Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian
80 ~ Thief/Guardian
So there seems to be a problem with Wv3 and population. Very few servers have the night time players to handle Wv3; while others don’t and just creamed over and over. On the other side is people flocking to certain servers because of their rankings and population sizes. This leads to other servers with not enough people to go up against the bigger servers. In the end this will only lead to one thing…
A handful of servers being able to successfully handle Wv3, and majority of servers left to reap. Also the bracket will be meaningless because the same servers will be in the top of the bracket and will not be competitive.
Since Anet decided that EU players can’t guest between NA and EU servers(Because EU players want to play on NA servers for Wv3, and guest on EU servers for lower ping in sPvP.), this has made playing on NA servers tasteless for EU/Oceanic players. Anet can’t expect NA players to be up on a Tuesday at 5am just to hold their stuffs in Wv3, and obviously people are going to need players from adequate timezones playing to compete in Wv3.
My proposed solutions to these problems:
(Quick easy fix)
(Not so easy, not so quick)
(Most competitive fix)
Meaning each server will always have an equal amount players on the maps at all times. If 10 people from server A) are on Red borderlands, that means only 10 people from server B and C can be in the map; regardless of how many are in the queue.
This will keep Wv3 on a competitive level at all times and will be the best solution to fixing population imbalance. On this note, obviously people aren’t going to transfer on their own accord and was ridiculous to think they would in the first place. If people can’t get into Wv3 because their server population are too high and the other servers are to low, people will start moving to the other servers to get into the queue.
These are my ideas and thank you for taking the time to read and input on my given solutions.
TL;DR – Get on my level!
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