Forced respawn
I see nothing wrong with your idea so long as the time they keep vision is long enough that they can relay where they ran off to. This means longer then it takes to cap, sort of an afk deal where if they are dead more then 5 min they are kicked from world vs world. This allows for other people to join as well when areas are full. This would solve a few issues at least.
Totally agree, it’s a bizarre oversight from the developers. ET server regularly use this exploit for example.
Every PvP game-mode should have a ‘fade-to-black’ or similar mechanic to avoid dead players playing a significant role for the team.
There is a serious flaw in game mechanics if you are able to be more (or at least some) help to the team when you are dead.
- Colin Johanson while spamming key 1 in GW2
i dont agree its good idea to be honest and if the ywant to be bored doin that then let it be.. dont see a reason the need to change it what they need to change is the final stand cause it is totally noob friendly and dumb cant win a 2v8 cause you have to finish someone off and take more dmg trying to do it if you i kill you. or if i die you or i should just die!!!!!!!!!!!!!!!!!!!!!!!! but you can still have anyone rez that is cool but the final stand is bs and does not help skilled players its tooooooo NOOB friendly
This isn’t a class issue; but a dead man still playing a role in the game. I could live with ‘fade to black’; it encourages folks to get back in the fight.
I could go for a ‘fade to black’ system on a sliding timer. That being if someone tries to rez you the timer restarts but once the time is up it’s over.
Jade Quarry
I could dig a 1 minute timer then fade to black. Forced respawn and anything less than 1 minute is ridiculous though, most of the time I’m just telling my teammates if it’s safe to rez me
Warsworn [WAR], Dragonbrand
Evermoor Alliance