Fight Duration Shortening

Fight Duration Shortening

in WvW

Posted by: Straegen.2938

Straegen.2938

With all the new buffs and changes to conditions, the solo/skirmish fight duration has radically shortened. To me this is a step in the wrong direction. I am not as sure about zerg fights since I am not in them as much. GW2 WvW had a few great things going for it:

  • Relatively easy access to top gear accessible by most
  • Non class buffs accessible by most
  • Fast paced but medium-long duration fights

Sure some fights in the old system would end quickly for a variety of factors but now it seems most fights go that way. There is so little back and forth now which leaves less room for skilled play. The more players involved the faster a fight is over. One decent call target from a skill group is like a bunker buster bomb being dropped on a player with virtually no escape since the incoming condi/control/DPS is astonishing.

Not sure what the fix is aside from improving defense and reducing offense on a global scale. I don’t think it needs to be a massive over correction but maybe a series of changes that make middle ground builds (something between bunker and GC) more enjoyable.

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