Fix spliting and kiting of supply camp guards

Fix spliting and kiting of supply camp guards

in WvW

Posted by: Sniku.6837

Sniku.6837

1. i sometimes upgrade the supply camp at maximum and only to have some invaders come and kite one guard away from the group while the others just stay and do nothing.
they wouldnt have any chance if all the guards were linked and charged together and focused fire.
2. would be nice if u can make an optional upgrade where u can choose if all guards should be melee,or all ranged,or mixed,would help alot.
3. another suplly camp upgrade would be awesome if a Bailey could be build for gold,with way less Hp then a towe ofcourse

ty and await more ideeas if other players have

Fix spliting and kiting of supply camp guards

in WvW

Posted by: lazarus.2845

lazarus.2845

i like the bailey idea, and agree with the guards being quite useless most the time.
the upgrade system should have abit of depth for instance instead of 1 guard upgrade have 2 or 3 levels adding 3,3,4 guards for instance.

im not sure about choosing melee, ranged or mixed, though i feel like guards should have more versatile abilities.

i remember in daoc fully upgraded keep needed at least 16-20 people to even attempt, if you need 5-10 for a supply camp thats fully upgraded would change the flow of the current wvw, though i also suppose many people like the fast pace of the current wvw.

i also like your bailey concept would not be that hard to integrate since there is already a gate there ^^

Doylak should be abit tougher not damage wise but hp/defence, usually easier to kill than the guards if that upgrade has been purchased.

Fix spliting and kiting of supply camp guards

in WvW

Posted by: Obed.7629

Obed.7629

Sniku writes:
…only to have some invaders come and kite one guard away from the group while the others just stay and do nothing.
they wouldnt have any chance if all the guards were linked and charged together and focused fire
.

Nope, but they are stupid NPCs and can be kited. You can kite a dalyak, too.

I don’t think it is a problem with the game. Kiting to separate the NPCs for 1v1 kills is time-consuming and risky, but also fun.