Fuel for Golems (balancing idea)
I like it. But its never going to happen.
Is there any other item that can be bought by a vendor in GW2 at price x, and then sold at a price lower than x?
They should either set a vendor price, e.g. For Omegas 3g, so the price stays b/w 5g-3g – and increase the cost of building Omegas to 500-800 supply.
I don’t think the current WvW Structure (i.e. Fortified Walls / Reinforced Gates) were built for consistent 6-10 Omega golem rushes. I can understand why people are doing it, it’s effective and efficient .. but it’s getting boring, fast.
Is there any other item that can be bought by a vendor in GW2 at price x, and then sold at a price lower than x?
They should either set a vendor price, e.g. For Omegas 3g, so the price stays b/w 5g-3g – and increase the cost of building Omegas to 500-800 supply.
I don’t think the current WvW Structure (i.e. Fortified Walls / Reinforced Gates) were built for consistent 6-10 Omega golem rushes. I can understand why people are doing it, it’s effective and efficient .. but it’s getting boring, fast.
I dont think golem fuel would bring that much balance into outnumbered match-ups. If any. Definately not worth the extra complexity.
Golems should not be able to use portals, waypoints nor be affected by any boons (Time Warp, precasted Switfness) nor inherit any attributes from the driver. The golems are the only siege that can move, but the drawback is they are very slow. Let’s keep it that way.
This won’t hurt [Much]
Ring of Fire
I dont think golem fuel would bring that much balance into outnumbered match-ups. If any. Definately not worth the extra complexity.
Golems should not be able to use portals, waypoints nor be affected by any boons (Time Warp, precasted Switfness) nor inherit any attributes from the driver. The golems are the only siege that can move, but the drawback is they are very slow. Let’s keep it that way.
Well it is undeniable it would help towards balance (ofc not solve the issue entirely, as that would require a lot more things to change in all aspects of WvW, not just golems). Anyway, this also gives us a golem mastery line, that does not make them even more OP by increasing speed / damage.
I agree it won’t happen, but had to suggest it. What we’ll get in the end is the usual +20% damage, + 15% speed, + 20% AoE radius mastery line