Friendly fire?
Any kind of friendly fire would be too easy to abuse with spies and trolls.
Most skills in this game are AoE/Cleave. It would be a complete disaster in any scenario that isn’t 1v1.
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Reflect fields turn projectile range attacks into friendly fire. It can actually wipe a pew-pew heavy zerg if their not careful. It’s kinda lame imo but good melee players should be able to handle their health.
The game can barely handle enemy versus enemy. Friendly fire would literally blow up anet.
Most skills in this game are AoE/Cleave. It would be a complete disaster in any scenario that isn’t 1v1.
Cue the Benny Hill music.
Any kind of friendly fire would be too easy to abuse with spies and trolls.
Ok, what if all the friendly fire damage you ONLY did to yourself?
A very weak form of friendly fire would alrady do it, and cannot be abused:
https://forum-en.gw2archive.eu/forum/game/wuv/How-can-we-changed-WvW-to-prevent-the-blob/4821283
How about a weaker form of friendly fire (which has to many negative side-effects)
Every Friend in your AoE Area count against your AoE-Limit
So if you put AoE onto an area with 5 friends you do no damage. I guess this will take out all teeth of the Blob-Stacking Meta.
This will make single-target skills more valuable as single target skills will be the only way to hit enemies in your blob.
It will make small groups valuable that can “hide” in the enemy blob.
Both could need an upgrade for large-scale fights.
Generally I would propose the following priority in AoE target selection:
Invisible Friends > Invisible Enemies > Visible Friends > Visible Enemies
I.e. you only hit a visible enemy with AoE, if there there are less than 3/5 friends or invisible enemies in your target area, you only hit invisible enemies if there are less than 3/5 invisible friends in your target area. The higher priority for invisibles is needed as you cannot target them with directed skills.
Damage you deal to your team is doubled back onto yourself.
Imagine how this would stop mega-zergs focus firing single targets. Your archers and AOEs would have to use some intelligence and not fire into melee. You could still fight when outnumbered, defend gateways. It would probably open up an otherwise pretty boring WvW experience to new and interesting tactics.
Worth a try?
Just roam or pvp If you cant handle mega zerks instead of trying to change how WvW works. XD
U N D E R W O R L D
W v W-r o a m e r
cough do you know combo fields? cough
Commi: Yes Zerk, let’s blast a fire field. Who wants to offer their life for us to blast for some might? After all, the damage we take while blasting it will be doubled back to you
A very weak form of friendly fire would alrady do it, and cannot be abused:
https://forum-en.gw2archive.eu/forum/game/wuv/How-can-we-changed-WvW-to-prevent-the-blob/4821283How about a weaker form of friendly fire (which has to many negative side-effects)
Every Friend in your AoE Area count against your AoE-Limit
So if you put AoE onto an area with 5 friends you do no damage. I guess this will take out all teeth of the Blob-Stacking Meta.
This will make single-target skills more valuable as single target skills will be the only way to hit enemies in your blob.
It will make small groups valuable that can “hide” in the enemy blob.
Both could need an upgrade for large-scale fights.
Generally I would propose the following priority in AoE target selection:
Invisible Friends > Invisible Enemies > Visible Friends > Visible Enemies
I.e. you only hit a visible enemy with AoE, if there there are less than 3/5 friends or invisible enemies in your target area, you only hit invisible enemies if there are less than 3/5 invisible friends in your target area. The higher priority for invisibles is needed as you cannot target them with directed skills.
Interesting idea. But…
Scenario: 5 enemies are capturing the Wildcreek tower. The lord is at 50% health and I rush in for the rescue. I manage to create 3 illusions while the enemies do not pay attention to me. I move into middle of them and hit Mind Wrack to shatter the clones. Since there are now 5 friendly targets in the area Mind Wrack does no damage. (1 tower lord, 3 clones and myself)
I guess you would not count NPCs as friendly targets which consume AoE charges.
Scenario: 4 melee jarheads are attacking a downed mesmer in the Wildcreek lord room. They are spamming #1 skills which are AoE cleave attacks. They are standing right on top of the mesmer so everyone is within each other’s the cleave area. Since there are 3 friendly targets in the area, the cleaves do no damage.
Would you exclude cleave attacks? If so then you are on a slippery slope to apply this feature on specific skills only.
This won’t hurt [Much]
Ring of Fire
I’ve said it before, friendly fire in any form is the best way to get rid of zergs in the game. They will quite literally blow themselves up. But I don’t think it would make for a very fun game.
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Only siege weapons should do friendly fire. Goodbye gate trebs and open field acs.
Every Friend in your AoE Area count against your AoE-Limit
Interesting idea. But…
Scenario: 5 enemies are capturing the Wildcreek tower. The lord is at 50% health and I rush in for the rescue. I manage to create 3 illusions while the enemies do not pay attention to me. I move into middle of them and hit Mind Wrack to shatter the clones. Since there are now 5 friendly targets in the area Mind Wrack does no damage. (1 tower lord, 3 clones and myself)
I guess you would not count NPCs as friendly targets which consume AoE charges.
Scenario: 4 melee jarheads are attacking a downed mesmer in the Wildcreek lord room. They are spamming #1 skills which are AoE cleave attacks. They are standing right on top of the mesmer so everyone is within each other’s the cleave area. Since there are 3 friendly targets in the area, the cleaves do no damage.
Would you exclude cleave attacks? If so then you are on a slippery slope to apply this feature on specific skills only.
Yes, in scenario 5 inclusion of minions and NPC’s isn’t indended.
In scenario 4 it works as intended I would say, if none is bright enough to step out of melee aoe they earned the result. But one could also debate, that the target is always prio 1, i.e. AoE degenerates to a single target skill in the presence of freinds.
Oh hell no. Do you know how many times my own guild would kill me!!!!!!!!!!!!
Oh hell no. Do you know how many times my own guild would kill me!!!!!!!!!!!!
mine does that all the time using other means :/
“DD thief with Revealed Training single handedly eliminates half of enemy zerg”
Would be a to huge change. I personaly would like realistic FF and knocking people from the walls/cliffs …
As mentioned it woudl lead to some grieving by people attacking the own realm and make this possible with free accoutnts will only increase this problem …
(edited by Wolfric.9380)
The whole concept of turning allied players into a detriment is just laughable on the face of it. There’s no reason to even entertain such a ridiculous idea.
Every Friend in your AoE Area count against your AoE-Limit
Interesting idea. But…
Scenario: 5 enemies are capturing the Wildcreek tower. The lord is at 50% health and I rush in for the rescue. I manage to create 3 illusions while the enemies do not pay attention to me. I move into middle of them and hit Mind Wrack to shatter the clones. Since there are now 5 friendly targets in the area Mind Wrack does no damage. (1 tower lord, 3 clones and myself)
I guess you would not count NPCs as friendly targets which consume AoE charges.
Scenario: 4 melee jarheads are attacking a downed mesmer in the Wildcreek lord room. They are spamming #1 skills which are AoE cleave attacks. They are standing right on top of the mesmer so everyone is within each other’s the cleave area. Since there are 3 friendly targets in the area, the cleaves do no damage.
Would you exclude cleave attacks? If so then you are on a slippery slope to apply this feature on specific skills only.
Yes, in scenario 5 inclusion of minions and NPC’s isn’t indended.
In scenario 4 it works as intended I would say, if none is bright enough to step out of melee aoe they earned the result. But one could also debate, that the target is always prio 1, i.e. AoE degenerates to a single target skill in the presence of freinds.
Problem with this is that you have no control over your “friends”. When it comes to combat movement, everyone is a pug. There is no time to tell people to get away from your leap or tp or just standing there.
Basicly, such a change would punish players for playing together. In an MMO. More specifically, an MMO with factions and heavy emphasis on teamplay and comboing inside others AoE fields.
Think about that for a moment.
Damage you deal to your team is doubled back onto yourself.
Imagine how this would stop mega-zergs focus firing single targets. Your archers and AOEs would have to use some intelligence and not fire into melee. You could still fight when outnumbered, defend gateways. It would probably open up an otherwise pretty boring WvW experience to new and interesting tactics.
Worth a try?
Drugs are bad Mmkay!
Isn’t this kinda already in place… we just call it retaliation, and reflections.
Would be nice to have a more convenient way to shoot someone that’s on the same server. Lining them up between yourself and a reflect wall can be tricky.
Damage you deal to your team is doubled back onto yourself.
Imagine how this would stop mega-zergs focus firing single targets. Your archers and AOEs would have to use some intelligence and not fire into melee. You could still fight when outnumbered, defend gateways. It would probably open up an otherwise pretty boring WvW experience to new and interesting tactics.
Worth a try?
Nope, nope, nope.
This encourages outnumbering even more. The enemy when outnumbered needs to deal objectively more damage overall than the larger group does, indicating that it will need to heal objectively more while also potentially taking damage.
Thus, since it has fewer resources in numbers, it will be incapable of keeping up, as the big blob could just have every member perform a single, non-life-threatening AA on the smaller group and it’d probably be enough to instantly one-push the smaller group, which would be incapable of out-healing it and incapable of dealing damage back.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Catastrophic disaster. Makes zero sense this suggestion.
You’d have a million trolls spamming AoE skills everywhere. Not to mention new players or those too lazy to put effort into aiming.