Finding a solution for the ZERG (Support)
what makes you think zergs are game breaking? and your idea seems like a huge implementation issue, no such hardcoded dmg reduction exists, the devs have to make it, unless you want all players with nobody near them to have perma protection, making guardians and such more impossible to kill
There is nothing wrong with zerg battles.
ANet has stated in the past that WvW is about large battles.
I enjoy zerg fighting as well as small ops.
You are the one with the problem and ANet doesn’t need to fix that, especially if it messes up a style that others enjoy.
I can imagine some people like to play as a zerg but
it breaks the game for other players around since it makes the server lagging.
Upscaling Aoe’s Targets to more than 5 players should help the more skilled outnumbered guilds against less skilled zergs.
Steppa – Asura Ele
[Psy]
(edited by Dustep.3127)
This wouldn’t solve the issue and will probably make newer issues arise. Not to talk about the confusing damage mechanics.
An easy solution would be to implement a siege weapon which had little precision but dealt massive amount of damage.
And by massive I mean something like 30k damage.
It wouldn’t be too effective against small squads since it would be hard to hit, but it would definitely demolish zergs.
Stop with the QQ OP. It is annoying. Do you realize that a lot of people play WvW BECAUSE they like to zerg? Why wreck the game mode just because YOU don’t like it? It is annoying.
That said, ANET should realize some new smaller scale combat maps for those who don’t want to zerg. That would be a much better use of time than waiting to see what new useless siege mastery skill will be released.
So tired of this QQ about Zerging.
Why do people cry so much about large scale content?
Go play sPvP or something.
Zerging is ok up to 40v40v40. When it crosses that threshold into mapblobs (60v60v60 or 80v80 etc) then its not skill. It is game breaking at that point. No one can use any skills or utilities other than spam one it is also a grossly ineffective use of player resources. This is the current meta in T1 NA and to a large extent T2 NA and it is an issue.
A simple solution is not to discourage zerging but to encourage smaller zerging i.e. more guild squads and not mixed blobs this can be done by providing more tools such as better tools for the squad system ; more tools for commander ; more commander tags etc for e.g. a separate tag for guild.
[VoTF] www.votf.net
There should be a soft-limit at 20 people in one zerg imo. Once the zerg passes 20 players, everyone who is close to the 20 (or more) other people receive a debuff.
This debuff would not be so great that a zerg of 40 would be as strong as a 20 man zerg but rather count as 27-30 vs 20 if a 40-man faces a 20-man zerg. To save network work, the game can check how many there are every 5 or 10 seconds.
Pros:
-Encourages zergs to split up and use tactics to overcome other zergs
-Outnumbered worlds have a better chance at capturing places (no more peak-time capturing)
-WvW will flow better, I.e. even battles and no huge zergs with 25 might 200 sec swiftness and what not.
Cons:
-Technical requirements. Implementing the algorithms…..
-Some people might say it’s unfair that a comm. scraps together a huge zerg and they are nerfed*
*Yeah, true, but the servers all have different PvE/WvW activity. Some may have more PvE than WvW or vice versa. There are often 2 to 5 commanders on the gandara server in the same BL but there is no point to have separate zergs with 20 people each because all of them together is OP when they are all running together.