Fixes needed to wvw

Fixes needed to wvw

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Posted by: Fletch.4603

Fletch.4603

Meaningful outmanned buff that scales. Damage, stats, upgrade speed increase, stronger walls/doors are some things.

Siege weapons do too much damage in large fights. It renders melee useless

Cc needs to share a cd and give some immunity. Perhaps dodge should make one cc immune for 1.5 seconds. But in large fights its arrow carts and rangers etc then add in other cc and the main meeting point turns into an aoe cc fest where you die almost instantly. Again melee is at a major disadvantage

Too easy for a large zerg with money to cap a map quickly. Perhaps make it so anytime a node is capped, other nodes get a small increase in defense. Ie stronger walls, npcs. Make buff on a short timer of say 5-8 minutes

Or make your node defenses scale to how many you possess on a map. If you only have say a tower and a supply camp, you get a significant buff. This would help prevent a complete map overrun

Something needs to be done about server participation. Sometimes a server quits or makes alliances with other servers. There needs to be motivation for a server to fight two fronts, not just one. Some sort of reward for fighting both servers at same time.

Fixes needed to wvw

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Posted by: Bones.5762

Bones.5762

I have NEVER seen a server alliance with another server. There’s always the rumors and gossip but it has always proven false.

Will you help me move?

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Posted by: Fletch.4603

Fletch.4603

I have NEVER seen a server alliance with another server. There’s always the rumors and gossip but it has always proven false.

Maybe not a spoken alliance but i have seen far too many instances of servers not attacking each other but both attacking a thirds towers

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Posted by: Bones.5762

Bones.5762

It’s just coincidence, there’s been many instance where the opposing server would say we’re allianced just because we’re attacking them, when they own most of the map. I can honestly say just about 90% of everyone hates opposing server in one form or another.

Will you help me move?

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Posted by: Nut.4713

Nut.4713

If they add any sort of temporary immunity or diminishing returns to CC I will quit immediately and won’t be the only one. DR is a half kittened way to deal with either too much or too powerful CC. If control is a problem in a game, DR is never a good way to deal with it, it’s a band aid. Anyway, I’m not really experiencing the melee woes you seem to be.

Structures do need to take much longer to cap. A few golems and a mesmer or two shouldn’t be all you need to take a keep in 2 min. Walls and doors just need more health.

Aeyden – Elementalist
Yak’s Bend

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Posted by: Rayya.2591

Rayya.2591

OP
those are not fixes , are sugestions
personaly i agree with none of them
there are 4 maps if you cannot handle an outmaned map move all the ppls on an single map, stick to supply camps . take 1 tower in an conner of the map and run to other tower in other conner.
Some classes (thief for example ) can have 7-8 dodge rolls in row
is easy to take map back after the zerg is gone, with own zerg ( example we took all map in 25 minutes at 4.10 am map was full green. at 4.30 map was blue.
If an server refuse to participate at wvw , i do not see any point to buff them or punish the competition.

http://imgur.com/a/fKgjD
no.1 WvW kills