot, in my view, become just an easy way to farm.
In the words of Fry, fixitfixitfixitfixit.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
Like Maskaganda, my friend and I like to find small fights,1-3 and to do the solo camp flip. Right now they out of town leaving me alone to be bored by this new problem.
I am set up as a healing guardian http://tinyurl.com/q2nj6mm and could not pick off stragglers. They would just keep running, expected the zerg to turn and smash me at times but it did not happen.
On a side note hope to never see Mask in game unless you show up on my server
They could have easily made mats drop from players only, and made them not drop at all from PVE mobs.
Thus encouraging more pvp-oriented encounters in WvW, but they didn’t. So what does that tell you about your designers?
Wow I like that idea King Amadaeus. Wish they would implement that instead of the current trend they have going…..
Zaragoz[SS] – 80 engineer
I applaud those “GvG” guilds and groups that search for challenging gameplay and bring some more varied gameplay to this part of the game..
Sad part is, most of the non-GvG players want us gone due to we’re not helping with PPT. Ironic when all they do is cap and leave it undefended so they can farm it. PPT my kitten Those fair-weathers are poison!
They could have easily made mats drop from players only, and made them not drop at all from PVE mobs.
Thus encouraging more pvp-oriented encounters in WvW, but they didn’t. So what does that tell you about your designers?
Although this may sound good but it will be unfair to lower tier server due to the low population will make it harder for them to get the mats.
(edited by Buzzcrave.6197)
They could have easily made mats drop from players only, and made them not drop at all from PVE mobs.
Thus encouraging more pvp-oriented encounters in WvW, but they didn’t. So what does that tell you about your designers?
Although this may sound good but it will be unfair to lower tier server due to the low population will make it harder for them to get the mats.
Oh you mean like badges of honor? Oh wait….There is no issue getting those on lower tiers either.
They could have easily made mats drop from players only, and made them not drop at all from PVE mobs.
Thus encouraging more pvp-oriented encounters in WvW, but they didn’t. So what does that tell you about your designers?
This could be a solution to take the focus off structure/champ flipping but would probably also promote zerging/blob’ing even more and we know how much “fun” it is to fight in this environment.
Perhaps if loot tagging would be different… (although it seem loot was changed before already)
These are delicate issues but i believe they all share a common problem – the safety of numbers versus (individual) rewards achieved with said numbers.
Currently and with more emphasis put by Anet with character and account progression, the system promotes individual rewards above realm rewards and dare i say – realm pride. Leagues could “try” to fix this last bit but the former will still be there and when it comes to many players : they want their shinies first and foremost.
Feels like a catch-22…
Maybe loot tagging and structure maintenance/warfare needs some revising.
They could have easily made mats drop from players only, and made them not drop at all from PVE mobs.
Thus encouraging more pvp-oriented encounters in WvW, but they didn’t. So what does that tell you about your designers?
Although this may sound good but it will be unfair to lower tier server due to the low population will make it harder for them to get the mats.
Oh you mean like badges of honor? Oh wait….There is no issue getting those on lower tiers either.
Sure, we get ‘em but we don’t get as much as those in higher tiers.