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Posted by: lioka qiao.8734

lioka qiao.8734

I like how they made these so you actually have to participate in WvW to get the achievement.

I finished the tower one, the demolition one, and the keep one. The others will come eventually. I expect to have my key by week 3.

Little red Lioka

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Posted by: Obsidian.1328

Obsidian.1328

If the achievements don’t matter to all you WvW MEGA PLAYERS then why discuss them? Just go about your business and ignore it all together.

Do NOT assume players are PvE whiners because they don’t agree with how aNet sets up this garbage. I already mentioned that I don’t care if I get the meta. I’m going to play WvW because I enjoy it. I am a casual player. aNet craps on casual players. I’m used to it.

WvW “leets” apparently also need to crap on casual players even when they want to WvW. Much appreciated, and the reason why so many probably stay out of WvW.

The achievements have forced us to deal with players who don’t care for actually PvPing, that’s why we care.

ANet craps on casual players? Since when?

Also, “casual” and “W3” don’t really go together. You don’t see people playing cards out in the middle of a baseball game. Hey I love playing cards with my buds on a Saturday night, but I don’t pretend that we are in an intense competition. W3 is just that.

Obsidian Sky – SoR
I troll because I care

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Posted by: Zehnchu.4985

Zehnchu.4985

I agree with the OP,

But there is still a huge disconnect between the WvW’ers and Arenanet Developers as in there is a reason why the top T1 WvW sever is favored because most the Arenanet Developers on that sever and the Season 1 Achievements reflect that.

Zerg commanders don’t often flip Merc capms or stop to cap sentry points and don’t often and manage to kill yaks only when headed to resupply, the majority is left up to the Havoc squads.

A lot also depends on the severs you are facing on how fast most Achievements are completed once the Karma train starts, evenly matched severs things are flipped fast against stronger severs things are flipped very slowly.

15 WvW Achievements 4 JP I wonder where the Achievements for escorting yaks, defense of supply camps,keeps are at. More could have been added.

RAWR!!!

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Posted by: NargofWoV.4267

NargofWoV.4267

Agreed with the OP a LOT. The castle capture on EB is waaaaaaaaaaaaay to many. Imagine if you’re on a low ranked server, you may be LUCKY to capture it once, but I’m thinking because the big boy realms are going to need to take it back 5 times, they may even treb the walls for the lower ranked servers.

Seen it already on JQ, first day. Our Garrison was taken via a dbl team. Then both other realms traded Garry back and forth for an hour … hour and a half, never fighting each other just trading Garrison to get achievement.

Narg, Ranger JQ
Heavy Halo, Warrior JQ

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Posted by: vincecontix.1264

vincecontix.1264

I think the wvw achievements are goodn, if not to easy. A guy in my match up did it in 3 days and I sure he isn’t the only one. https://forum-en.gw2archive.eu/forum/wuv/wuv/Rejoice-WVW-players-Because/first#post3066368

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Rainshine.5493

Rainshine.5493

The problem is that to get it completed this quickly, it’s highly likely you weren’t actually providing optimal support to your server.

IE, killing dolyaks when it didn’t matter. Repairing random things before building siege that provides much stronger immediate defense. Doing merc camps rather than helping defend. Doing JPs which contributes absolutely nothing.

You didn’t read my first post.
Using a ranger,I’ve assisted in the capture of stonemist more than 5 times,7keeps,more than 30 towers,more than100 supply camps,150+sentries,defended these important structures because they cost so much to upgrade and it gives quality of life when playing with WP in keep and SMC,killed and stomped more than 450 invaders. All in less 3 days, you say I don’t contribute to my server score? All the above helps the server score.

And how many veterans did you tag to give away the position of your group? How many times did you hit the gate when asked not to because it puts orange swords up?

I’m not saying you can’t help your server by doing some of these activities. I’m saying to do it in 3 days, there’s no way you were contributing the most you could for all the time you spent in there.

Can’t tell you how many times I’ve been running on a pin — smallish group, maybe 15-20 people — and commander says in TS “Don’t attack sentry”, we type in say “Don’t attack sentry” for those not on TS … and what inevitably happens? People attack the sentry, because … achievements.

Can’t tell you how many times you lose half your force at capture points when you’re trying to move quickly because … achievements.

Can’t tell you how many times people won’t let supply points upgrade because they’re draining it to repair things that aren’t essential. Because … achievements.

Can’t tell you how many times commander says “no PvDoor” in TS, we type in say “no PvDoor, we don’t want swords” and what do people do? They PvDoor because … achievements.

Forcing really big numbers for this stuff promotes selfish, unhelpful and stupid play. It could be heavily mitigated by reducing the number of overall achievements required OR allowing WvW dailies to count toward it, the way Living World achievements do.

1) Best time to get the repair achievement is when a wall is being trebbed. Just drain all the supply to get the achievement. The best place to do this is EB if you can get in. Don’t worry if draining all the supply allows the keep to fall. That will just allow you to get other achievements by taking it back.

Some of your fellow achievers have already realised this.

2) The best way to get the capture objectives it to sit on siege and do nothing allowing the other team to flip your T3 keep. Once flipped your team will flip it back allowing you to get those achievements.

3) Demolition…easy. When your team goes to take a keep and says don’t attack the gate/wall just ignore them and attack away. Don’t worry about the orange swords.

LMAO! Spot on.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

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Posted by: airstu.2579

airstu.2579

No defensive achievements proves karma train blobs are the dev’s preferred play style.

Calisto – NSP BPTCBP
Dictator for Life
Shiverpeaks Search and Rescue [Lost]

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Posted by: Rainshine.5493

Rainshine.5493

No defensive achievements proves karma train blobs are the dev’s preferred play style.

Also, this.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

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Posted by: doomfodder.2906

doomfodder.2906

The achievements have forced us to deal with players who don’t care for actually PvPing, that’s why we care.

“deal with”…. Ok, so I’m an acheivement kitten!

I freely admit that I get into the wvw que solely for the achievement points. If there were MORE wvw achievement points (dailys/monthlies etc), then I would wvw MORE often than do now = only after I finish all pve & pvp dailys. For the most part (except jp & MAYBE defense), ALL contributions of the season 1 acheivement points have SOME positive impact on the servers matchup performance. Presumably sentries / merc camps / supply camps / dolyaks achivement requirements are “so high” is because they tend to be neglected by your typical wvw player. So making the acheivement points requirements higher SHOULD mean that the achievement hunters WON’T neglect them = more contirubution to server matchup performance.

The requirements are definitely “high” for anyone that plays zerg dynamics in wvw. In my wvw experience, if you’re not a commander or at the front of the zerg, you wont get enough damage on them to earn contribution to achievement points anyway…

Lastly, the concern about achievement hunters wasting supply is that supplies get consumed in a way that’s not as “tactically beneficial” as consuming them in another way (like building siege)… since by the same theory achivement hunters will cap more camps, then some amount of that “wasted supply” should be replenished (at some other tactical location) and btw ADD MORE points to server.

it’s hardly something that the typical wvw kitten has to “deal with”

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Posted by: insanemaniac.2456

insanemaniac.2456

after finishing the meta:

yaks and sentries are too long compared to the rest, and camps probably are too but since i tend to roam a lot my view of camps is skewed

ruins cap achieve is lame

merc camp cap achieve is lame

for a 7 week affair, the supply for repairs achieve doesnt take long enough. however, setting too high a bar would encourage griefing, and removing it takes away the only defensive achievement.

450 kills was the first achieve i got, and the rest of the achievement chests were a letdown in comparison to getting 10 kills. not to mention we were promised ascended materials as a reward from those chests… and i got orders of magnitude more mats doing what i needed to do to complete the achieves than i got from the itty bitty reward chest at the end.

the achieves are designed to hit every aspect of wvw and do that well, but thats only a good thing when you can constantly hop maps and do something completely different at a moments notice. part of being in high tiers is that you have enough people that not everyone needs to be renaissance (wo)men… but especially in bronze, you do everything because you arent guaranteed to have enough people, or any people, to delegate small necessary jobs out to.

i definitely agree the daily achieves need to have some kind of nod to the wvw meta, not necessarily to make it easier, but because the point of all the achieves is to keep people around long enough to learn how wvw works. its fine that the meta takes a long time, we have 7 weeks for it, longer than any other living story cycle. time gating its pace is a legit option to keep people dabbling in wvw for long enough to learn how to be good and useful, because the general skill level is high enough now to present a pretty big barrier to entry.

No defensive achievements proves karma train blobs are the dev’s preferred play style.

qft, even if its just unconstructive garbage.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Silinsar.6298

Silinsar.6298

Trying to keep my personal feedback as objective as possible, I estimated my total time in WvW and took a look at the traditional WvW achievements, which gave me some numbers, so I could roughly calculate the numbers of kills/captures etc. I would get for playing WvW all league season 1 long in case I am sticking to my average playstyle and play about 2,5h-3h a day.

About this “average” playstyle of mine:
At first I started mainly playing on EB, mostly in PUG Zergs, later with a guild, playing several hours a day, roaming inbetween. ~5months
I played and raided (/zerged) multiple times a week for several hours on borders, roamed inbetween (increasing roaming, decreasing raid time), played GvGs. ~6months
Currently (since a few weeks) I’m almost exclusively roaming on borderlands, solo or in small groups, doing havoc stuff. Let’s say ~1month

So I’m by no means a daily zerger/karma train participant but I did spent a lot of time playing the objective game, as well as some zerg busting, etc. overall I would say I’ve seen and played everything WvW offers quite a bit.

In detail: I took all numbers I could get of my achievement tab, divided them by the approximate # of hours I played WvW and multiplied them with the number of hours I will likely play during this league. It’s not possibly for all achievements, but for many of them. So when possibly, I calculated the number for each single achievement.

My conclusion so far is: if I’d stick to my past average playstyle, I’d get 9 of the achievements without any problems over this time period. So for 6 of them I’d have to adjust my playstyle quite a bit, which is what annoys me a little. 4 of them would be the JPs, so I guess that won’t be serious time investment, leaves 2 for which I would have to do more zerging/karma training than usually or stupidly farm things.
____________________________________________________________

All in all I think ANet is not THAT far from the sweet spot, but with the long and bugged queues which basically cut your playtime in half during the week if you can only play at prime time (spare your “stacked server” argument, I transfered about 15 ranks down the ladder and again get >1h queue since league start) getting these achievements will be harder.

What I would like to see is multiple tiers for each achievement, so you can do more of the stuff you like to do in order to get the final chest and don’t have the way you play influenced by achievements.

I don’t want to and will not play WvW for achievement hunting.
There’s more than enough for this in PvE. I liked it when WvW didn’t have WXP, world ranks or achievements, because you played for the fun and even more important: there were people who played WvW for fun. Now we’ve got a lot of these achievement-hunters and reward obsessed people in WvW who play for the AP, not for the realm and not with you, but for themselves.

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Posted by: Talindra.4958

Talindra.4958

it is tht grind made me hate wvwvw deep to the bone. feel disgusted from inside stomach.
i am at 11/15 i cant wait to get this done with.

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: Jimbru.6014

Jimbru.6014

Agreed with the OP that many/most of the achievements for WvW Season 1 are set too high for anyone but obsessive WvW players to obtain.

I also notice that at least a few of the achievements, particularly Dawn of the Season, seem to be bugged because I’ve not gotten them.

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Posted by: Amelia Knox.9362

Amelia Knox.9362

One of the many Guild Commander of Ag feedback:

After 1 week of season, i have to say i can’t play wvw i just can’t after 30 min in queue i just go play something else, i want to play with my guild with the people that i care, Train, go raid in wvw everything for the last yeah, this week it’s the only week were i couldn’t get inside wvw because not my problem, but because of queue i can’t.
I lead for the last 4 months pretty much non stop, 7 night at week for 2-3 hours at night sometimes even more, this week of those 7 night i had to give up on 4 and the other ones was with extreme lag very bad game experience.

WvW became unaviable, i’m playing something else now, Ty for destroying what we the player build with months of hardwork, to bring community together, we created content where contet wasn’t, we kept trying even with all the bad ideas you had.
Now we just can’t play, if the situation it’s like this in 1 month well i’ll leave gw2, there is no reason to stay during leagues for me.

[Dawn] Gandara
Guild Leader

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Posted by: Obsidian.1328

Obsidian.1328

For the most part (except jp & MAYBE defense), ALL contributions of the season 1 acheivement points have SOME positive impact on the servers matchup performance.

Yeah they have some positive impact, but those little positives don’t make up for the glaring negatives they cause. Most W3 strategies are coordinated down to the minute or second. For instance, killing a sentry when not wanted can mean the difference between taking their keep or losing your own. Or taking supply from a camp we are trying to upgrade so an incoming zerg can’t use it means they don’t have to spend time finding it somewhere else and can attack now instead of later. Or putting 1 single siege engine in the wrong spot can mean your tower is flipped.

Your theory that all the random things you do make up for the little losses is wrong, it just doesn’t work that way. Every single little thing matters, they all have a domino effect that usually magnifies towards the end. That’s what most don’t realize.

Obsidian Sky – SoR
I troll because I care

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Posted by: Heinel.6548

Heinel.6548

The problem is that to get it completed this quickly, it’s highly likely you weren’t actually providing optimal support to your server.

IE, killing dolyaks when it didn’t matter. Repairing random things before building siege that provides much stronger immediate defense. Doing merc camps rather than helping defend. Doing JPs which contributes absolutely nothing.

You didn’t read my first post.
Using a ranger,I’ve assisted in the capture of stonemist more than 5 times,7keeps,more than 30 towers,more than100 supply camps,150+sentries,defended these important structures because they cost so much to upgrade and it gives quality of life when playing with WP in keep and SMC,killed and stomped more than 450 invaders. All in less 3 days, you say I don’t contribute to my server score? All the above helps the server score.

And how many veterans did you tag to give away the position of your group? How many times did you hit the gate when asked not to because it puts orange swords up?

I’m not saying you can’t help your server by doing some of these activities. I’m saying to do it in 3 days, there’s no way you were contributing the most you could for all the time you spent in there.

Can’t tell you how many times I’ve been running on a pin — smallish group, maybe 15-20 people — and commander says in TS “Don’t attack sentry”, we type in say “Don’t attack sentry” for those not on TS … and what inevitably happens? People attack the sentry, because … achievements.

Can’t tell you how many times you lose half your force at capture points when you’re trying to move quickly because … achievements.

Can’t tell you how many times people won’t let supply points upgrade because they’re draining it to repair things that aren’t essential. Because … achievements.

Can’t tell you how many times commander says “no PvDoor” in TS, we type in say “no PvDoor, we don’t want swords” and what do people do? They PvDoor because … achievements.

Forcing really big numbers for this stuff promotes selfish, unhelpful and stupid play. It could be heavily mitigated by reducing the number of overall achievements required OR allowing WvW dailies to count toward it, the way Living World achievements do.

1) Best time to get the repair achievement is when a wall is being trebbed. Just drain all the supply to get the achievement. The best place to do this is EB if you can get in. Don’t worry if draining all the supply allows the keep to fall. That will just allow you to get other achievements by taking it back.

Some of your fellow achievers have already realised this.

2) The best way to get the capture objectives it to sit on siege and do nothing allowing the other team to flip your T3 keep. Once flipped your team will flip it back allowing you to get those achievements.

3) Demolition…easy. When your team goes to take a keep and says don’t attack the gate/wall just ignore them and attack away. Don’t worry about the orange swords.

LMAO! Spot on.

Quote for truth. I find the keep flipping one problematic as well, as when servers are evenly matched, keeps simply shouldn’t flip at all. In the current T1 match up, keeps only ever fall when one of the server falters to a 2v1, which is very rare. 10 flips in 3 days are simply not possible unless it’s a blowout pvdoor karma train. That should never be rewarded.

To actually reward strategic claiming of keeps, or any other actions, for that matter, they should have given us a set of WvW specific dailies that are easy to fill, but requires people to stay in WvW for many days. For each day, you can choose a number of activities that will be the server’s goal for the day and everyone do their best to fulfill that goal. Make it completely separate from PVE and decouple it from the Achievement point system. If they want the player base to bring WvW to the next level, they need to stop attracting PvE tourists whose goals never aligned with the server to begin with.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

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Posted by: Heinel.6548

Heinel.6548

The problem is that to get it completed this quickly, it’s highly likely you weren’t actually providing optimal support to your server.

IE, killing dolyaks when it didn’t matter. Repairing random things before building siege that provides much stronger immediate defense. Doing merc camps rather than helping defend. Doing JPs which contributes absolutely nothing.

You didn’t read my first post.
Using a ranger,I’ve assisted in the capture of stonemist more than 5 times,7keeps,more than 30 towers,more than100 supply camps,150+sentries,defended these important structures because they cost so much to upgrade and it gives quality of life when playing with WP in keep and SMC,killed and stomped more than 450 invaders. All in less 3 days, you say I don’t contribute to my server score? All the above helps the server score.

And how many veterans did you tag to give away the position of your group? How many times did you hit the gate when asked not to because it puts orange swords up?

I’m not saying you can’t help your server by doing some of these activities. I’m saying to do it in 3 days, there’s no way you were contributing the most you could for all the time you spent in there.

Can’t tell you how many times I’ve been running on a pin — smallish group, maybe 15-20 people — and commander says in TS “Don’t attack sentry”, we type in say “Don’t attack sentry” for those not on TS … and what inevitably happens? People attack the sentry, because … achievements.

Can’t tell you how many times you lose half your force at capture points when you’re trying to move quickly because … achievements.

Can’t tell you how many times people won’t let supply points upgrade because they’re draining it to repair things that aren’t essential. Because … achievements.

Can’t tell you how many times commander says “no PvDoor” in TS, we type in say “no PvDoor, we don’t want swords” and what do people do? They PvDoor because … achievements.

Forcing really big numbers for this stuff promotes selfish, unhelpful and stupid play. It could be heavily mitigated by reducing the number of overall achievements required OR allowing WvW dailies to count toward it, the way Living World achievements do.

1) Best time to get the repair achievement is when a wall is being trebbed. Just drain all the supply to get the achievement. The best place to do this is EB if you can get in. Don’t worry if draining all the supply allows the keep to fall. That will just allow you to get other achievements by taking it back.

Some of your fellow achievers have already realised this.

2) The best way to get the capture objectives it to sit on siege and do nothing allowing the other team to flip your T3 keep. Once flipped your team will flip it back allowing you to get those achievements.

3) Demolition…easy. When your team goes to take a keep and says don’t attack the gate/wall just ignore them and attack away. Don’t worry about the orange swords.

LMAO! Spot on.

Quote for truth. I find the keep flipping one problematic as well, as when servers are evenly matched, keeps simply shouldn’t flip at all. In the current T1 match up, keeps only ever fall when one of the server falters to a 2v1, which is very rare. 10 flips in 3 days are simply not possible unless it’s a blowout pvdoor karma train. That should never be rewarded.

To actually reward strategic claiming of keeps, or any other actions, for that matter, they should have given us a set of WvW specific dailies that is server wide, and everyone contributes to that one goal for the day, rather than each farming their own APs.

If they want the player base to bring WvW to the next level, they need to stop attracting PvE tourists whose goals never aligned with the server to begin with.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

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Posted by: Verdelet Arconia.6987

Verdelet Arconia.6987

Some of the WVW Elitist that are posting in this thread have to realize that just because they are not capable of clearing the achievements efficiently in less than 3 days does not mean that others cannot do it.
Additionally, their condescending behaviour that only WVW elites are the only ones contributing to the server score and not the achivement hunters is abit nonsensical.
Lets see how well the PVE servers like CD fare after the top achievement hunters are done with the achievements.
Heinel,you are Ex KOME from Crystal Desert, bring ur WVW elitism for the next match and we’ll see in the 2nd week if you and your kind can give the same server performance we had during the 1st week of season one.
Posting in forums about how superior the WVW elites are compared to achievement hunters, will not affect the server score in the game. We’ll see if you and your kind can walk the talk.

Peace! But invaders must die!

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Posted by: Rainshine.5493

Rainshine.5493

If “listens to directions” = “elite” then … yeah, I guess I’m elite.

For the record, I’m glad more people are trying WvW. I hope many of them enjoy themselves and decide to stay past achievements. That doesn’t change the fact that the most efficient way to use your time toward getting said achievements is NOT the most efficient way to help your server.

I’m sorry if that stings.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

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Posted by: Obsidian.1328

Obsidian.1328

Some of the WVW Elitist that are posting in this thread have to realize that just because they are not capable of clearing the achievements efficiently in less than 3 days does not mean that others cannot do it.

sigh…

Ya still don’t get it.

The regular W3’ers aren’t doing the achievements. We don’t care about them.

Obsidian Sky – SoR
I troll because I care

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Posted by: BondageBill.4021

BondageBill.4021

Haven’t read the whole thread, but I agree with a large majority of the OP. The two biggest issues IMO:

1. Number of achievements needed for meta should be around 11 or 12 instead of 15. Reward the roamers and reward the zergers, but don’t force everyone to do everything that is available within W3.

2. Daily system should have been tied in to the meta.

“We don’t need to make mandatory gear treadmills” -Colin Johanson

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Posted by: Reverence.6915

Reverence.6915

-snip-

From my experience in T1, too many people I’ve come across are upleveled or undergeared for WvW, resulting in us wiping them over and over and over and over again despite either being equal in numbers or lower in numbers, though we’ve been getting wiped or an extended fight when a decently sized organised force of WvWers float into the map (Hey Choo!) because we have the same problem. I’ve been running as both a Staff and Dagger/Dagger elementalist, both of which are sort after more for support than damage and I’ve been doing more damage to these guys than random monsters on the map.

I’ve also seen some incredibly stupid roamers trying to farm the ruins. They’re trying to cap the circle even though there’s like 5-10 people running through. Hey guys, we’re not your PvE mobs, we WILL kill you.

This is giving us an incredible amount of points simply through fights. I’m thinking that JQ and SoR will start doing a lot better once those guys either 1. stop going into WvW or 2. fix themselves up.

These achievements are just making it impossible to field a sizable zerg to take stuff when there’s a decent force from the other servers on that map too. It’s just not conducive to trying to win. It’s incredibly frustrating to see people capping ruins when we already have bloodlust.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Pictures.8954

Pictures.8954

I don’t think that the achievements are that difficult or tedious to get. I just got it earlier today and got it by playing WvW like I always do. I got it on a losing server in Silver (Ebay) where Yak’s is pummeling us and it really wasn’t all that difficult to get. The only one that I would change would be the mercenary camp.

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Posted by: Coldin.2840

Coldin.2840

You know one thing that would make me like this meta-achievement a lot more? Is if the various WvW Dailies counted to it some amount.

Like say every 5 WvW dailies I did counted towards a repeatable deed that increased my contribution into the meta.

I’ll certainly get a few of the various WvW Season 1 achievement done, but I really don’t know if it will be possible for me to get 15 of them completed. Not that I really mind working on all these deeds. They’re actually a fun way to decide what I’ll do in WvW on a given day. But it would be nice if the meta-deed was in grasp of a casual WvW player.

Coldin – Thief – Sanctum of Rall

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Posted by: Heinel.6548

Heinel.6548

Heinel,you are Ex snip

Shamefull history. You do realize most of the people leave because they cannot put up with your passive aggressive comments (directed at guildies, no less), right? No matter. I’m glad to be relieved of your toxic existence.

Anyway. Enough of that. We aren’t in the same league now. May our paths never cross again.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

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Posted by: Chess Jurist.3580

Chess Jurist.3580

I dunno what you guys are complaining about. Got the achievement in a week and played about 2 hours everyday.

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Posted by: Rainshine.5493

Rainshine.5493

I dunno what you guys are complaining about. Got the achievement in a week and played about 2 hours everyday.

There’s a big difference between “difficult” and tedious, unproductive grind. Perhaps if you actually read the thread you’d know what “we guys are complaining about.”

I still don’t get why people feel the urge to comment on kitten they don’t read.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

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Posted by: Bhima.9518

Bhima.9518

I dunno what you guys are complaining about. Got the achievement in a week and played about 2 hours everyday.

There’s a big difference between “difficult” and tedious, unproductive grind. Perhaps if you actually read the thread you’d know what “we guys are complaining about.”

I still don’t get why people feel the urge to comment on kitten they don’t read.

Exactly this. When coordinating your server, not all guilds just jump into EB to flip SM for the achieve. Most of the dedicated WvW guilds are doing what it takes to stay competitive, like dedicating guilds to the borderlands while larger ones handle EB. This is the right way to play WvW, but the wrong way to get the achievements.

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Posted by: Chess Jurist.3580

Chess Jurist.3580

I dunno what you guys are complaining about. Got the achievement in a week and played about 2 hours everyday.

There’s a big difference between “difficult” and tedious, unproductive grind. Perhaps if you actually read the thread you’d know what “we guys are complaining about.”

I still don’t get why people feel the urge to comment on kitten they don’t read.

I’m not sure why you are criticizing me. Correct me if I’m wrong, but my post clearly states that the achievements aren’t difficult nor tedious, as it’s achievable even with average game play.

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Posted by: Heinel.6548

Heinel.6548

I dunno what you guys are complaining about. Got the achievement in a week and played about 2 hours everyday.

There’s a big difference between “difficult” and tedious, unproductive grind. Perhaps if you actually read the thread you’d know what “we guys are complaining about.”

I still don’t get why people feel the urge to comment on kitten they don’t read.

I’m not sure why you are criticizing me. Correct me if I’m wrong, but my post clearly states that the achievements aren’t difficult nor tedious, as it’s achievable even with average game play.

Average selfish game play. If you ignore what everyone else is doing and just focus on your own objectives, the achievements can indeed be cleared fairly quickly. However, for a server to succeed in the war effort, it needs all its players to be on the same page, working towards specific goals that often do not align with the most efficient way of clearing these achievements.

In lower tiers, where people don’t care about winning anyways, this is not much of an issue. However, in competitive servers, especially the ones in tiers where queues are the norm, they really need every single player to pull their own weight (or give space to people who would). There has been consistent friction on this point since seasons started.

As it is, the current achievement reward structure reward PvEers way more than actual WvWers. Each achievement hound only need to spend 2 days to fill their own meta. However, the server as a whole has to lose more than 60% of all available play time in season 1 to all the tourists that clog up the maps. This does not bode well for the longevity of the play mode.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

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Posted by: Rainshine.5493

Rainshine.5493

I dunno what you guys are complaining about. Got the achievement in a week and played about 2 hours everyday.

There’s a big difference between “difficult” and tedious, unproductive grind. Perhaps if you actually read the thread you’d know what “we guys are complaining about.”

I still don’t get why people feel the urge to comment on kitten they don’t read.

I’m not sure why you are criticizing me. Correct me if I’m wrong, but my post clearly states that the achievements aren’t difficult nor tedious, as it’s achievable even with average game play.

Average selfish game play. If you ignore what everyone else is doing and just focus on your own objectives, the achievements can indeed be cleared fairly quickly.

To give a recent example, a few 5-man groups were coordinating to spread out defenders. My group was to hit the northern camp (where the citadel owners could just waypoint and pop out of their own back door to stop us). We trekked all the way up avoiding several sentries and guards so that we didn’t give our position/plan away and would be able to cap unhindered and hold for at least a point tick.

But that’s not going to up our achievement points. Neither is actually trying to hold onto ruins instead of running a clockwise circle with enemy BGs so you can all get your achievements done. Neither is defending something you own rather than let it be taken and recap it, etc.

Running karma trains shouldn’t be the most efficient way to do WvW achievements.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

(edited by Rainshine.5493)

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Posted by: eldenbri.1059

eldenbri.1059

I play at least an hour each day with some multi-hour stretches each week.

I mostly play on the borderlands, but will help out in EB from time to time. I’m on a tier 3 server, I think we’ve only captured SMC a couple times in the couple of weeks (never when I was in EB).

I had never done a jumping puzzle to completion anywhere in the game before. But I learned how and did one in my borderland.

So far, I have about 6 achievements completed. I think I’ll be able to complete the meta, but I’m not sure. Definitely would feel a lot more comfortable if it was 12 out of 19.

The one thing I’m wondering is whether this will have a big impact in the last week or two when some servers may effectively be locked in a position. Perhaps there will be organized groups taking merc camps or porting people in the jumping puzzles.

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Posted by: Wayland.3528

Wayland.3528

I don’t have issues with any but sentries and yaks which are ridiculously high. A couple like defender kills could be raised. Merc camps should give credit for both positive and negative events etc. But yaks/sentries is insane.

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Posted by: sostronk.8167

sostronk.8167

I completed 15/19 about 3 days into them being added. The only one I have an issue with is “Mist Merc Camp vanquisher”. The other 3 that I have not done are almost completed from just playing the game. But the “Mist Merc Camp Vanquisher” is really bad for promoting “artificial play”. As in, alot of achievement farmers will come in purely to do that achievement, taking up map cap and simply camp the mercenary camps until they spawn. This takes many hours and there is no way I will do this achievement because I would not do something like this to my server.

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Posted by: Becka Williams.4978

Becka Williams.4978

The merc camp is only 21 achievement points, can only be done on EB, and probably isn’t worth the time or trouble. Try and cap a merc camp that’s close to the other side’s keep if you’re in the gold league. It would’ve been better before the ruins, cause then you could’ve done the quaggans in the middle island, but as it is, it’s pointless.

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Posted by: shagworth.5017

shagworth.5017

I don’t really find it to be much of a grind (outside of the merc camp one, which I don’t plan on doing), though I play do GW2 exclusively for WvW. I missed the first week of the season, been playing since Friday and I have 6 of the achievements without really changing my gameplay. Only thing I’ve been doing differently is switching off rams and catapults so everyone can get credit for taking gates/walls down. This is all while being the lowest seed in my league bracket. I have no doubts that I’ll reach the meta achievement without grinding things out.

My server rarely has queues outside of reset night and I haven’t really been bothered by the achievement hunters since I usually ignore and avoid PUGs like the plague.

All that being said, in the end, I don’t really care about the title that comes along with the meta achievement and we all know the reward is going to be lackluster so if I fell short, I couldn’t say I would really care.

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Posted by: Rainshine.5493

Rainshine.5493

All that being said, in the end, I don’t really care about the title that comes along with the meta achievement and we all know the reward is going to be lackluster so if I fell short, I couldn’t say I would really care.

You will probably be proven right about the rewards being crappy. However, I’d hate for people to be regular WvWers and not get the reward because they choose not to play artificially. The PvE equivalents are easy to knock out for someone who doesn’t even spend much time in PvE because dailies count toward them.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

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Posted by: Zamiel.2130

Zamiel.2130

I’m going to go in the opposite direction to the OP. I completed 15/19 within the first three days and found I did not have to change my play style at all. I suppose which server you’re on has an impact, but they’re hardly difficult to get through and before someone says “you’re obviously on a band wagon server”, I’m not. I’ve been on Mag for the past 10 months and going in to the league, we were the last spot in gold.

The sentries and caravans were completed within 6 days as once I had the meta I didn’t really care. The only one left is the MERC camps, of which I’m exactly 50% of the way through. The most painful achievement is master of the ruins. Lets be honest here, no one enjoys the ruins and there is no tangible rewards for doing them.

What erks me is the share amount of PvE’s in the WvW just to get the achievements who will soon be running around with the “Veteran of the Mists” title. This is an insult to WvWers who have commited considerable time fighting for their server. The title should come with the pre-requisite of rank 150+before it can be used. Anyone who has spent that amount of time in WvW could truly be considered a Veteran.

Flame away.

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Posted by: Rainshine.5493

Rainshine.5493

before someone says “you’re obviously on a band wagon server”, I’m not. I’ve been on Mag for the past 10 months and going in to the league, we were the last spot in gold.

We play you guys this week. The times I’ve gotten into WvW this weekend, the problem has been that we own everything. Hard to get caps and things when you don’t lose anything except the occasional sentry point. And even if it’s “smarter” I don’t like just giving people caps so I can take it back.

I’m not trying to be a jerk, I play offpeak which I assume means you guys probably just don’t have the coverage during those times. But hey, at least the JPs are easy to get to. I hope I can make up for it during the nights I can actually play more primetime.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)