Fuel for Golems (balancing idea)

Fuel for Golems (balancing idea)

in WvW

Posted by: zerospin.8604

zerospin.8604

What if golems needed fuel (supply) to move them? For example, if you enter a golem and turn it on, it consumes 1 supply and gives you a 1 min ‘Mobility’ buff, that allows you or anyone else to move it.

People with outnumbered buff could use golems without spending supply on fuel this way, just like now. It should slow down rushes and reduce the number of golems per rush. The amount of supply needed to run them can be adjusted based on the total number of golems your side has at any moment. The more golems, the more fuel each one needs to get the Mobility buff. I.E. <= 5 golems it costs 1 supply, 6-10 golems – 2 supply.. etc.

Golem skills could use fuel too. Shield bubble could cost 1 supply to deploy for example, but last a bit longer.

A new Golem Mastery line could then be introduced, that reduces fuel costs. This would give ways to upgrade golems via ability points, without making them even more OP in great numbers.

Fuel for Golems (balancing idea)

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Posted by: Dawdler.8521

Dawdler.8521

I like it. But its never going to happen.

Fuel for Golems (balancing idea)

in WvW

Posted by: Rhongomyniad.5081

Rhongomyniad.5081

Is there any other item that can be bought by a vendor in GW2 at price x, and then sold at a price lower than x?

They should either set a vendor price, e.g. For Omegas 3g, so the price stays b/w 5g-3g – and increase the cost of building Omegas to 500-800 supply.

I don’t think the current WvW Structure (i.e. Fortified Walls / Reinforced Gates) were built for consistent 6-10 Omega golem rushes. I can understand why people are doing it, it’s effective and efficient .. but it’s getting boring, fast.

Fuel for Golems (balancing idea)

in WvW

Posted by: Korgov.7645

Korgov.7645

Is there any other item that can be bought by a vendor in GW2 at price x, and then sold at a price lower than x?

They should either set a vendor price, e.g. For Omegas 3g, so the price stays b/w 5g-3g – and increase the cost of building Omegas to 500-800 supply.

I don’t think the current WvW Structure (i.e. Fortified Walls / Reinforced Gates) were built for consistent 6-10 Omega golem rushes. I can understand why people are doing it, it’s effective and efficient .. but it’s getting boring, fast.

I dont think golem fuel would bring that much balance into outnumbered match-ups. If any. Definately not worth the extra complexity.

Golems should not be able to use portals, waypoints nor be affected by any boons (Time Warp, precasted Switfness) nor inherit any attributes from the driver. The golems are the only siege that can move, but the drawback is they are very slow. Let’s keep it that way.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

Fuel for Golems (balancing idea)

in WvW

Posted by: zerospin.8604

zerospin.8604

I dont think golem fuel would bring that much balance into outnumbered match-ups. If any. Definately not worth the extra complexity.

Golems should not be able to use portals, waypoints nor be affected by any boons (Time Warp, precasted Switfness) nor inherit any attributes from the driver. The golems are the only siege that can move, but the drawback is they are very slow. Let’s keep it that way.

Well it is undeniable it would help towards balance (ofc not solve the issue entirely, as that would require a lot more things to change in all aspects of WvW, not just golems). Anyway, this also gives us a golem mastery line, that does not make them even more OP by increasing speed / damage.

I agree it won’t happen, but had to suggest it. What we’ll get in the end is the usual +20% damage, + 15% speed, + 20% AoE radius mastery line