Fort walls are OP

Fort walls are OP

in WvW

Posted by: Firegoth.6427

Firegoth.6427

How come it takes so long to bring them down? even with a bunch of trebs and catas these things won’t go down!
Me and my squad of 20 people couldn’t bring a wall fast enough, resulting in a wipe with 25% of the wall down.

We were very frustrated and considering returning to PvE as protest.

Me and my squad will be looking forward to serious replies on the matter.

1+1 = potato

Fort walls are OP

in WvW

Posted by: Ascii.9726

Ascii.9726

Walls are hackers, they take no damage from any weapon or utility skills and they seem to have perma-stability, i cant knock them back…

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

Fort walls are OP

in WvW

Posted by: Zikory.6871

Zikory.6871

Well first, with “OP” in the title considering the resent everything is “OP” threads popping, this sounds like just another troll thread.

To the topic, I have to disagree with them being OP. Personally I think Towers and keeps are to easy to flip. Problem is the number of people used to flip objectives. If they scale it down so 20 people can reasonably take towers, It would make the 40-60 man zergs destroy everything with no resistance vs the little so some resistance that we have now. Another problem is what tier your in, I might be much harder for a lower tier to flip a fortified wall then in T1.

Normally people attacking fully upgraded keeps won’t expect to take it the first time they hit it. A lot of the time they will work on a wall like you did. That leaving the enemy 2 choices repair the wall (which now your clearing there supply) or leave it be (which helps you get the wall down) Go resupply your group and come back for another shot. These can end up being a war of attrition but that will normally work in the attackers favor as long as the don’t need to defend another area.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer