In the spirit of yesterday Colin blog post I want to provide my preliminary feedback on Guild Claiming and War Room upgrades.
I’m part of a WvW guild (~20 active players) and we set our priority to unlock all the upgrades for WvW (+ arena), so we rushed all possible upgrades and this morning we unlocked the War Room (thanks for correcting the bug with last patch!), starting the long journey to have everything unlocked to give our contribution to our server (GO WSR!).
I strongly back John Coperning statement that “Guilds are the lifeblood of Guild Wars 2: Heart of Thorns™, and it’s our desire that they become a greater part of World vs. World.” and I think it’s really important that guilds see their contribution matters, at all levels. Coordination between guilds should win matches, not numbers and coverage (but that’s another sad story which we hope it will be tackled soon as John stated elsewhere)
The good
Claiming announcement
After unlocking camps claiming, I went straight to capture a camp and claim it. We can’t yet do anything with it, but just seeing my guild name on the announcement was glorious. It reminded me of Hall of Heroes victories in old Guild Wars.
Gating claiming rights
I like a lot the idea of gating a bit claiming rights in WvW. Having a troll claim or simply a claim from an unknown guild just because some new players stumbled on Garrison lord was harsh.
It also rewards guilds for putting efforts and becoming a “qualified WvW guild”, being able to show to fellow server members that. Note: I’m not saying that if you don’t pursue those upgrades you are not a “real WvW guild” (it might be case for guilds focused on fights), it’s a different concept.
Camps and Towers are not hard to reach, Keeps is a bit down the line but obtainable. SMC is like a “prize”.
Upgrading itself
Not WvW related, but unlocking stuff in the guild hall is really rewarding, it’s not cheap but seeing our hall becoming better and better it’s a nice feeling!
Auras
Having stats buff in form of auras that will always be available on claimed structures it’s a good plus. It won’t change much but it’s a nice addition (except for Supply Capacity, see below).
Guild catapults nerf
They were simply too overpowered, 4 people could take a keep really quickly. Too much.
Too early to call
Tactics and Improvements
I was able to toy a bit with those during stress test. We’ll surely need to test banners and vehicles in “real action”. But I like the idea of those.
Guild Siege
Without unlocked recipes, it’s hard to know whether they will be worth over regular or superior siege. It could be another tool for guilds, we’ll see.
The bad
Supply Capacity
With the old guild upgrade system, Fort +5 Supply was a 200 influence (aka 10 events with 2 people, so about 20 minutes of playing) upgrade. It was available at Art of War 2 and amongst the first ugprades.
Now we have Auras, that have the undoubtedly advantage of being permanent. However, Supply Capacity has been moved to the last tier of upgrades, requiring Guild Level 37 and a good amount of upgrades!
I made some rough estimation yesterday, and I don’t see this upgrade being obtainable in less than 2 months (not mentioning the costs for all the upgrades, probably in the thousands of gold, which could be troublesome for some). Sure it will be permanent, but it’s 2 months!
Guild Arena in 2 months was a bad idea and as a matter of fact it was reverted to a smaller timeframe now (thank you)
While all other auras have limited utility (but being permanent will become nice addictions) Supply Capacity is the back bone of WvW upgrades. It’s like “WvW 101”
Having small groups (4-5 players) being able to play at 75% of their full capacity (while just a week ago the upgrade was a no-brainer) after ~3 years of the same is a questionable design decision. I’m worried that small guilds (~10 people) who enjoyed small operation will have another reason to abandon WvW, draining overall population.
It’s ok to have some progression, it’s ok to put some prize at the end of journey, it’s a terrible decision to strip us something we were used to do every day and put that behind a huge pay wall and time gate.
This decision will have (actually, already has) a huge impact on all levels, while favouring mindless blobbing over small organised play. Please, stop this policy right now. Make guilds have an effect on the game, all type of guilds, including small ones. Everyone wants to contribute with their possibility.
(I don’t even want to mention the fact that we will get +MF and +XP in the middle, like WvW guilds care about those)
Final Words
I like the changes of the new system (with the notable exception of +5), I think that will reward guilds more in the future.
However, supply capacity alone is keeping down everything. I can’t overlook it, it’s so important that everything else of the new system seems worthless to me.
TL;DR: Please switch back Supply Capacity back at the beginning of upgrade line.
Whiteside Ridge