Fixing WvW (A Return to DAoC Style RvR)

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Posted by: Vuladro.8931

Vuladro.8931

Return to a DAoC style RvR system.

ADD GUILD/SERVER ALLIANCE and ALLIANCE CHAT system! I can’t tell you the countless times our entire alliance would stop what we were doing and make our way to Svasud to defend on a Call to Arms. Do you know what it’s like to see a line of 50-100+ people making their way to war? IT’S FREAKING AWESOME!

Remove all queues. People will deal with the lag here and there, the zones are big enough to support it.

Make the Orbs the central point of WvW.

Give us a “Camelot Herald” type of a system/web page/in game webpage that lets other servers/the world know who has the orbs, etc. This would create even more server pride because you don’t want people to see your orbs in the hands of others.

Make controlling your own orb even more valuable. Make it give server pride.

Make them give a PvE bonus, making them invaluable. As far as I understand currently, it’s just a WvW bonus. Make it game wide.

Maybe give the winning team a bigger PvE bonus after the 2 week cycle they won. Give major incentive to make the WvW orbs worth the time and effort.

Whomever has the orbs the longest gets the longest bonus. Maybe all servers get a bonus, but it uses the length of owning an orb(s) as the coefficient for the length of the bonus’ time.

Maybe make some armor available only to the servers that have the highest score that they can transmute to for the next round. Maybe make Champion Points that can be used to purchase them.

Give us RvR titles. So, instead of “Stormbluff Isle Invander/Defender” people would see “Stormbluff Isle Wayfarer”, etc… Gear + title = awesome Wayfarer.

Give us special server titles based on WvW points earned.

Keep the points internal. We don’t need to see them. All this does is create the “Chicken Little” effect of “The Sky is Falling”.

I am loving the server community. I think it is doing well, but there needs to be something less demoralizing and better implemented.

Baca Jin [FotN] – Sylvari Mesmer – SBI
Bacajin [FotN] – Charr Thief – SBI
Bacajinn [FotN] – Asura Warrior – SBI

(edited by Vuladro.8931)

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Posted by: Phaedryn.3698

Phaedryn.3698

I wish…

However, based on what I’ve been reading on this forum, the expectations of the current player base wont allow it. Just look at the complaints, a design closer to DAoC RvR would create a deluge of tears.

However, I think most people are just giving up too easily. They have convince themselves they cannot compete so they stop trying. Of course, it doesn’t help that the mechanics of WvWvW make organization/coordination a nightmare right now. They need more/better tools in game to facilitate this.

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Posted by: Vuladro.8931

Vuladro.8931

Well, I am not sure what they would want then. Holding keeps and orbs should be the entire point of WvW, but not for “points”, but rather for the glory. The point system is discouraging.

Baca Jin [FotN] – Sylvari Mesmer – SBI
Bacajin [FotN] – Charr Thief – SBI
Bacajinn [FotN] – Asura Warrior – SBI

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Posted by: Scyatic.7604

Scyatic.7604

DAOC did not have queues either

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Posted by: Vuladro.8931

Vuladro.8931

Yes, I would agree. The queues are a bit pointless. I was going to add this as one of my changes, but chose not to. I don’t see the point in them. The zones are huge, and some 100 v 100 would be stellar. I remember the slideshows that were gate defenses in RvR. I don’t think it’s a bad thing. It seems entirely low right now, especially with how large the maps are.

Baca Jin [FotN] – Sylvari Mesmer – SBI
Bacajin [FotN] – Charr Thief – SBI
Bacajinn [FotN] – Asura Warrior – SBI

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Posted by: Melphina.9035

Melphina.9035

DAOC did not have queues either

DAoC also didnt have the server size that GW2 has.

Melphina Kobe ~ Thief

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Posted by: Cazio.2137

Cazio.2137

DAOC was just as unbalanced as WvWvW is in GW2 today. People just tend to forget that part of DAOC.

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Posted by: Vuladro.8931

Vuladro.8931

DAOC was just as unbalanced as WvWvW is in GW2 today. People just tend to forget that part of DAOC.

Hrm, I played on Percival, Nimue, and Guinevere. I don’t know what “unbalanced RvR” you are referring to. Do you mean Alb, Hib, or Mid would dominate a server? Sure, they did, and took turns doing it. That’s when the other two forces would team up and crush the powerhouse. This happened ALL the time. That is what makes 3 faction PvP work so well. I could care less if one side dominates, this isn’t my issue. The issue is that WvW’s point system is discouraging and leads to people crying about unbalance. Who gives a rat’s petootie if one server is dominate, come back and crush them with alliances made over forums or by other means. The way the game is designed leads to people crying too much. Man up, take backs your orbs/relics, and then defend it.

My guild was dominate on Percival Mid. Blizzard contacted us as a guild and gave us a blanket invite to their alpha testing of WoW. We ran the largest and most successful alliance on the server Mid side. Even a year and a half after the majority of us left, the alliance and guild still held strong. THAT is what this game is about. (we are all old now, and most of us have multiple children, so times change)

Oh, and I editing to add Alliances and Alliance chat to the list. This is of UTMOST importance.

Baca Jin [FotN] – Sylvari Mesmer – SBI
Bacajin [FotN] – Charr Thief – SBI
Bacajinn [FotN] – Asura Warrior – SBI

(edited by Vuladro.8931)

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Posted by: Ravnis.5476

Ravnis.5476

Meh, all this removing queue talk sounds like is “My server has a bigger pop so i should get more people to zerg with” to me.

Also I recall DAoC RvR was completely and totally unbalanced until peopel started their own “gentlemans rules” 5v5 matches.

Ravnis : lvl 80 Warrior
Rink Inc: Level 80 Engineer
IoJ noob extraordinaire.

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Posted by: Phaedryn.3698

Phaedryn.3698

DAoC RvR was unballanced? I’m not sure what RvR YOU played, but that wasn’t my experience at all. Yes, some servers had realms that lost population leading to them doing poorly in RvR for some time, but that is the nature of such games and it is temporary.

The biggest issue with the queues in GW2 is that it makes it difficult to impossible to organize, coordinate, and respond in a timely manner to changing situations in the various borderlands.

Oh, and impliment an alliance system like DAoC had. We need more/better tools in game to facilitate organization.

(edited by Phaedryn.3698)

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Posted by: Cazio.2137

Cazio.2137

DAoC RvR was unballanced? I’m not sure what RvR YOU played, but that wasn’t my experience at all. Yes, some servers had realms that lost population leading to them doing poorly in RvR for some time, but that is the nature of such games and it is temporary.

The biggest issue with the queues in GW2 is that it makes it difficult to impossible to organize, coordinate, and respond in a timely manner to changing situations in the various borderlands.

I’m not sure what OP faction you played on but for those of us on the Underpowered factions it was unbalanced. Then again nostalgia is a wonderful thing and there is a lot of it going on in this thread.

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Posted by: Stytches.3671

Stytches.3671

First priority: Yes, please give us alliance chat! This would alleviate so many headaches…. of course battle groups would work well also… the commander icon is nice if you can afford it but battle group capabilities would at least be a nice support for those unable to attain commander icons.

Second priority: Orbs are definitely in need of more server influence. Give us PvE bonuses /beg

Oh and climb walls… never gonna happen I know butkittendo I miss that ability ^^

Anm 80 Mesmer
Nhym 80 Thief
Dark Knights of Ascalon {Tarnished Coast}

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Posted by: Vuladro.8931

Vuladro.8931

DAoC RvR was unballanced? I’m not sure what RvR YOU played, but that wasn’t my experience at all. Yes, some servers had realms that lost population leading to them doing poorly in RvR for some time, but that is the nature of such games and it is temporary.

The biggest issue with the queues in GW2 is that it makes it difficult to impossible to organize, coordinate, and respond in a timely manner to changing situations in the various borderlands.

I’m not sure what OP faction you played on but for those of us on the Underpowered factions it was unbalanced. Then again nostalgia is a wonderful thing and there is a lot of it going on in this thread.

I played all 3 factions, on 3 different servers (obviously). You are complaining that the faction you played on was “underpowered”… how so? Abilities? Server size?

Meh, I played all three faction during prime-time and had a char up to rr5+ in each. This means I was experienced. My Hib Nimue server experience was less stellar than the others. We were constantly outmanned, outgunned, and outplayed. We did make it through, and we did form alliances. That is the point.

Some days in PvP are good, others are bad.

Again, I am not talking about the balance of server size, or the balance of classes. I am simply saying that the point system sucks, it needs to be removed/replaced. Keep it hidden.

Baca Jin [FotN] – Sylvari Mesmer – SBI
Bacajin [FotN] – Charr Thief – SBI
Bacajinn [FotN] – Asura Warrior – SBI

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Posted by: Vuladro.8931

Vuladro.8931

Meh, all this removing queue talk sounds like is “My server has a bigger pop so i should get more people to zerg with” to me.

Also I recall DAoC RvR was completely and totally unbalanced until peopel started their own “gentlemans rules” 5v5 matches.

Zerging is what RvR/WvW is all about. You zerg the main force, and send small groups to defend important points on the map, create bottlenecks, etc. Zerging is not a bad thing. If you want more “structured” PvP, it is available to you in a nice package.

Sometimes you feel like a zerg, sometimes you don’t. I have my days where I want to just run with the crowd, and some days that I want to take supply camps and skirmish.

Baca Jin [FotN] – Sylvari Mesmer – SBI
Bacajin [FotN] – Charr Thief – SBI
Bacajinn [FotN] – Asura Warrior – SBI

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Posted by: Phaedryn.3698

Phaedryn.3698

DAoC RvR was unballanced? I’m not sure what RvR YOU played, but that wasn’t my experience at all. Yes, some servers had realms that lost population leading to them doing poorly in RvR for some time, but that is the nature of such games and it is temporary.

The biggest issue with the queues in GW2 is that it makes it difficult to impossible to organize, coordinate, and respond in a timely manner to changing situations in the various borderlands.

I’m not sure what OP faction you played on but for those of us on the Underpowered factions it was unbalanced. Then again nostalgia is a wonderful thing and there is a lot of it going on in this thread.

I played all 3 at one point or another.

There was no faction that was consistantly underperforming across all servers. YOUR particular faction on YOUR particular server may have underperformed, but that isn’t a ballance issue, it is a player issue.

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Posted by: Ybrahim.2084

Ybrahim.2084

I played on Guin Alb mostly, and I agree with a lot of the suggestions, especially regarding the chat and making the orbs more important.

However, right now the game is too buggy to remove the queues. We already have issues with enemy players not appearing until they are literally five feet away, not to mention all the crashes and other more minor problems.

It’s also unfortunate that they chose to make WvW about badges, which is the same mistake DAoC made with RP. This is why you have the same pointless farming at _lake and _briar over and over again, it is much more beneficial to the player to farm badges than to capture orbs or other, more strategic objectives. They should remove badges entirely. You get karma for taking CPs and keeps and such, that is more than enough reward.

DAoC RvR was great, but it became broken when they put too much emphasis on player rewards. In WvW, you should be rewarded for teamwork, not kills.

Thanks,
Matt

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Posted by: Phaedryn.3698

Phaedryn.3698

DAoC RvR was great, but it became broken when they put too much emphasis on player rewards. In WvW, you should be rewarded for teamwork, not kills.

This has always been the downfall of organized PvP. It becomes “me me me” :/

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Posted by: Psy.6153

Psy.6153

the DAOC system is better than the GW2 system because DAOC keeps their theme to an MMO perspective, not this e-sport scoring game system.

Get rid of the scoring system, and even the lower pop servers getting crushed wont mind so much as its not so demoralizing when theres no scores to look at. Look at Hibernia on the old days of DAOC, always outnumbered but they could go out and hit in force now and again and claim a victory.

Bring back realm pride and fighting for the orbs of power instead of this esport.

Portal Bomber of
Sea of Sorrows NA

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Posted by: Psy.6153

Psy.6153

Portal Bomber of
Sea of Sorrows NA

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Posted by: Phaedryn.3698

Phaedryn.3698

the DAOC system is better than the GW2 system because DAOC keeps their theme to an MMO perspective, not this e-sport scoring game system.

Get rid of the scoring system, and even the lower pop servers getting crushed wont mind so much as its not so demoralizing when theres no scores to look at. Look at Hibernia on the old days of DAOC, always outnumbered but they could go out and hit in force now and again and claim a victory.

Bring back realm pride and fighting for the orbs of power instead of this esport.

Speaking as a Hib (originally anyway), on my server (Gawaine) it was the Mids who were the underdogs. Albs were the high population realm (think this was pretty universal) and we (Hibernia) were in the middle. It made for some interesting fights, Mids always made great spoilers, backdooring relic attempts of both sides.

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Posted by: Melphina.9035

Melphina.9035

DAoC RvR was unballanced? I’m not sure what RvR YOU played, but that wasn’t my experience at all. Yes, some servers had realms that lost population leading to them doing poorly in RvR for some time, but that is the nature of such games and it is temporary.

The biggest issue with the queues in GW2 is that it makes it difficult to impossible to organize, coordinate, and respond in a timely manner to changing situations in the various borderlands.

I’m not sure what OP faction you played on but for those of us on the Underpowered factions it was unbalanced. Then again nostalgia is a wonderful thing and there is a lot of it going on in this thread.

I played all 3 factions, on 3 different servers (obviously). You are complaining that the faction you played on was “underpowered”… how so? Abilities? Server size?

Meh, I played all three faction during prime-time and had a char up to rr5+ in each. This means I was experienced. My Hib Nimue server experience was less stellar than the others. We were constantly outmanned, outgunned, and outplayed. We did make it through, and we did form alliances. That is the point.

Some days in PvP are good, others are bad.

Again, I am not talking about the balance of server size, or the balance of classes. I am simply saying that the point system sucks, it needs to be removed/replaced. Keep it hidden.

Rose colored glasses dont change the fact that DAoC was not balnced. Being a Hib on Nimue there were plenty times we were winning on that server. DAoC was a fun game but there were plenty of knee jerks in that game that people who played form the start should remember about it. Scouts and LA come to mind as the major ones that stick out but there are plenty of other issues that were heavly adjusted. Of course when a game has been out over 10 years they would finally reach a place in relative balance.

Melphina Kobe ~ Thief

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Posted by: Xsorus.2507

Xsorus.2507

You’ll never quite balance classes in an MMO, Which is something a few MMO companies haven’t learned, Look at WoW, GW2, SWTOR ect ect..They’ve ran a low number of classes in their MMO..Why? Because they don’t want to have balance issues, But they still end up with them, despite limiting the players options..

Rift and DAOC didn’t limit your options, yes you had unbalanced classes, but bloody hell, DAOC had over 40 classes.. OVER 40…….Rift has over 20 itself… That’s not including the Multi class..That’s just over 20 actual classes…

Despite DAOC having over 40 Classes, It was still fairly balanced even in the big realm fights.. Some Realms had certain advantages, Banshee’s/Animist for example..But Warlock’s and Theurgist were not slouch either in those fights…. 8v8 Came down to setups, but no setup for any realm was unbeatable…

ArenaNet has tried to give us DAOC 2, But this isn’t DAOC2, This is a poor copy of DAOC with better graphics… that is all..

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Phaedryn.3698

Phaedryn.3698

Speaking as, primarily, a player of Archers in DAoC (had one of each to 50 and at least RR5, and 2 level 50 Rangers). My first character, from launch, was a Ranger. I remember quite clearly how overpowered we were (and we really were overpowered). I also remember quite clearly the introduction of RA’s, and more specifically, See Hidden. I remember well the tears shed by my fellow archers. I was not among them however, as I still loved my Ranger and had no real issues with the change (as in I didn’t see it game/class breaking as so many claimed). Was it rather severe? Sure, but people Mythic tempered it with Camouflage and people adapted with time. Mythic did have a habit of way over correcting, I will agree. The LA nerf was far too severe (speaking as someone who was most likely on the receiving end of LA), and the “problem” with LA wasn’t nearly as bad as many claimed (it certainly wasn’t more OP than original archers were). Yes, I can go on just as many others can. That isn’t the point however, or at least it wasn’t how I took the argument of balance in this thread. The actual realms were, by and large, balanced. No one realm was dominant across the board. Different servers saw different realms dominant at different times.

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Posted by: Vuladro.8931

Vuladro.8931

Melphina, it’s like you’re saying that I joined after the game had been out for years. I played the beta for 6 months before it was released, and I was playing the game the moment it came out. I was level 15 when I first did RvR along with everyone else that was that level.

Again folks, I’m not talking about class balance. That will work itself out, or never will. I am talking about this server score crap. Psy put it a great way by calling it what it is, an e-sport type system. It’s ridiculous and out of place in this type of system.

And for anyone else wondering. I am not a server jumper. My guild chose Stormbluff Isle the day the server list was released.

Baca Jin [FotN] – Sylvari Mesmer – SBI
Bacajin [FotN] – Charr Thief – SBI
Bacajinn [FotN] – Asura Warrior – SBI

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Posted by: Treantz.1835

Treantz.1835

Thank you for this post! I’ve been looking for a game that could match my interest of daoc for a long time. Most games fail due to only having 2 factions, but not GW!

I’d also like to see a realm rank system that I gain xp or points for while doing WvWvW. Other realm can see this rank by looking at my name above my head. For example, Asura Thunderer. I’d also like to see things unlock to me for my rank. Not just gear, but special abilities or boosts to my choice of stats. This would help immensely with the incentive to WvWvW