GUILD Wars?

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Posted by: Vuziiness.9458

Vuziiness.9458

I mean the game is called “Guild Wars,” so why not promote people to run in guilds in WvW, since you do it in PvE….And I don’t mean like kittenty WvW guild missions that only need like 10 people or less….maybe double that….like 20 ppl or the = to what it is in PvE.

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Posted by: Skaven Zverov.2984

Skaven Zverov.2984

And, still, three years after, no GUILD Wars, in GUILD Wars game…No PVP mode for it…I will never understand why that is even a question, it should be there from the start…

White Flash of Gunnar’s Hold – Hennera Silentwind [CORE]

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Posted by: Zenith.6403

Zenith.6403

Problem with requiring 20 people to run a guild mission is that it would dramatically decrease participation to those missions. It’s hard enough to have 5 people online and willing to run some coordinated WvW for a while without breaks.

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Posted by: Dawdler.8521

Dawdler.8521

Where are people encouraged to run in guilds for PvE?

And where in WvW is it not encouraged to run in organized groups?

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Posted by: Ayrilana.1396

Ayrilana.1396

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Posted by: Fatherbliss.4701

Fatherbliss.4701

A GvG mode would certainly go a long way towards making this a reality. I wonder what that would do to the overall population? The answer is likely more of a reason why we have a number of options that people explore crammed into the open borderlands space.

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Posted by: Loosmaster.8263

Loosmaster.8263

This, it’s the lore, has nothing to do with GvG or you being in a guild!!!


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Posted by: gennyt.3428

gennyt.3428

Yet GW1 had an actual GvG mode and it was popular for years so let’s keep talking about how it’s just the lore. GW2 was marketed with “Everything you love about GW1…” The GvG we know now will never be supported because it flies in the face of the grade school flavor of inclusivity that GW2 is all about (this is why you won’t ever get guild only commander tags).

To OP:

The missions already favor larger guilds. Whatever you can do with five you can do with twenty. Another issue is, when activities are guild centric in WvWvW, people who depend on the free floating, plug and play level of WvWvW get concerned that they’ll be phased out.

Whispers with meat.

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Posted by: Ayrilana.1396

Ayrilana.1396

Yet GW1 had an actual GvG mode and it was popular for years so let’s keep talking about how it’s just the lore. GW2 was marketed with “Everything you love about GW1…” The GvG we know now will never be supported because it flies in the face of the grade school flavor of inclusivity that GW2 is all about (this is why you won’t ever get guild only commander tags).

To OP:

The missions already favor larger guilds. Whatever you can do with five you can do with twenty. Another issue is, when activities are guild centric in WvWvW, people who depend on the free floating, plug and play level of WvWvW get concerned that they’ll be phased out.

GvG was a small part of the game. The name was completely derived from the lore. This is not saying that it wouldn’t be nice to have GvG in GW2.

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Posted by: Sartharina.3542

Sartharina.3542

Yet GW1 had an actual GvG mode and it was popular for years so let’s keep talking about how it’s just the lore. GW2 was marketed with “Everything you love about GW1…” The GvG we know now will never be supported because it flies in the face of the grade school flavor of inclusivity that GW2 is all about (this is why you won’t ever get guild only commander tags).

To OP:

The missions already favor larger guilds. Whatever you can do with five you can do with twenty. Another issue is, when activities are guild centric in WvWvW, people who depend on the free floating, plug and play level of WvWvW get concerned that they’ll be phased out.

GvG was a small part of the game. The name was completely derived from the lore. This is not saying that it wouldn’t be nice to have GvG in GW2.

No. The lore was made up when the game’s development strayed away from a Guild vs. Guild initial core concept. (Sort of like how The Elder Scrolls decided its main continent was nicknamed “The Arena” because of its layout and brutal history when the first game went from Arena Gladiator Combat simulator concept to Open RPG over the course of its development.)

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Posted by: Ayrilana.1396

Ayrilana.1396

Yet GW1 had an actual GvG mode and it was popular for years so let’s keep talking about how it’s just the lore. GW2 was marketed with “Everything you love about GW1…” The GvG we know now will never be supported because it flies in the face of the grade school flavor of inclusivity that GW2 is all about (this is why you won’t ever get guild only commander tags).

To OP:

The missions already favor larger guilds. Whatever you can do with five you can do with twenty. Another issue is, when activities are guild centric in WvWvW, people who depend on the free floating, plug and play level of WvWvW get concerned that they’ll be phased out.

GvG was a small part of the game. The name was completely derived from the lore. This is not saying that it wouldn’t be nice to have GvG in GW2.

No. The lore was made up when the game’s development strayed away from a Guild vs. Guild initial core concept. (Sort of like how The Elder Scrolls decided its main continent was nicknamed “The Arena” because of its layout and brutal history when the first game went from Arena Gladiator Combat simulator concept to Open RPG over the course of its development.)

Do you have a source for that?

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Posted by: Sartharina.3542

Sartharina.3542

Yet GW1 had an actual GvG mode and it was popular for years so let’s keep talking about how it’s just the lore. GW2 was marketed with “Everything you love about GW1…” The GvG we know now will never be supported because it flies in the face of the grade school flavor of inclusivity that GW2 is all about (this is why you won’t ever get guild only commander tags).

To OP:

The missions already favor larger guilds. Whatever you can do with five you can do with twenty. Another issue is, when activities are guild centric in WvWvW, people who depend on the free floating, plug and play level of WvWvW get concerned that they’ll be phased out.

GvG was a small part of the game. The name was completely derived from the lore. This is not saying that it wouldn’t be nice to have GvG in GW2.

No. The lore was made up when the game’s development strayed away from a Guild vs. Guild initial core concept. (Sort of like how The Elder Scrolls decided its main continent was nicknamed “The Arena” because of its layout and brutal history when the first game went from Arena Gladiator Combat simulator concept to Open RPG over the course of its development.)

Do you have a source for that?

Not anymore. It was way back when “Prophesies” was simply “Guild Wars” – The “C” in CORPG didn’t stand for “Cooperative” – it meant “Competitive”. Guild Wars and Factions were intended to be built around the Guild Vs. Guild PvP, with the PvE content being essentially a sideshow for lore buffs and training wheels for new players to get into the game, with GvG PvP being the main draw. The design changed and followed the playerbase after Factions. And we ended up with Kormir.

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Posted by: Ogre.3124

Ogre.3124

I mean the game is called “Guild Wars,” so why not promote people to run in guilds in WvW, since you do it in PvE….And I don’t mean like kittenty WvW guild missions that only need like 10 people or less….maybe double that….like 20 ppl or the = to what it is in PvE.

Anet gave us an arena in Obsidium Sanctum and another in guild halls (arguable w/ some). The promotion of running in a guild in WvW is being able to win more fights through organization. Though, a guild mission based on killing players wouldn’t be that bad of an idea. Promotes guilds to do organized fights, which are the best thing about wvwvw, and would make those fights a little bit more competitive.

Maguuma

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Posted by: Ayrilana.1396

Ayrilana.1396

Yet GW1 had an actual GvG mode and it was popular for years so let’s keep talking about how it’s just the lore. GW2 was marketed with “Everything you love about GW1…” The GvG we know now will never be supported because it flies in the face of the grade school flavor of inclusivity that GW2 is all about (this is why you won’t ever get guild only commander tags).

To OP:

The missions already favor larger guilds. Whatever you can do with five you can do with twenty. Another issue is, when activities are guild centric in WvWvW, people who depend on the free floating, plug and play level of WvWvW get concerned that they’ll be phased out.

GvG was a small part of the game. The name was completely derived from the lore. This is not saying that it wouldn’t be nice to have GvG in GW2.

No. The lore was made up when the game’s development strayed away from a Guild vs. Guild initial core concept. (Sort of like how The Elder Scrolls decided its main continent was nicknamed “The Arena” because of its layout and brutal history when the first game went from Arena Gladiator Combat simulator concept to Open RPG over the course of its development.)

Do you have a source for that?

Not anymore. It was way back when “Prophesies” was simply “Guild Wars” – The “C” in CORPG didn’t stand for “Cooperative” – it meant “Competitive”. Guild Wars and Factions were intended to be built around the Guild Vs. Guild PvP, with the PvE content being essentially a sideshow for lore buffs and training wheels for new players to get into the game, with GvG PvP being the main draw. The design changed and followed the playerbase after Factions. And we ended up with Kormir.

I don’t remember any of that at all.

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Posted by: DeWolfe.2174

DeWolfe.2174

Because it’s based on an entire World. A World’s community is of the utmost importance of World vs World. Having Guilds becoming more important would erode Worlds.

[AwM] of Jade Quarry.

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Posted by: Jski.6180

Jski.6180

Spvp and wvw are a type of GW as you put it. WvW more so then spvp (you would have to set something up for spvp). By letting your guild hold and tag a keep tower ect.. you are now at “war” with an entire wold of guilds. That what wvw is more then “you” alone being at war with an entire wold.

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