For everyone's sanity..
Back in the day…
It was understood if you had 3 map queues collide in SMC that lag would happen and we understood that was the price of such actions.
Now it’s on every server, in every matchup; and it happens when just 3 large zergs just get near each other (don’t even need to be fighting).
Why is it that every other update ratchets up the lag?
Recently, ArenaNet invested in a Q_Q converter. In order to reduce widespread Q_Q and verbal abuse, ArenaNet introduced a brand new Q_Q converter system which turns your Q_Q’s and insults into ingame lag. So far, it is working brilliantly, but for now it is only running at 20% conversion ratio. In the future ArenaNet may turn that up somewhere between 50-75% conversion ratio.
That’s it for tonights amazing insight in how server management works. Cheers
Currently @ some T1 server in EU
Dont worry, when you’re done waiting for the 250ish people in queue on every border primetime is over and most lag will be gone.
Except that in T1, all time is prime time.
Currently @ some T1 server in EU
Recently, ArenaNet invested in a Q_Q converter. In order to reduce widespread Q_Q and verbal abuse, ArenaNet introduced a brand new Q_Q converter system which turns your Q_Q’s and insults into ingame lag. So far, it is working brilliantly, but for now it is only running at 20% conversion ratio. In the future ArenaNet may turn that up somewhere between 50-75% conversion ratio.
That’s it for tonights amazing insight in how server management works. Cheers
I’m not getting your point.. Are you implying people shouldn’t complain about poor server management and crippling lag?