The current mechanics of WvW have created schisms within the community , and in my opinion are ruining some servers.
Let’s begin with the core concept of WvW. You capture objectives, and as long as you hold those objectives at the end of a 15 minute countdown you’re rewarded with points. It’s my belief that this is a major flaw within the system, because it relies on proper WvW population to work correctly.
If you’re lacking a proper population you end with situations like this (See attachment). You have a server holding 95% of a map for hours without any kind of opposition, essentially offering free points to a group because the other server fails to show up, or just does not have enough people interested in WvW.
Which brings me to my main point; this massive separation between people who want to WvW and those who don’t care for WvW has caused much strive within servers. I’m starting to notice this happening on my own server, as we have recently had a number of individuals and guilds begin to leave.
If you’re faced with a low WvW population you have a few options, all of them are pretty ridiculous in terms of game mechanics and design:
- Transfer to another server that has proper WvW population and coverage. If you’re a competitive person this is a valid option, but the fact that it will cost you gold/money to transfer because of a flaw within the mechanics is an absolute joke.
- Try and recruit guilds from other servers. The fact that you almost need to create a a semi political campaign to get new players on your servers is ludicrous. It takes a lot of time, effort and people to successfully campaign for a server. Players are forced to find ways to fix the broken population mechanics.
- Try and get more people interested in WvW. This is pretty difficult. It’s hard enough to get players interested when there is an overall feeling that their efforts make no difference. You spend several hours upgrading and defending a keep only to log off and lose everything. Why bother with WvW when I can spend just as much time in PvE and feel like my time matters. You either like WvW or you don’t and the massive separation between the two is pretty evident on some servers.
So what it comes down to is the big elephant in the room. The one people have been screaming about since launch many months back; WvW population and the divide between those who care about WvW and those that don’t.
At times it feels like there is such a massive divide between WvW and the rest of the game that I sometimes wish WvW was only offered on a few select servers. It’s frustrating for competitive players to know that the PvE world is full of people, but none of them find any interest or reason for WvW. And with the new (awesome) content coming out every 2-3 weeks it’s even more difficult to get peoples interested.
So what ultimately happens is players are forced to make a decision, deal with the flaws of WvW mechanics, or move to another server were those flaws can hopefully be overcome, leaving many servers feeling a bit empty.