Free transfers are neccessary for WvW

Free transfers are neccessary for WvW

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Posted by: FirstInfantry.2795

FirstInfantry.2795

Currently, World vs World strives when there is a large participation of guilds, both for ppt as well as openfield and GvG. If there are a lot of guilds gvg focused guilds will have a variety of enemies to fight and compete against. Ppt focused guilds will have a variety of open field guilds that can assist them when it comes to holding down a structure. Furthermore, guilds tend to formulate better organization, strategy and can play world vs world as they please with the people they wish to play with.

Unfortunately Guild Wars 2 does not assist guilds that wish to participate in World vs World activities. First of all, PvP and all PvE events such as temples and dungeons even edge of the mist (its basically pve hitting constant doors, avoiding fights for the sake of exp and karma) are not constrained by servers due to the megaserver system.

Guilds that focus on PvE, or PvP have a large pool of players they can recruit, this is especially true for new players that come to the game. If someone is new to the game but is interested in conquest mode, they are more likely to join a new guild trying to establish themselves in PvP. On the other hand if a World vs World guild that is new is trying to establish themselves the barrier that faces them is a lot higher.

This is due mostly due to the fact that most players invest in PvE and that there are a lot more updates and content releases for it, More importantly however, Pve, PvP guilds are not limited to simply recruiting players from their own servers.

With megaservers, it is hard to determine whether someone is in my server, I can recruit a player to the guild and only to find out that the player is in another server and the cost to transfer is much too high.

Free transfers will assist guilds that focus on world vs world and will also boost world vs world interest. Guilds will then be able to recruit individuals especially new players who are in other servers convincing them to transfer in order to participate in World vs World.

In addition if a guild or individual is facing a negative experience in world vs world either due to harassment, or lack of participation they are not constrained and are free to transfer. Free transfers will allow greater competitive environments because guilds can make the decisive decision to move servers and assist the servers that remain uncompetitive in their tier.

I am aware that free transfers can also mean having an increase in spies or trolls. This can be dealt with by maintaining transfer restrictions. For instance if someone transfers servers they cannot transfer again for another month if they insist on doing so they must be willing to pay an extremely high gem fee. Presently, it cheaper to buy an all new guild wars 2 account than it is to transfer servers.

Imagine the following scenario: you are in a server that lacks a world vs world presence as such most casual players are spending their time in the new living story update and new players that show up in world vs world immediately leave because they do not know what to do. Yet a guild in the server that wishes to change this plight is unable to recruit players that are actually in their server. Amongst the lack of participation in world vs world, the players that are spotted are already in guilds that are Pve based and have recruited these potential world vs world enthusiasts due to megaserver.

I am a fan of all modes of world vs world from ninja operations, defense, upgrade, commanding, karmatrain, open field, guild vs guild but I consistently see that it is the same guilds that own the show, it is not that world vs world is dying but rather the barrier that contrains new world vs world guilds is far too high. Free transfers will thus allow guilds to recruit players even in different servers and can grow, evolve add new faces to the GvG scene as well as stimulate world vs world participation.

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Posted by: Deli.1302

Deli.1302

Free transfers is what kittened up WvW. Many servers are dead because of it.

Free transfers will assist guilds that focus on world vs world and will also boost world vs world interest.

In what way will it assist guilds? Please give an explanation to back up your statement.

Guilds will then be able to recruit individuals especially new players who are in other servers convincing them to transfer in order to participate in World vs World.

For every 1 person that thinks this is good, there will be another than thinks this is bad.

In addition if a guild or individual is facing a negative experience in world vs world either due to harassment, or lack of participation they are not constrained and are free to transfer. Free transfers will allow greater competitive environments because guilds can make the decisive decision to move servers and assist the servers that remain uncompetitive in their tier.

If a person/guild, deep in their heart, wants to leave… they will leave. Money won’t be an option at that stage. If I wanted to move servers, the transfer cost won’t stop me. It’s like $20 to transfer to a Very High server. Unless you’re a server hopper, 20 bucks is nothing….

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Posted by: Reikou.7068

Reikou.7068

Transfers to servers in lower tiers than your current server should be free.

Transfers to servers in higher tiers than your current server should be exponentially more expensive.

Should be implemented after a complete reshuffle of the entire GW2 population into even groups for servers.

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(edited by Reikou.7068)

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Posted by: Straegen.2938

Straegen.2938

A limited amount of free transfers to servers in tiers that are out of balance would be a good thing IMO.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: FirstInfantry.2795

FirstInfantry.2795

@Deli not everyone in your position, $20 yeah sure even for me personally I can pay the $20 fee if there were gem cards sold in my area. I have friends who wish to join a guild for world vs world but they find themselves in a different server from the one they are currently in as well it is a barrier. Not like its just one person if you have five friends suddenly in another server that wishes to join your guild for world vs world suddenly its not just $20 its $100.

(edited by FirstInfantry.2795)

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Posted by: SFShinigami.2015

SFShinigami.2015

@Deli

It’s easy to say that its nice and cheap to transfer if you really want to but in reality there are countless people who either quit the game mode or quit the game entirely because their server declined and they didn’t feel like obtaining the necessary gems. At a time when WvW on all servers is lacking the population it used to have, those forgotten players would make a HUGE difference.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

WvW population is so low atm. (maybe not T1) but considering T2 and T3 have less people together to fill up T1 these tiers should definitely become gem free to transfer to.

Also there are loads of players who left for a server to find out they dont like it and are either stuck untill they farm the gold or pay the $ money.

The whole concept of gem transfers as it is now with exchange prices at a maximum is not promoting anything.

In the end the way people use the system to stack and blob is a direct result of the designed gamemode add to that gemtransfers and you have a system that locks out low populations in general.

Stuff needs a change, on the question how people can look back posts from 1.5 years ago full of suggestions to fix WvW problems. (there are loads and loads)

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
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Posted by: SkyShroud.2865

SkyShroud.2865

New players shouldn’t be forced to select a server to begin with. Many have no idea what they are choosing.

Choosing a server should be done ingame, when the new players have better understanding of the game.

The idea of choosing server at the start isn’t that important any more because PvE is now megaserver.

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Posted by: Pinkamena Diane Pie.8054

Pinkamena Diane Pie.8054

First of all free transfers are what created this mess in the first place, instead of having them for a couple weeks it went on for a few months at launch!

Second, free transfers are still actually available, you just have to delete all your characters. Just place everything you want to keep in your bank, then start over on the new server. You just lose all your soulbound stuff.

And again as said above, if a guild really wants to move, they will farm the gold they need for all their players.

What we need is better rewards! WvW gives you very little loot and gold. PvE, you’re almost drowning in it! See the latest fix on the bandit loot chests, people were making a tonne of gold!
Add the fact that WvW upgrades require gold, whilst PvE events do not, and we’re losing more gold.
On a really good night, that’s around 6-8 hours solid raiding I might make just 2g! In PvE you can get that in minutes!

The WvW Forum Poster Formerly Known As Omaris Mortuus Est

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Posted by: Rimmy.9217

Rimmy.9217

WvW population is so low atm. (maybe not T1) but considering T2 and T3 have less people together to fill up T1 these tiers should definitely become gem free to transfer to.

In the end the way people use the system to stack and blob is a direct result of the designed gamemode add to that gemtransfers and you have a system that locks out low populations in general.

I highlighted the parts I’m having trouble resolving in your post – you want free transfers to the second highest populated tiers in the game, and you recognize the negative effect that’s had in the past.

But you still want to do it again. Explain this to me.

Trollnado Ele – Ehmry Bay

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Posted by: Seera.5916

Seera.5916

Free transfers to a lower tier won’t do anything. Not by itself.

Everyone will assume that OTHERS will do the transferring.

No one will want to risk transferring down if they don’t think enough people are going to the servers in that tier. They don’t want to roll over the other servers week after week with no resistance.

ANet or the servers in the lower tier will have to offer a reward to those who transfer down. But then you would have the bandwagon effect. The lower tiers stand to become the stacked servers and move up to Tier 1 and just create a vicious cycle of transfers. Destroying what little is left of server loyalty that the megaservers already destroyed.

And then the players in the lower tiers (like the bottom tiers) will cry foul because they won’t get people transferring to their servers and if it’s up to the server to create the incentive, they won’t be able to afford enough incentives to get enough people to join their server to make them competitive.

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Posted by: Rimmy.9217

Rimmy.9217

Free transfers to a lower tier won’t do anything. Not by itself.

Everyone will assume that OTHERS will do the transferring.

No one will want to risk transferring down if they don’t think enough people are going to the servers in that tier. They don’t want to roll over the other servers week after week with no resistance.

ANet or the servers in the lower tier will have to offer a reward to those who transfer down. But then you would have the bandwagon effect. The lower tiers stand to become the stacked servers and move up to Tier 1 and just create a vicious cycle of transfers. Destroying what little is left of server loyalty that the megaservers already destroyed.

And then the players in the lower tiers (like the bottom tiers) will cry foul because they won’t get people transferring to their servers and if it’s up to the server to create the incentive, they won’t be able to afford enough incentives to get enough people to join their server to make them competitive.

The “reward” for transferring down is you get to play in a way that’s different/better from where you were transferring from. Because clearly you didn’t like something about where you were.

If lower tier servers become stacked (and they shouldn’t, if map caps are put in place) and rise up and there’s a cycle, vicious or otherwise, that’s better than what we have now with a stagnant set of servers stuck in place.

Trollnado Ele – Ehmry Bay

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Posted by: Arantheal.7396

Arantheal.7396

It simply does not work to have 1 mega-server in place, while still registering the same PvE players for these old servers.

To balance this out, 4 radical steps must be taken:

1. Gw2 players are no longer required to be part of a server. When they create a account and their first character, they can enter gw2 without choosing a home-server.

2. Players must choose a home-server before they can enter scored WvW for the first time. Entering edge of the myst is always possible, but until you have chosen a home-server, you have to choose between blue / red / green and are stuck with this side for the rest of the week. Players are not able to enter scored wvw-maps until they have the first lvl 80 character for their account. After reaching lvl 80, they get notified that they are now allowed to choose a home-server and will be able to bring upscaled toons later on as well to these maps.

3. Switching the server, in favor for a lower league server, will be free. Always. Switching the server, in favor for a higher league, will cost the same gems as already the case. Switching inbetween the same league costs as much as switching to a higher league. After choosing the home-server, the 1st transfer is free towards higher leagues as well. This allows for changing your mind in case you find out that friends play on another server above you.

4. The way servers are sorted into tiers must be changed as well. The population of a server must be a directly related display to the numbers of accounts that entered wvw during the last’ MU week. this ensures that all servers are sorted into tiers by active wvw-players, instead of just handing out how accounts were registered on a server in total. This naturally balances out how much the transfer costs, where guilds most likely move to and what server is over-stacked by the bandwagon.

What I try to achieve with these changes is to give new players a rather long time to decide what server they want to go for, in order to make it possible for wvw-guilds to recruit new players from the mega-server without hitting the paywall so often.
Furthermore the population will naturally transition towards lower populated servers, since these are free to transfer to, promise lower queues a.s.o. If they happen to be blobbed by the bandwagon, they move up in their population-tier and become less attractive / available for moving guilds.
Still a natural competition keeps getting maintained since a mindless mono-blobbing server will mostly be outplayed by ppt servers, therefore server-pride and identification keep being reasonable concepts and cooperation is still advised / possible / effective within the servers.

Optionally, to level out the competitive side on the top-tier end, introduce server-caps so that servers can reach a population soft-cap that equals 3 times the total player-cap on all maps. Keep in mind, according to these changes, only active accounts that entered a map during a MU are being considered as population now.

There you go, a huge chunk of karma-train MU’s are impossible now.
Trolls will always be trolls. no option to find a solution for that, other than report. And spies? welp, frekking expensive now to spy in any league. and one account per server in your league, fitted with a lvl 80? takes money AND time now to become a spy.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

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Posted by: Seera.5916

Seera.5916

Free transfers to a lower tier won’t do anything. Not by itself.

Everyone will assume that OTHERS will do the transferring.

No one will want to risk transferring down if they don’t think enough people are going to the servers in that tier. They don’t want to roll over the other servers week after week with no resistance.

ANet or the servers in the lower tier will have to offer a reward to those who transfer down. But then you would have the bandwagon effect. The lower tiers stand to become the stacked servers and move up to Tier 1 and just create a vicious cycle of transfers. Destroying what little is left of server loyalty that the megaservers already destroyed.

And then the players in the lower tiers (like the bottom tiers) will cry foul because they won’t get people transferring to their servers and if it’s up to the server to create the incentive, they won’t be able to afford enough incentives to get enough people to join their server to make them competitive.

The “reward” for transferring down is you get to play in a way that’s different/better from where you were transferring from. Because clearly you didn’t like something about where you were.

If lower tier servers become stacked (and they shouldn’t, if map caps are put in place) and rise up and there’s a cycle, vicious or otherwise, that’s better than what we have now with a stagnant set of servers stuck in place.

Apparently a lot of people prefer playing on the servers that have activity pretty much 24/7. Which only the stacked T1 servers have. Lower tier servers do not have this apparently.

I doubt enough people would risk going to a server that may not be active as much as they would like without some reward that is not related specifically to play style.

Plus, ANet’s already shown that people prefer the play style the T1 servers support. Those who prefer the slower play likely already jumped ship the last time they had free transfers, which was before one of the previous seasons I believe. In an attempt to unstack the servers. Which I think only stacked the servers more since they raised the server caps at the time.

Don’t forget that some players may be staying on a server for non-WvW reasons as well. Those reasons being less of an issue these days than they were before megaservers.

And WvW maps already have caps. And they can’t have them be too high for any server regardless of active WvW population because what happens if those who do not play WvW very much decide to get on as well? It could lag out WvW more than it already does get lag.

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Posted by: Seera.5916

Seera.5916

It simply does not work to have 1 mega-server in place, while still registering the same PvE players for these old servers.

To balance this out, 4 radical steps must be taken:

1. Gw2 players are no longer required to be part of a server. When they create a account and their first character, they can enter gw2 without choosing a home-server.

2. Players must choose a home-server before they can enter scored WvW for the first time. Entering edge of the myst is always possible, but until you have chosen a home-server, you have to choose between blue / red / green and are stuck with this side for the rest of the week. Players are not able to enter scored wvw-maps until they have the first lvl 80 character for their account. After reaching lvl 80, they get notified that they are now allowed to choose a home-server and will be able to bring upscaled toons later on as well to these maps.

3. Switching the server, in favor for a lower league server, will be free. Always. Switching the server, in favor for a higher league, will cost the same gems as already the case. Switching inbetween the same league costs as much as switching to a higher league. After choosing the home-server, the 1st transfer is free towards higher leagues as well. This allows for changing your mind in case you find out that friends play on another server above you.

4. The way servers are sorted into tiers must be changed as well. The population of a server must be a directly related display to the numbers of accounts that entered wvw during the last’ MU week. this ensures that all servers are sorted into tiers by active wvw-players, instead of just handing out how accounts were registered on a server in total. This naturally balances out how much the transfer costs, where guilds most likely move to and what server is over-stacked by the bandwagon.

What I try to achieve with these changes is to give new players a rather long time to decide what server they want to go for, in order to make it possible for wvw-guilds to recruit new players from the mega-server without hitting the paywall so often.
Furthermore the population will naturally transition towards lower populated servers, since these are free to transfer to, promise lower queues a.s.o. If they happen to be blobbed by the bandwagon, they move up in their population-tier and become less attractive / available for moving guilds.
Still a natural competition keeps getting maintained since a mindless mono-blobbing server will mostly be outplayed by ppt servers, therefore server-pride and identification keep being reasonable concepts and cooperation is still advised / possible / effective within the servers.

Optionally, to level out the competitive side on the top-tier end, introduce server-caps so that servers can reach a population soft-cap that equals 3 times the total player-cap on all maps. Keep in mind, according to these changes, only active accounts that entered a map during a MU are being considered as population now.

There you go, a huge chunk of karma-train MU’s are impossible now.
Trolls will always be trolls. no option to find a solution for that, other than report. And spies? welp, frekking expensive now to spy in any league. and one account per server in your league, fitted with a lvl 80? takes money AND time now to become a spy.

So a new player who got enticed by the talk of WvW buys the game and can’t play WvW until he hits level 80 with a character in PvE when he much prefers PvP play?

That’s a bit harsh just to prevent spies and a bit long for players to figure out what home world they want.

(edited by Seera.5916)

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Posted by: Arantheal.7396

Arantheal.7396

welp, eotm is available to all times for all players.
So you can blobb and farm ranks / expirience right away.
an if you hate blobbing, feel free to roam there.
And if you want to see the true core of 1v1 pvp, enter heart of the mist and farm lvl-up tooms. Yes, ranked maps are closed for you, but considering what you can access still, and to which extend, the pvp side of gw2 is still far more inviting than competitive pvp of other games where you HAVE to grind in order to be even able to enter certain game-modes.
it is really just about all the players who fell in love to WvW AFTER playing gw2 for a bit, but happen to end up on a server they never liked, or met awesome peeps in a guild from another server, and regret having chosen the wrong home-server when entering gw2 initially.

edit: I altered my initial post a bit, so please delete your quote or copy-paste the new text. Some minor things were not making much sense there (forgot about multi-guild members when coming up with the concept)

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

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Posted by: Seera.5916

Seera.5916

welp, eotm is available to all times for all players.
So you can blobb and farm ranks / expirience right away.
an if you hate blobbing, feel free to roam there.
And if you want to see the true core of 1v1 pvp, enter heart of the mist and farm lvl-up tooms. Yes, ranked maps are closed for you, but considering what you can access still, and to which extend, the pvp side of gw2 is still far more inviting than competitive pvp of other games where you HAVE to grind in order to be even able to enter certain game-modes.
it is really just about all the players who fell in love to WvW AFTER playing gw2 for a bit, but happen to end up on a server they never liked, or met awesome peeps in a guild from another server, and regret having chosen the wrong home-server when entering gw2 initially.

edit: I altered my initial post a bit, so please delete your quote or copy-paste the new text. Some minor things were not making much sense there (forgot about multi-guild members when coming up with the concept)

But level 80 is a bit harsh. Maybe level 40 would work. 40 levels is still a long way for a spy character, but not ungodly high for someone truly interested in playing WvW.

EOTM is different from ranked WvW.

It would honestly kitten me off if I bought GW2 for the WvW aspect only to have to get a character to max level before I could play. Because I don’t know what server I want to be with. Maybe I had some friends who got me an invite to their WvW guild and they’re on X server so I know what server I want to be on.

What they could do is give all new accounts one free transfer regardless of what server they go to (provided there is room on the server). That way new players can pick a server, try out WvW, but if they later want to join X guild that’s on Y server, then they can transfer to Y server for free. Even if Y server is a T1 server.

Yes, it means spies have no limits, but WvW wasn’t designed to be balanced or fair.

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Posted by: Arantheal.7396

Arantheal.7396

do you really want give spies limitless options?

just two scenarios:
you sneak-cap SM with loads of supps in it, intending to drop and build omegas with it, but one spy with a trollface orders merchants. situations like these happen all over the place, especially if you try to defend a almost maxed out keep and a kitten decides to order patrols when the enemies’ golem-rush rolls in.
This already happens occasionally, but open door’n’gates for them will flood the servers with sabotage and hostile emotions towards each other, spawning even more counter-trolling.

also my focus was not to get rid of spies or trolls effectively, even tho making their life a bit harder is a positive side-effect, my goal was to rise the skill-floor on scored maps as well. A fresh 80 may not be a viable part of a zerg, but at least not a complete incompetent one. Additionally no-one holds them back from joining a guild and roaming in eotm for the lulz with them.

given that it would be implemented, it would not surprise me if the majority of PvE players not even bothers to choose a home-server.

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

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Posted by: Solstace.2514

Solstace.2514

I was on 2 servers that died after transfers were no longer free, so the idea that transfer fees prevents stacking is flawed. WvW is already stacked. Eliminating transfer fees probably wouldnt make it worse than it already is.

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Posted by: Rimmy.9217

Rimmy.9217

Apparently a lot of people prefer playing on the servers that have activity pretty much 24/7. Which only the stacked T1 servers have. Lower tier servers do not have this apparently.

The same perception is used to say that T1 is always queued and is a blobfest where hordes of unskilled players 1 1 1 1 1 their way through endless EotM-style karma trains.

I doubt enough people would risk going to a server that may not be active as much as they would like without some reward that is not related specifically to play style.

Then they’re not the people that we want on our servers. We want people who want to play the game, not bandwagoners who are looking for the next shiny.

Plus, ANet’s already shown that people prefer the play style the T1 servers support. Those who prefer the slower play likely already jumped ship the last time they had free transfers, which was before one of the previous seasons I believe. In an attempt to unstack the servers. Which I think only stacked the servers more since they raised the server caps at the time.

Do people like that playstyle? T1 has a terrible attrition rate and the people who leave T1 tend to quit the game rather than transfer, whereas people who leave the lower tiers tend to transfer. Doesn’t that imply to you that the perception of what T1 offers is very different than what it delivers?

And WvW maps already have caps. And they can’t have them be too high for any server regardless of active WvW population because what happens if those who do not play WvW very much decide to get on as well? It could lag out WvW more than it already does get lag.

I think you didn’t understand the map population cap comment – the idea is to make it lower, like say 40 people per map. The idea being that players on ridiculously stacked servers will have pressure to move if they want to actually play, or else be content with EotM. Closer WvW populations in matchups will help erase some of the ridiculous blowouts that many tiers get, and add some variability to matchups as servers move up and down the ranks.

As it stands right now the higher tiers are stagnant with very little movement.

Trollnado Ele – Ehmry Bay

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Posted by: Kungsmurfen.2861

Kungsmurfen.2861

Transfers to servers in lower tiers than your current server should be free.

Let’s pick Ring of Fire[EU] and Whiteside Ridge[EU] as an example: RoF is currently doing bad and have lost guilds while WSR is doing pretty good, what’s to stop RoF players to transfer to WSR before WSR get’s to their tier? Won’t this just make even more ppl bandwagon off a server in hopes of ranking up, creating more stacked servers? On top of that the fear of being stuck on a dead server will make even more ppl transfer away while they have the chance.

Underworld – [ZERK]

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Posted by: Solstace.2514

Solstace.2514

I agree with the push for free transfers. It’s a flawed solution but it’s still better than the current state. I can only speak for myself, but my current WvW experience is absolutely horrible. It’s unplayable. The server I was on used to be tier 1, then it imploded. Now, I’m lucky if I run across a handful of allies when I play. It’s a ghost town.

If you really enjoy playing wvw, what are you supposed to do in this situation? My only options are to spend 30$+ to transfer to another server – which may implode as well at some point – or to simply quit wvw. How is that fair? How is that enjoyable?

You can’t do much with 3-5 ppl in wvw. If you’re lucky, you pvdoor some towers or maybe a keep if they’re really busy with other stuff. But what’s the fun in that? I’d rather play with people and against people.

I dont need to be on a tier 1 server. I dont have to win every match. But I’d like to have a decent experience when I play – where there is some competition and you dont feel like you joined a hotjoin pvp match where its 5 v 2.

I think it would be nice if you could transfer to find better experiences if the server you are on does not provide that for you. Sure, some ppl will cherrypick, but that’s already happened and there’s already an enormous imbalance.

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Posted by: FirstInfantry.2795

FirstInfantry.2795

I read every post so far, I like this debate and I very much appreciate the responses. I decided to check the forums after being bored from doing RL only to see this thread still getting responses:O So first of to all you passionate players who probably saw this thread and said TL DR. I just wanted to put in a shorter summary of my main points:

1. WvW does not support guilds very well; PvP and PvE guilds have a much larger pool of players due to megaserver.

2. Free transfers will assist guilds that focus on world vs world; by allowing guilds to recruit players especially new ones they meet in PvE because they can simply transfer if it turns out they are in a different server.

3. Populations are imbalanced regardless of whether there are free transfers or not. What higher tiers have is coverage along with more leadership and more interest/participation. Lower tiers I believe lack these features (they definitely exist)

Scenario example to consider: you are in a server that lacks a world vs world presence. And you are a member of that server that wishes to recruit members for wvw, acquiring members previously can be done from PvE then treating WvW as an endgame feature. With current transfer prices, it really is overly expensive to take that option.

4. This current method of transferring simply serves to limit the number of competitive tiers, close coverage matchups, and creates very stale gameplay because you rarely see substantial changes to server standings unless in the event of one server being bandwagoned. Free transfers is flawed, but with further incentives can create varified matchups due to the movement of guilds and players.

5. More of a question here; what are the incentives to create server destacking?

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Posted by: FirstInfantry.2795

FirstInfantry.2795

@ Kungsmurfen.2861
My personal response to this is that: this actually is not a bad result. Say RoF loses players to WSR, WSR now gets stacked and competes in a higher tier. What plays out is WvW Politics, where a circumstance creates a new server matchup. RoF loses players but now has the opportunity to redeem. They will lose their former rank to a lower one but will either drop down to a tier which they are competitive with or will be a ghost town until more leadership steps up. There are two advantages I see with free transfers to your scenario.
1. Matchup variety: instead of constantly stale matchups, politics play out and create new matchups For instance for NA: I never received the opportunity to fight Maguuma because they were in a higher tier, ever since they lost players and dropped down tiers I now have the chance to fight that server. In addition another server received the opportunity to move up tiers and create a new matchup; new guilds to fight.
2. The falling server RoF in your scenario now has the opportunity to move to another matchup which it will be more competitive with. Since you highlighted that they were already doing bad in the first place. New leadership will step to the show and I believe there can be incentives for people to transfer down.

3.If the WvW Tournament taught us anything: it is that server stacking still happens regardless of free transfers or not. With free transfers we can receive the opportunity to create more matchup variety and create drama/politics. Right now there is too much risk and not enough reward when it comes to the decision to transfer. I do not want to take the risk to transfer to a server I may potentially not like because of the cost.

I do believe that free transfers or at least reducing the transfer fee, in addition to creating incentives to destack is not a bad thing. Bandwagons seem to always have the same fate; if it simply a bandwagon we find that those servers end up losing guilds/players that prefer less competition/zergplay, then lose guilds that wanted to stimulate their wvw interest or have a more prevalent role, then finally losing guilds/players that simply want to avoid the ques. There can be restrictions to reducing spies, for instance transfers may be required to be level 40 maybe higher and cannot transfer again for a certain duration.

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Posted by: McWolfy.5924

McWolfy.5924

Or maybe close the transfer, registration to the top 1 or 2 or 3 servers
Maybe just top 1 in eu, because first we need to stop sfr (after that stop top2, later top 3)

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: Trajan.4953

Trajan.4953

A very well written and well thought out post OP. I agree.

CCCP….

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Posted by: Zadarh.1932

Zadarh.1932

TL DR

BUT I agree with OP. I paid for my transfer (KN-TC) and am happy with my choice. My havoc group and I would (just for sport) go to low pop servers and havoc there awhile if we would be allowed to go back to TC when we pleased.

And let’s say this happened, maybe while hvking on another server we decide to stay? That server now has a cohesive Hvk team running around and having a good time.

~Gw2 Machinima, WvW Tips & Much More~
https://www.youtube.com/user/SuperJunkShow

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Posted by: Rimmy.9217

Rimmy.9217

TL DR

BUT I agree with OP. I paid for my transfer (KN-TC) and am happy with my choice. My havoc group and I would (just for sport) go to low pop servers and havoc there awhile if we would be allowed to go back to TC when we pleased.

And let’s say this happened, maybe while hvking on another server we decide to stay? That server now has a cohesive Hvk team running around and having a good time.

Because that’s just what a low population server needs – groups from other servers dropping in and putting additional pressure on them.

Trollnado Ele – Ehmry Bay

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Posted by: caveman.5840

caveman.5840

merge servers try to make all servers 24 hours

a empty wvw map is never good thing