GW2 outnumbered buff and anti 2v1 system
2vs1 is the name of game. No change needed.
They already said they won’t make Outmanned a stat buff… Give up.
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There are valid reasons outnumbered shouldn’t give stat buffs, but some people actually come up with decent ideas. This though, 8000 damage? Do you realize how broken that would be? Just accept the fact PPT will never be fair as WvW was never really going to be balanced.
It is not what you do, but how and why you do it that counts.
Sadly if your the server with the outmanned buff on every map, there isnt going to be much you can do. I have played in matchups where we was lucky to hold a camp for the tick. Now some changes that i think would help would be a nice cooldown on the seigerazer, spamming him to come to a tower every 5m is annoying. Lower the limit on number of golems on a map, because as funny as it is to see a 50 omega blob comming to your keeps, you arent going to stop them. And all those hours and gold spent upgrading are gone in a few seconds. And of course i would like to see the inner gate of garrison more than just a wet blanket. And maybe even some stronger doors. Outmanned is useless as a buff other than to tell ya that your in danger of a blob comming soon. If it would give your siege and invulnerability while ya are on it would help a bit more, but say you have 5 ppl in a keep vs 20 outside it, even on siege you arent going to kill them, best you are going to do is slow them down. Simply put its a numbers game more than skill, skill comes more into effect when roaming than anything. I dont expect anet to do anything that will ever make wvw anything more than a karma farm for blobs. Gone are the days of great battle of defending a keep against extreme odds. So my advise to anyone with the outmanned buff is to save your gold and dont bother to upgrade anything.