Fold in killing ratio for WvW

Fold in killing ratio for WvW

in WvW

Posted by: boneduste.4023

boneduste.4023

Many have stated that WvW has become Zerg-on-Zerg. The zerg is part of WvW, but I believe the use of the zerg can be mitigated. If part of the points awarded is some ratio of the servers K/D (in WvW and vs players only) this could very well adjust the dynamic of the game. How? Here are a few ways that come to mind:

  1. Defending a keep could provide the defending sever with a bump in points by killing more attackers than defenders.
  2. Knowing deaths affect the server, commanders would have to take this into account for strategy. Having dozens of users cycle in to attack could backfire (more points awarded to the other side for the number of kills vs the points of taking the objective)

We need to find ways that increase the complexity of WvW, but aren’t exploitable (walking dolys) to help mitigate the fact that population is the biggest impact on this game.