Feel bad killing a player repeatedly
I’m pretty sure running right past you not attacking you makes it clear they don’t want to fight you.
Also, if he’s trying to do a jumping puzzle, he obviously doesn’t want to fight and you were being a nuisance, he was just trying to make some tokens, for a legendary, i suppose, while you were being annoying.
when im doing bl jp with my full exotic/ascended lvl 80 thief i dont attack anyone unless if they attack me first. im there to get my badges/blue prints and they are there for the same reason. Clearly the guy was trying to complete his/her jp without the intention of dueling you.
Arenanet killed WvW
R.I.P. WvW 2012 – 2015
Also, if he’s trying to do a jumping puzzle, he obviously doesn’t want to fight and you were being a nuisance, he was just trying to make some tokens, for a legendary, i suppose, while you were being annoying.
I’m torn on this one. It is after all WVW; it is to a certain degree, the world pvp for those of us who like to battle other players (not spvp). On the other side, it is annoying when all you want to do is map completion or run a JP and some kitten decides to mess with you when it is clear you have no intention of fighting.
I usually let others pass by at the JPs. If they start a fight then yes, I’ll fight them. I guess I view JPs as a place where people go to take a break from all the killing. I realize you can get siege from JPs, but having said that, if your enemy depends on JPs to get their siege, then you probably have nothing to fear from them anyway.
Pain Train Choo [Choo] – 1st Class
Sanctum of Rall
I leave non 80s alone in downed mode when I roam.
Lol…yeah, the bow is usually the “I come in peace” sign…and it’s sad that you bowed…then killed him. Well, I guess you didn’t know, lol.
Katalii (40ish Asuran Mesmer), Katalyn Galadheon (15ish Human Warrior)
Lol…yeah, the bow is usually the “I come in peace” sign…and it’s sad that you bowed…then killed him. Well, I guess you didn’t know, lol.
I’ve been under the impression that the /wave was the “I come in peace” sign, and a /bow is actually “let’s duel.” The sort of duel where you don’t spike someone when you down them.
Congratulations! In your regret you’ve taken your first step from your former ways as a mouth-frothing zergling and opened your mind to a much broader understanding! =)
I’m not here to bust your kitten though. It’s true in general if a player is avoiding you outright, he/she is either one, a coward, or two, simply not into fighting at the moment. In either case any victory earned thus is pretty empty one way or another. My usual habit when encountering a potential 1v1 or even 1v2 is to stop out in the open and actually watch the other players reaction to my presence. Especially if I see them wearing newb armor (since I have the default colored models that the game assigns turned off and can actually see thier characters as they are). You’d be surprised just how many times this actually not only ends well, but is often quite humorous. It has lead to everything from dance parties, to casual in-team conversation, to even in a few rare cases me team invitng them and actually announcing their presence in main chat, letting my fellow server-mates know that I was personally escorting (aka supervising) them about for POI’s and Vistas and that they were not a threat.
As for the /bow gesture, that often depends on the person in question, and is open to interpretation. In this particular case, noting the player’s prior demeanor, it was indeed likely an act of submission or a call for truce. When I do it though, despite being a direct show of respect, it is usually a sign that I’m now watching, and if you’re a troublemaker, hunting you for sport. I often then disappear, and will attack you at a time I consider opportune (usually when you decide hit a camp, etc). I adore a sense of subterfuge. Unfair? Perhaps, but it’s you that is on my lawn. The rules are mine to make. In any case though, civil and respectful to the end. You will receive a bow before I attack, and should I survive our encounter, another after. Least I can do, for my most endearing if not unwanted foe.
Commander to [SLVR], Housepet to [GH]
its better that u usually don’t attack first unless they attack.
but yea i agree, ur a nuisance .:P
the least u could do is wait for him to take then chest and then kill him.
Also, if he’s trying to do a jumping puzzle, he obviously doesn’t want to fight and you were being a nuisance, he was just trying to make some tokens, for a legendary, i suppose, while you were being annoying.
Give the guy some credit, atleast he felt bad about it.
If someone runs past me, especially in a jp I generally leave them alone. If someone attacks me when I am not in the mood for a fight I start of with /no which would translate for them to “Piken Square invader disagrees” (without hitting them obviously) and if they don’t stop… I just run away. Then you have the occasional player who will follow you till the end of the world, I then eventually turn around and fight.
[VII] Seventh Legion | http://twitch.tv/censtudios
(edited by Centrix.4065)
I think you should feel bad for even hesitating to attack him. Not for stomping him repeatedly.
SovietSpaceDogs[SSD]
I never kill people in jumping puzzles unless they attack me first. I just wish other people would do the same. Not having to worry about starting over with armor repair fees makes the puzzle a lot more fun.
I wish the WvW JP’s were no-combat zones instead of loot-bag-farms for campers/griefers. They would be so much more enjoyable. Having a neutral areas where players of different sides can enjoy a jumping puzzle together would be a lot more fun than having campers hand out armor repair fees before spamming “/laugh.”
(edited by Gilburt.9146)
I wish the WvW JP’s were no-combat zones instead of loot-bag-farms for campers/griefers. They would be so much more enjoyable. Having a neutral areas where players of different sides can enjoy a jumping puzzle together would be a lot more fun than having campers hand out armor repair fees before spamming “/laugh.”
Yeah, pve has like 30 jumping puzzles where you can do that. WvW jumping puzzles are all about griefing. It’s that type game, some people like it.
The best memory i have in EB JP is when i was jumping with another thief from other server, he attacks me when we almost reach the top, i was an engineer, he managed to get me downed and almost killed me, but he failed to stomp me and i get to press my ‘3’ downed skill which made him blasted of the cliff and rally me up. since that time i didnt trust people from other server anymore, I killed them on sight, dont get me wrong, i dont camp JP. as loong as i got the treasure i bailed.
I typically leave people in downed state and walk away. I get enough badges when fighting with my guild group. And I don’t care about WXP. Only time I stake is when people try to 2v1 or higher. And even then, if one is an upleveled I’ll sometimes leave him in downed.
Kal Snow – Norn Guardian
It’s a pvp map, nothing wrong with participating in pvp there.
If they don’t want to fight they can go to open world jp’s
Tamoko Chan ~ (Necro)
[PYRO] #MagSwag
Red is dead. End of discussion.
Someone was mapping and trying to complete all jumping puzzles, etc. Probably not even a WvW player. Or they were trying to get badges for the legendary.
Sadly some people are using /bow to signal “let’s duel” and some /bow to signal “please let me finish this so I can call it complete and never ever come back”.
(edited by Katz.5143)
Red is dead. End of discussion.
This ^^
It is WvW after all, so expect some opposition..
OP isn’t kitten about PvE jumping puzzles where that one champion mob is between you and your reward chest? And bowing/waving won’t help your cause there..
However, have to add that a lot comes from my mood at that time.. If I don’t feel like killing, I’ll simply ignore the player (after his bow/wave). If I wanna kill, the /threaten emote is my friend.. If he doesn’t get the picture then, then he is in for yet another long walk from his waypoint to the JP.. Also, should he however attack me the first time and I am not planning on moving from that point, then he’ll be stomped every single time he tries to run past afterwards..
Remember, it’s a JP in a WvW area where most rewards are WvW oriented.. So if you don’t like the WvW aspect, stay out of the JP’s.. :p
Commander – Jam Death [Jd]
Fissure of Woe
No need to feel bad, he should not be in WvW if he does not want to fight.
No exceptions.
The carebears of the world can cackle on all they want, anyone whatsoever in WvW is fair game.
No need to feel bad, he should not be in WvW if he does not want to fight.
No exceptions.
The carebears of the world can cackle on all they want, anyone whatsoever in WvW is fair game.
This^^^
Sometimes I will just camp the JP entrances for fun with my Mesmer.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Yes it is pvp area like the rest of the wvw maps. And though i hardly ever go to the jp’s i only go there if i want to complete the puzzle. Not for the prints or tokens. I buy them as i need them and have tons of unspend badges in the bank. So i have been killed several times despite expressing my intentions not to fight. I walked past downed players without finishing them only to be stabbed in the back. Well he’s in his rights as said it’s a PVP area. And if you enjoy it to backstab, be my guest, i’ll try another time or get some friendlies to stomp him a few times without finishing so he can heal only to be downed again.
What would be fun though is when the jp is a non combat area and the jp can only be completed by working together. Each side holds a key to a different part off the puzzle that is needed to finish the jp. A bridge that needs to be lowered so the other team can open a door so the third can acces the next obstacle that opens the jp path for all. So if one side does not cooperate no one can finish it. This purely to take a break from the endless player killing outside the jp. A place to meet the enemy on a different level and in a fun and less serious place. Because some people take it way to serious.
There are plenty of non combat jumping puzzles in PVE world Synda.
Jumping puzzle = siege engines.
Siege engines = things that kill you and your team and hurt your score.
Always kill enemies trying to reach the jumping puzzle. They are only trying to avoid you so that they can get new siege blueprints and murder you from a tower later on. “Haha, there’s that stupid guy who let me get this Ballista. BLAMO, PWNED YOU NOOB”.
Everyone you let into a jumping puzzle says this.
Verbatim.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
Maybe through all this id make a suggestion to ANet, put in a surrender emote or a plea to be left alone emote, something which is clear that a player doesnt wish to engage in battle anymore
It’s really good of yo to think about this and come here.
People use /wave, /sit or other emotes to signal peace. (I don’t think /surrender is needed, really.)
Yes, some people just want the JP achievement. I let people pass on my home map. When I’m on an enemy map, I might engage in 1 vs 1.
But the first steps I took in WvW maps were FOR the jumping puzzles, and I am very grateful that many players have the grace to let others just do their thing without making things difficult for them just because they can. I prefer to keep it enjoyable for others, too, when I can. People who want to fight find opportunities everywhere in WvW, it doesn’t have to be the JPs where you continually bump into people who are there for the achievement.
The other philisophy is, “all is fair in WvW”.
There’s no right or wrong here, you’ll have to figure out for yourself which philosophy to follow.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I kill lowbies on sight… they’re like little vultures when an 80 comes around. Circling, drooling, and swooping in when they feel it’s safe. 80s ill leave be after 2 or 3 kills.
Maguuma
I really don’t get this “be nice to your enemy if they don’t want to fight” concept. WvW is a war, in a war, you do not allow enemies to wander into a supply depot and ransack various items of heavy weaponary that can be used against you later. Since we do not have the functionality of taking prisoners, killing them is the only option.
On the surrender option, I am all for that, if, once surrendered, they have to sit in our spawn area, tied up and unable to participate in any further WvW for a defined number of hours. If you surrender, you are out of the game folks.
(edited by Minu.5792)
There is rule. When you do not want to fight an opponent, type /cry. Most folks i have seen doing that, i leave alone.
There are plenty of non combat jumping puzzles in PVE world Synda.
I know, i have done them all, and know it’s a pvp zone, i spend most my time in wvw. Point is, it would simply be nice to have a place in wvw where you can hang out with the opposition to have a break from the endless bashing & pvdooring. Just meet the guys & girls on the other side, hang out, before you get out and bash each others head in again and take their keep. For all ic are even admire each other and thanking for the good fight they put up and share experiences.
It’s a game in the end, and it’s just another server with players also enjoying the game but who you probably would never meet otherwise.
And as someone said, if people are that fanatic about it, if they need to do the jp for the siegeprints you dont have to worry much about them outside wvw anyway so what’s the point? your more usefull outside the jp then camping it.
Red is dead. End of discussion.
You’re not the boss of me!
If I’m running pass you and not attacking you. I’m doing you a favour. Attack me and you’re dead.
Just because its red. Doesn’t mean you should. Only that you can. Freedom of choice.
I know, i have done them all, and know it’s a pvp zone, i spend most my time in wvw. Point is, it would simply be nice to have a place in wvw where you can hang out with the opposition to have a break from the endless bashing & pvdooring. Just meet the guys & girls on the other side, hang out, before you get out and bash each others head in again and take their keep. For all ic are even admire each other and thanking for the good fight they put up and share experiences.
For this reason I wish /map or /say covered all teams (at present, I’m not really sure why we need /map and /team if they both go to exactly the same people).
But a neutral zone (be it the JP or an Inn somewhere or whatever) would also be nice.
For people who use the “war” example all the time: people on different sides of the fence have always communicated with each other in real wars, too.
http://en.wikipedia.org/wiki/Christmas_truce
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Red is dead. End of discussion.
For people who use the “war” example all the time: people on different sides of the fence have always communicated with each other in real wars, too.
http://en.wikipedia.org/wiki/Christmas_truce
You are correct, but this was approaching 100 years ago, and is still talked about today as a great thing, does that not tell you what a rarity it was? These things are not commonplace, war I am afraid, is about death.
to put this “war” talk into perspective, depriving the enemy of resources is also a very viable & effective war strategy. So is spying, so what about (not directed at anyone in particular) all the topics asking for banning of griefers & spies. It’s a war out there and everything goes. As far as i know Tyria never signed the genevan convention or knows something similar. ;-)
I usually leave JP mules alone since I remember doing badges for my Legendary. Many of mine came from regular battles but I supplemented them from JP.
Actually, doing the Legendary is what got me interested in WvW in the first place – I quickly realized it is a ton of fun and now spend all of my time there.
So yeah – usually I leave JP mules alone in the hope the WvW bug will bite those players the same way it bit me. If they get stomped all the time, they won’t be coming back and that aspect of the game will be missing a player it could have recruited.
[The Flameseeker Prophecies] 4/11/13
Itinerant, no guild.
Kill it. Kill it again. Keep killing it until it rage quits.
“I smell like pomegranate.”
When roaming, I absolutely love the encounters you can have with people. Like I heard mentioned by someone in another thread, its like communicating with beings from another dimension that only understand basic movements like waving your hand and bowing. It will mean something different to everyone.
That said, I greatly enjoy “picnics.” Especially having them as close to a large battle as possible. Dont know why I enjoy this so greatly, but I do. For the most part, I dont hesitate to hunt down every single person I see in an engagement (or die trying :P ). But, the having an exception to this rule has led to some really, really memorable moments.
Also, if I clearly am going to win a small scale engagement (as in, I still have full health, have only used auto attacks and evades, and have everything off CD while they are about to get downed), I will usually just let them go. Im not playing the game to make others feel bad. The more the merrier, and there is no question who would have won so I am ok with leaving it sorta “unfinished.” My hope is that this will slowly create rivalries, but well see on that part!
06-04-13
NEVER FORGET
to put this “war” talk into perspective, depriving the enemy of resources is also a very viable & effective war strategy. So is spying, so what about (not directed at anyone in particular) all the topics asking for banning of griefers & spies. It’s a war out there and everything goes. As far as i know Tyria never signed the genevan convention or knows something similar. ;-)
You’ve confused “war” with “meta-gaming”.
Anything you can do with your main account in the context of a roleplaying game where you are roleplaying someone at war is valid.
Creating second accounts, spying, wasting supply, DDOSing teamspeak servers or going to someone’s house to cut their power lines is not remotely the same thing as “red is dead”. Keep it in the confines of the game.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
What if it was Slamz? WHAT IF IT WAS?!
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
If someone goes into WvW then they should expect to die.
I wouldn’t feel bad if someone killed me even if they killed me multiple times over. That’s my fault.
In your situation, I can understand how you would feel after the fact. Personally, if someone bows to me and I bow back (or dance) I won’t attack them. In jumping puzzles I don’t attack anyone unless attacked first as well.
But, that’s me and I don’t frown upon others doing it. This is, after all, the pvp environment where people go to, well, pvp.
I’d say /kneel is probably the closest to a /surrender you can get.
http://en.wikipedia.org/wiki/Christmas_truce
According to everyone here, courtesy is for the weak. In my little experience of WvW it seems like everyone is a ravenous dog looking for kills and loot. Atleast most people in PvP have the kitten decency to say “Gg” afterwards and are respectful. Camping jumping puzzles… honestly.
No need to feel bad, he should not be in WvW if he does not want to fight.
No exceptions.
The carebears of the world can cackle on all they want, anyone whatsoever in WvW is fair game.
Way to label anyone who feels bad about repeatedly killing someone who didn’t want to fight. Basically – be an kitten or you’re a “carebear” lol!
I really don’t get this “be nice to your enemy if they don’t want to fight” concept. WvW is a war, in a war, you do not allow enemies to wander into a supply depot and ransack various items of heavy weaponary that can be used against you later. Since we do not have the functionality of taking prisoners, killing them is the only option.
On the surrender option, I am all for that, if, once surrendered, they have to sit in our spawn area, tied up and unable to participate in any further WvW for a defined number of hours. If you surrender, you are out of the game folks.
It’s a “war” only because Anet tells you it’s a war. There’s no objective reason to fight, no resource crunch, your character is always available for you to play and you don’t need in-game food.
So this whole “it’s a war” logic is absurd. You have the ability to fight one another. That’s it. Whether or not you want to convert that into “it’s a war” is up to you. Just be ready to provide reasons why you’re under the impression that it’s a war.
Red is dead. End of discussion.
You’re not the boss of me!
If I’m running pass you and not attacking you. I’m doing you a favour. Attack me and you’re dead.
Just because its red. Doesn’t mean you should. Only that you can. Freedom of choice.
^^This. You don’t have to fight anyone. You can. There’s a difference.
Red is dead. End of discussion.
You’re not the boss of me!
If I’m running pass you and not attacking you. I’m doing you a favour. Attack me and you’re dead.
Just because its red. Doesn’t mean you should. Only that you can. Freedom of choice.
^^This. You don’t have to fight anyone. You can. There’s a difference.
Yeah, you dont HAVE to. But if you don’t you might as well join the other server, traitor.
Red is dead. End of discussion.
You’re not the boss of me!
If I’m running pass you and not attacking you. I’m doing you a favour. Attack me and you’re dead.
Just because its red. Doesn’t mean you should. Only that you can. Freedom of choice.
^^This. You don’t have to fight anyone. You can. There’s a difference.
Yeah, you dont HAVE to. But if you don’t you might as well join the other server, traitor.
Lol. Your loyalty to a server is amusing. May I ask what it’s based on? Love of the countryside? More importantly, what do you lose if your server is at the bottom?
I’ll tell you what is war. If the players on the losing server at the end of the week had all their characters deleted, that my friend would be war. Real consequences to losing. True incentives. Then you can reliably call someone a traitor.
Or improve the rewards for beating a person. Say, a 20% chance of a precursor drop. That is a real reward. Now I’m r39 and am in the 90% percentile of the ladder and I can hold my own or better against just about anyone. But even I don’t like the idea of my armor breaking and having to run all the way back even with a 10% chance of me losing, because the risk/reward ratio doesn’t work out. I’m not even guaranteed a kitten badge drop for chrissakes! So what the hell do I gain from killing someone? Nothing! And on the small chance that I die I have to run all the way back and waste my time. But of course, if someone attacks me I’ll likely cream their kitten because I don’t want to die.
Also if they attack me first I get angry and will likely hunt them down even if they surrender.
So..it’s neither war, nor are there good enough motivations to beat another person. Fighting someone is purely a choice. Just don’t try and rationalize it as though it’s logical or something.
(edited by bhagwad.4281)
Kill it. Kill it again. Keep killing it until it rage quits.
That’s the spirit! If it doesn’t quiver in fear when it sees your guild tag you haven’t done your job properly.
Vayra – Elementalist
Forkrul Assail – Mesmer
once a ganker, always a ganker. Nice move with the bow before backstabbing. :P