Future WvW Events: PPK Week
Think we should all take this moment to say why the hell isnt PPK implemented as a permanent thing yet..
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Because Anet dont understand their own game
So how about a week where there is no PPT, just PPK.
Dude. you are doing it wrong… it’s PPGK.. Points Per Golem KIll :P
Because Anet dont understand their own game
They understand their game, but they don’t understand the players.
(edited by Vavume.8065)
Think we should all take this moment to say why the hell isnt PPK implemented as a permanent thing yet..
This, ppk should be one of the core things of wvw.
If it cant be permanent I would like to see a ppk week very much.
I’m against anything that would encourage people to run away from fights when out manned. If you play wvw for the fights I’m not sure a straight ppk system would actually benefit you. Maybe award some points for time spent in combat and also for kills. Seems exploitable but straight ppk doesn’t seem to motivate properly.
I also regularly see troll upgrades and have someone taunting in map chat how they are reporting our tag movements to the enemy servers (which is stupid because you just send the tag somewhere the main group isn’t going). Would we have suicide squads on second accounts with ppk? I don’t know.
Knights of the Rose [KoR] – Isle of Janthir
I’m against anything that would encourage people to run away from fights when out manned. If you play wvw for the fights I’m not sure a straight ppk system would actually benefit you. Maybe award some points for time spent in combat and also for kills. Seems exploitable but straight ppk doesn’t seem to motivate properly.
I also regularly see troll upgrades and have someone taunting in map chat how they are reporting our tag movements to the enemy servers (which is stupid because you just send the tag somewhere the main group isn’t going). Would we have suicide squads on second accounts with ppk? I don’t know.
This. There’s a lot of potential unintended side effects of a pure PPK system, especially in a game mode that frequently features imbalanced fights. That’s why we don’t have one.
If anything, I think they should fix the PPT system to make it more interesting. A tick every 15 minutes is just boring, and makes groups care less about defending a recently taken objective unless the tick is imminent. Make ticks happen every 1 min instead. Even better if each objective has it’s own unique tick clock, instead of the global one we have now. There could even be a counter at each objective showing how many points that objective has accrued since it was taken. Maybe objectives that are upgraded should earn more points per tick. There’s lots of other ideas.
Poor AM would completely suffer from this with their retreating blobs vs gates that actually fight back. But yeah PPK was a nice tool.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
I’m against anything that would encourage people to run away from fights when out manned. If you play wvw for the fights I’m not sure a straight ppk system would actually benefit you. Maybe award some points for time spent in combat and also for kills. Seems exploitable but straight ppk doesn’t seem to motivate properly.
I also regularly see troll upgrades and have someone taunting in map chat how they are reporting our tag movements to the enemy servers (which is stupid because you just send the tag somewhere the main group isn’t going). Would we have suicide squads on second accounts with ppk? I don’t know.
This. There’s a lot of potential unintended side effects of a pure PPK system, especially in a game mode that frequently features imbalanced fights. That’s why we don’t have one.
If anything, I think they should fix the PPT system to make it more interesting. A tick every 15 minutes is just boring, and makes groups care less about defending a recently taken objective unless the tick is imminent. Make ticks happen every 1 min instead. Even better if each objective has it’s own unique tick clock, instead of the global one we have now. There could even be a counter at each objective showing how many points that objective has accrued since it was taken. Maybe objectives that are upgraded should earn more points per tick. There’s lots of other ideas.
If anything a ppk would help you more against imbalanced fights. Imbalanced fights will just take all you have, but with few small groups/roamers you can still get points by killing parts of their group.
Suddenly servers like YB start plummeting in glicko because they don’t know what to do if they don’t have something to defend. It would be pretty funny.
Adding PPK in addition to the garbage PPT system that is already in place would be nice.
A ppk system would be the wrong way imo.
1)It would encourage servers to never take any risky fights and only go for it when you outnumber your enemies 2vs1.
2)Once you are leading in points you simply evade any fights and bunker up in your keeps with an ac for every player. And since you’d even get points for siege kills there wouldn’t be a huge motivation to go for upgraded keeps. Instead it will even encourage K-training wooden keeps for the tick.
3)Smaller guilds that are searching for a challenge wouldn’t have a place anymore, since any wipe would mean points for the enemy.
All we wanted was a GvG.