Fixing Defense.

Fixing Defense.

in WvW

Posted by: Dradiin.8935

Dradiin.8935

I don’t know about the other servers, but on Borlis Pass we have a huge disparity between those who want to protect what we have and those who want to “Karma train” aka Offense.

I like to do both, and in doing so i see why most prefer to Assault, its so much more lucrative to attack attack attack. This makes for the endless loop we get where the other servers come along and retake what we just took.

There needs to be a better incentive to hold keeps, towers, and even camps. Right now if i runt he Karma train i can get a WXP level in about 30-45 mins, if i was to sit and defend a keep it would take hours to get one.

So i am hoping that others will contribute to this thread with other ideas to remedy this.

My idea is to have increasing rewards that progress the longer you hold and upgrade a keep, tower, camp. This would add incentive to those who prefer defending, and also make it a more worthwhile endeavor to stick with defense.

I also think there needs to be new tiers added to the upgrades menu on keeps, towers, camps. Maybe add in lieutenant that acts like a secondary keep lord, tower guard. Add in a siege repairing worker that will run around and repair siege that is damaged.

So i hope the rest of you find this subject as important as i do, i like to play both sides of the WvW coin and really wish holding Keeps, Towers, and Camps was a more worthwhile endeavor.

Fixing Defense.

in WvW

Posted by: scootshoot.6583

scootshoot.6583

Long term Tier 1 servers of JQ / BG / SOR does not have this problem, particularly with league season. Every structure has at least 1 player watching and calling out incoming.

In fact, TeamSpeak Commanders ask for volunteers running on 15 or 30 minute rotation and at least on my server no difficulty finding one and based on the scouts I see on JQ or BG, doubt they have any issues either.

If your server needs artificial carrots to entice a player to stay back for 15 minutes usually means you guys have far greater issues.

Fixing Defense.

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Posted by: psybako.1903

psybako.1903

If your server keeps the queues full and there are problems maintaining scouts you have multiple failures of leadership with respect to commanders and guilds. All servers are going to bork once in a while and a scout doesn’t get replaced when somebody leaves, however, that ought to be the exception rather than the rule. This is probably the second most common structure/organizational matter in WvW, right after “get on the commander’s tag.” If your server has the manpower to do so, but can’t get it right, ANet is the wrong place to be pointing fingers.

That said, defense rewards could certainly be looked at. However, it’s not so simple as just holding something. Maintaining an objective under your server’s control is completely meaningless unless it’s actually under attack, and rewards should reflect this. I would certainly agree that wxp gains as compensation for out-of-pocket upgrade expenditures ought to be involved in looking at defense rewards and such.

Fixing Defense.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Your people just need to learn its more lucrative to farm enemy zergs than it is to flip kitten. Since you know the enemy is coming you simply set up for their demise. In fact if you’re the scout/defender, and you tag an enemy zerg with an AC while your zerg is incoming, you’re going to reap the rewards. Meanwhile if your zerg can ambush and wipe the enemy, that’s a big net win right there.

Fixing Defense.

in WvW

Posted by: insanemaniac.2456

insanemaniac.2456

If your server needs artificial carrots to entice a player to stay back for 15 minutes usually means you guys have far greater issues.

you mean like being unable to queue any map at any time? like any of bg, jq, or sor could do? because our servers arent stacked?

yeah, wvw wasnt designed to be full to the brim at all times, i know its a surprise to you but please just chill out and catch your breath while you take in that little gem of information.

defense is fine when you have enough people. what isnt fine is that you used to be able to salvage a situation/structure where rams were just built by keeping an eye on the map and being mobile. you cant do that now. 2 rams up w/ a paper gate is a loss, and hardly better on a reinforced gate.

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