Free Transfers & Guild Home Servers
Just a quick counter argument: What if someone tried to abuse this by joining 2 different guilds, and swapped between them to change server for free ?
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
If transferring became free what incentive would people have to balance out the servers rather than bandwagon onto a select few? Free transfers were a big part of the reason the servers became so imbalanced in the first place.
Loophole for full servers to go extra full. While it sounds good to get your friends and guildmmates on the full server, what stops guilds from adding more people and getting them onto the full server?
All that aside, free transfers was one of the problems that messed up the pop in the first place…..
Just a quick counter argument: What if someone tried to abuse this by joining 2 different guilds, and swapped between them to change server for free ?
No arguments there… I can’t say that I have sat down and thought through all the logistics, and abuse can happen with any mechanic. Would obviously need more than my 2 minute blurb.
If transferring became free what incentive would people have to balance out the servers rather than bandwagon onto a select few? Free transfers were a big part of the reason the servers became so imbalanced in the first place.
The intent would be to leave the WvW population caps in place, thus not being able to bandwagon beyond existing coverage of full servers. You are correct that it was a big part of the imbalance, but that was when caps were not controlled by only WvW population. These free xfers should be used to incest people/guilds to destack onto server that need population. As stated above, don’t have all the details worked out, just general concept.
Loophole for full servers to go extra full. While it sounds good to get your friends and guildmmates on the full server, what stops guilds from adding more people and getting them onto the full server?
All that aside, free transfers was one of the problems that messed up the pop in the first place…..
Could be alot of things done to control caps… just thinking out of the box, but allow guild size to be selected based on WvW, PvE guilds and lock it after selection. Only allowing WvW based guilds to move/destack servers. Since PvE doesn’t matter anyway because of megaserver. Honestly, at that point any PvE guilds could be automatically distributed between the server for load balance.
Not saying its perfect off the cuff, but I think that something needs to be looked at to help destack before HoT.
A) Anet could actually make the low pop servers show low pop so transfers there would be free.
B) You the players could stop trying to all bandwagon onto a locked server cus everybody else already bandwagoned there.
Loophole for full servers to go extra full. While it sounds good to get your friends and guildmmates on the full server, what stops guilds from adding more people and getting them onto the full server?
All that aside, free transfers was one of the problems that messed up the pop in the first place…..
Could be alot of things done to control caps… just thinking out of the box, but allow guild size to be selected based on WvW, PvE guilds and lock it after selection. Only allowing WvW based guilds to move/destack servers. Since PvE doesn’t matter anyway because of megaserver. Honestly, at that point any PvE guilds could be automatically distributed between the server for load balance.
Not saying its perfect off the cuff, but I think that something needs to be looked at to help destack before HoT.
My opinion, but I don’t see hot as a savior of wvw. It has many good looking things for pve, but not wvw. Any spike in wvw pop won’t last without other changes we have yet to see. Pvx people may spend more time in pve than wvw initially for the shinies as well. Only time will tell of course……
It won’t be the savior, it will mix it up a bit with the new map and classes/specs. We’ll see what they do after HoT is out when they are suppose to focus on fixing WvW, that might be the savior depending on what they do and how seriously they plan to take it.
Yeah, what I am looking forward to the most with Hot, is what comes afterwards! ANet focus on WvW! Hype!
Jizmak: I agree that something should be done regarding the whole guild vs World/WvW aspect, but no idea what. Every idea I’ve seen so far been shot down, and I can’t say I can come up with anything better myself.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
This is another “T1 is full and I want to play with my friends” thread isn’t… it?
Not exactly since I know the OP. His guild left T1 and recently T2. His guild moved to T5 and given its size, it cost a lot of gold to move.
given that influence is becoming useless in HOT and there are guilds with huge surplus of it
it did be good to allow guild to pay members’ transfer through influence while abiding to the server status.
Henge of Denravi Server
www.gw2time.com
This is another “T1 is full and I want to play with my friends” thread isn’t… it?
Actually, No… this is not… JINX is currently in T5 and while the price is only 1000 gems to xfer, we have members spread all over T1 and T2 that are returning or stuck due to funds. This is kind of a selfish thread actually. In the end, if our sever goes full during the HoT release, I will have guild members unable to come WvW with thier guild. I’m sure I will not the the only guild stuck in this shape if it happens, or that has trouble with funding when moving around. This was truly the purpose of this thread.
given that influence is becoming useless in HOT and there are guilds with huge surplus of it
it did be good to allow guild to pay members’ transfer through influence while abiding to the server status.
This has some potential and merit, coupled with the ideas here…. Keep going…..
Good luck [jinx]. I don’t foresee t5 going full with the pve expansion, but you never know….
Meh… I’ve already been surprised with the number of returning players just a few of the ally guilds and mine. Full might be the extreme, but the example none the less. With paid xfers it might not become full, but very high = 1800 gems which is almost double what players are already short. Plus, what takes a server from medium to full is not alot of WvW’ers from the looks of it. An influx of 300 WvW players to 1 server I think might tip those scales.
This is another “T1 is full and I want to play with my friends” thread isn’t… it?
Actually, No… this is not… JINX is currently in T5 and while the price is only 1000 gems to xfer, we have members spread all over T1 and T2 that are returning or stuck due to funds. This is kind of a selfish thread actually. In the end, if our sever goes full during the HoT release, I will have guild members unable to come WvW with thier guild. I’m sure I will not the the only guild stuck in this shape if it happens, or that has trouble with funding when moving around. This was truly the purpose of this thread.
I haven’t done it myself, but many have said one full day of farming silver wastes will apparently get you enough gems to transfer without real cash. An option?
Maybe have a few guildies do an extra day to help those who need a quick xfer?
I’d prefer guilds get a bit of a discount when they move wholly to another server. Perhaps not necessarily a discount, but one large fee that applied to those who weren’t online at the time of the move. Perhaps that fee could even reserve a certain number of spots so guildies could rejoin later.
Of course I’m one of those that was in a 100% rep guild forever that removed inactives relentlessly, so whenever they moved I didn’t have any issue leaving any guildmates behind.