Feedback thread: 2 month pairing rotation
As far as I’m concerned, not that much.
Reason is linkings create a sudden big population imbalance. Thus, a server that formerly had a big population, and the associated map coverage, could become really less populated from a day to another. And eventually get steamrolled.
That wouldn’t be much of an issue if the matchup system was able to cope with that sudden unequilibrium state, yet it doesn’t ! It takes 4-5 weeks to evolve in the ladder accordingly to the new population balance between servers, and for servers to take into account the new partners.
By the time the matchup system leads to even matchups, a new linking is only a few weeks away…
It’s a real turndown actually, because the linking may create big disappointements and frustration because of the change in numbers. Those bad feelings grow because matchup system isn’t able to create even matches fast enough. And just when players begin to like and enjoy their WvW week again, the linking system breaks it all again.
So : either make 10 weeks rotations (instead of eight), or tune the matchup system to make things evolve faster in the first weeks of a new linking.
What’s there to discuss?
Anet wanted 3 months.
The community mostly wanted 1 month.
We settled on 2 months.
Feedback? Well it could have been worse.
it stinks from my pov. too many changes over 2 months to retain poor linkages.
What’s there to discuss?
Anet wanted 3 months.
The community mostly wanted 1 month.We settled on 2 months.
Feedback? Well it could have been worse.
Most of the players voted for 1 and 3 months, so anet compromised and settled on 2. Some even voted for 6 months, which would have put the second relinks around the corner, now that would have been terrible.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
That second pair was not a blast for many, it saw 2 hosts put into guests positions, 2 guests put into host positions and 1 host fall out of host position as a final result of that experiment. I can only imagine what fun it would’ve been if that had lasted 6 months.
The vote for linking time frame was done too early in the beta, we hadn’t even finished the first link if I recall correctly and therefore didn’t know enough about how it would play out. After a year (next month) though, hopefully we’ll get a chance to give more input on this process as all of us are more than versed now.
[HaHa] Hazardous Hallucination
2 months is way too long as many of us said at the time, it should be 1 month, anet should have prioritised automating the process so it could be done quickly but they didn’t.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
2 months would be fine if the players didn’t transfer to stack servers once the relink hits.
As it is now there is way too much population imbalance. It’s not fun to get run over by a group twice you size every time you go into WvW.
[ZzZz]Zombie Coast, [CERN]When Zergs Collide
Tarnished Coast
3 months would have been awful, seeing how slow Anet is to react to player movement as well as servers gaming the system and how long it takes Anet to “manually” adjust a server’s glicko rating.
I voted for 2 months but 1 month might be best because players will run out of money eventually if they keep transferring 12 times a year. This would also diminish the hibernation some servers go through the last two weeks to try to become open. Two weeks on and two weeks off would make some players find something else to do, permanently.
However, I also think that re-linking every month really makes communication between host and linked servers an issue because it takes time to get used the the new partners. This would end up making WvW more like EotM for some servers.