GW2 outnumbered buff and anti 2v1 system

GW2 outnumbered buff and anti 2v1 system

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Posted by: nerovergil.5408

nerovergil.5408

GW2 outnumbered buff and anti 2v1 system.

1) outnumbered buff.

Scenario 1

Server A: 80 players

Server B: 81 players

Server C: 82 players

Server A will get level 2 outnumbered buff to stats of all players. (Because 82-80 = 2)

Level 1 outnumbered buff: +100 damage,hp

Level 2 outnumbered buff: +200 damage,hp

Since its just 1-2 player shorts, the buff is just very little.

Server B will get level 1 outnumbered buff (82-81 = 1)

Scenario 2

Server A: 20

Server B: 70

Server C: 100

Server A will get level 80 outnumbered buff. That is very huge buff that give them extreame ammount of status points to match and fight 100 players from server C and have the chance to win.

Level 80: +8000 damage,hp

Server B will get level 30 outnumbered buff. That make them have the ability to fight the 100 mans from server C and have the chance to win.

level 30: +3000 damage,hp

The ammount of stats that will be given is still in consideration.

The purpose of this buff is to give more competitive gameplay where the less man can win the enemies team that has more numbers.

2) Anti 2v1 system.

This system is activated when home Keep get conquered by the enemy.

The buff duration is 30 minutes or ended after the server retaking back their keep or the player in the buffed server attacked the other server that is not the one who conquering their keep.

Example:

Server A conquered server B Bay. Server B will get the anti 2v1 buff.

The players from server B will lose their ‘anti 2v1 buff’ if they attacking the home tower/camps/npc sentry/guard/players in the area of server C. In the area of server C means, anything pass the home tower of server C.(in radius)

This buff is huge and was intended to make the server that been double teamed can fight back and win.

Anti 2v1 buff: Damagex3, hpx3,

The ammount is buff is depend on anet (im just giving examples) and it should be able to make the game more fun and the server that been 2v1 can fight back and win.

2v1 is fun if, the server that been bully can fight back and win.

3) Thought on Bloodlust system

This system makes 2v1 imposibble to be win back by the server that been bullied (1v2). I think every stomped killed should been giving 1 points and the Bloodlust system should only give additional stats or makes bloodlust ring just like camps that give points per tick to the conqurer.

GW2 outnumbered buff and anti 2v1 system

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

2vs1 is the name of game. No change needed.

SBI

GW2 outnumbered buff and anti 2v1 system

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Posted by: Jeknar.6184

Jeknar.6184

They already said they won’t make Outmanned a stat buff… Give up.

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GW2 outnumbered buff and anti 2v1 system

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Posted by: warriorjrd.8695

warriorjrd.8695

There are valid reasons outnumbered shouldn’t give stat buffs, but some people actually come up with decent ideas. This though, 8000 damage? Do you realize how broken that would be? Just accept the fact PPT will never be fair as WvW was never really going to be balanced.


It is not what you do, but how and why you do it that counts.

GW2 outnumbered buff and anti 2v1 system

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Posted by: drmicro.7659

drmicro.7659

Sadly if your the server with the outmanned buff on every map, there isnt going to be much you can do. I have played in matchups where we was lucky to hold a camp for the tick. Now some changes that i think would help would be a nice cooldown on the seigerazer, spamming him to come to a tower every 5m is annoying. Lower the limit on number of golems on a map, because as funny as it is to see a 50 omega blob comming to your keeps, you arent going to stop them. And all those hours and gold spent upgrading are gone in a few seconds. And of course i would like to see the inner gate of garrison more than just a wet blanket. And maybe even some stronger doors. Outmanned is useless as a buff other than to tell ya that your in danger of a blob comming soon. If it would give your siege and invulnerability while ya are on it would help a bit more, but say you have 5 ppl in a keep vs 20 outside it, even on siege you arent going to kill them, best you are going to do is slow them down. Simply put its a numbers game more than skill, skill comes more into effect when roaming than anything. I dont expect anet to do anything that will ever make wvw anything more than a karma farm for blobs. Gone are the days of great battle of defending a keep against extreme odds. So my advise to anyone with the outmanned buff is to save your gold and dont bother to upgrade anything.