Fixes needed to wvw
I have NEVER seen a server alliance with another server. There’s always the rumors and gossip but it has always proven false.
I have NEVER seen a server alliance with another server. There’s always the rumors and gossip but it has always proven false.
Maybe not a spoken alliance but i have seen far too many instances of servers not attacking each other but both attacking a thirds towers
It’s just coincidence, there’s been many instance where the opposing server would say we’re allianced just because we’re attacking them, when they own most of the map. I can honestly say just about 90% of everyone hates opposing server in one form or another.
If they add any sort of temporary immunity or diminishing returns to CC I will quit immediately and won’t be the only one. DR is a half kittened way to deal with either too much or too powerful CC. If control is a problem in a game, DR is never a good way to deal with it, it’s a band aid. Anyway, I’m not really experiencing the melee woes you seem to be.
Structures do need to take much longer to cap. A few golems and a mesmer or two shouldn’t be all you need to take a keep in 2 min. Walls and doors just need more health.
Yak’s Bend
OP
those are not fixes , are sugestions
personaly i agree with none of them
there are 4 maps if you cannot handle an outmaned map move all the ppls on an single map, stick to supply camps . take 1 tower in an conner of the map and run to other tower in other conner.
Some classes (thief for example ) can have 7-8 dodge rolls in row
is easy to take map back after the zerg is gone, with own zerg ( example we took all map in 25 minutes at 4.10 am map was full green. at 4.30 map was blue.
If an server refuse to participate at wvw , i do not see any point to buff them or punish the competition.